Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 355 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 24  Next

Nitpicks Knapsack - Scratchbilding, painting and 3D stuff

 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 11:41 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4681
Location: Wheaton, IL
Very nice. Although I can't help but feel the main cannon is maybe a little too phallic?

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 12:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
Yeah. I just had a similar conversation with the lady of the house:
"Why have you put a big prick on your tank?"
"Well... you see... eh... perhaps if I paint it slightly more green no one will notice?"

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 2:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 19, 2011 3:04 pm
Posts: 5860
Location: UK
I like it

_________________
Vanguard Miniatures

Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
BattleGroup Helios
Onslaught Miniatures
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 4:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
I think that the inevitable Freudian effect will offset the obvious lack of TK in the current army list .

Edit:and it may make the opponent forget to use his unopposed aircraft too :spin

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 9:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1065
Location: Edinburgh
Ahahaha, that looks awesome! I do agree with SG though, that fleshy hose is even ribbed!


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 16, 2012 7:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Very nice indeed!

I hope I get to play this army next gothcon if your going.

cheers


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Mon Sep 17, 2012 8:22 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
Thanks Borka! I shall endeavor to make that my utmost aspiration come the spring. I look forward to playing just about any of your very nice armies.

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Mon Sep 17, 2012 8:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles. Hereby introducing snot guns take 2:
Attachment:
IMG_0671.JPG
IMG_0671.JPG [ 61.25 KiB | Viewed 2592 times ]

As per usual a crappy Iphone 3gs camera, so I attempted to use my meager Gimp-skills to make this pic look better. Fail. I hope the changes come across anyhow.
Attachment:
IMG_0672.JPG
IMG_0672.JPG [ 268.82 KiB | Viewed 2592 times ]

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Wed Sep 19, 2012 1:51 pm 
Brood Brother
Brood Brother

Joined: Fri Dec 23, 2011 11:49 pm
Posts: 516
Some of you guys need to attend a clinick if your main weapons look like that.


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Wed Sep 19, 2012 2:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
jprp wrote:
Some of you guys need to attend a clinick if your main weapons look like that.

:D and what was a pretty boring afternoon became quite enjoyable!

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sat Sep 22, 2012 4:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9191
Location: Manalapan, FL
Nitpick wrote:
After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles.


Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

Just imagine being some grunt and a giant festering wormy filth launching cannon comes into view. That's 100% Pure GrimDark there.

My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 10:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
Quote:
Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

:whistle
Quote:
My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

Yes, the pic is WIP still. Weathering and basing remains to be done.

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 8:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
A fair bit of corruption and dust added.
Attachment:
IMG_0673.JPG
IMG_0673.JPG [ 153.88 KiB | Viewed 2509 times ]

Attachment:
IMG_0674.JPG
IMG_0674.JPG [ 490.33 KiB | Viewed 2509 times ]

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 9:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9191
Location: Manalapan, FL
Oh man that rocks (rots?) crotches!!!!

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Tue Sep 25, 2012 12:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Apr 30, 2011 3:04 pm
Posts: 2678
Next project. More plague. A whole Hulk full. It turns out the old plague bearers were pretty much right on target scale wise. Todo: More detailing, arm gun. Oh, and the repositioned rusty sword.

Attachment:
IMG_0676.JPG
IMG_0676.JPG [ 178.15 KiB | Viewed 2481 times ]

_________________
Nitpicks Knapsack (Scratchbuilding and 3D designing and printing and painting)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 355 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 24  Next


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net