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Nitpicks Knapsack - Scratchbilding, painting and 3D stuff

 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 11:41 am 
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Very nice. Although I can't help but feel the main cannon is maybe a little too phallic?

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 12:49 pm 
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Yeah. I just had a similar conversation with the lady of the house:
"Why have you put a big prick on your tank?"
"Well... you see... eh... perhaps if I paint it slightly more green no one will notice?"

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 2:01 pm 
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I like it

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 4:16 pm 
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I think that the inevitable Freudian effect will offset the obvious lack of TK in the current army list .

Edit:and it may make the opponent forget to use his unopposed aircraft too :spin

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Fri Sep 14, 2012 9:43 pm 
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Ahahaha, that looks awesome! I do agree with SG though, that fleshy hose is even ribbed!


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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 16, 2012 7:58 pm 
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Very nice indeed!

I hope I get to play this army next gothcon if your going.

cheers


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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Mon Sep 17, 2012 8:22 am 
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Thanks Borka! I shall endeavor to make that my utmost aspiration come the spring. I look forward to playing just about any of your very nice armies.

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Mon Sep 17, 2012 8:27 am 
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After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles. Hereby introducing snot guns take 2:
Attachment:
IMG_0671.JPG
IMG_0671.JPG [ 61.25 KiB | Viewed 4575 times ]

As per usual a crappy Iphone 3gs camera, so I attempted to use my meager Gimp-skills to make this pic look better. Fail. I hope the changes come across anyhow.
Attachment:
IMG_0672.JPG
IMG_0672.JPG [ 268.82 KiB | Viewed 4575 times ]

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Wed Sep 19, 2012 1:51 pm 
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Some of you guys need to attend a clinick if your main weapons look like that.


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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Wed Sep 19, 2012 2:03 pm 
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jprp wrote:
Some of you guys need to attend a clinick if your main weapons look like that.

:D and what was a pretty boring afternoon became quite enjoyable!

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sat Sep 22, 2012 4:42 pm 
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Nitpick wrote:
After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles.


Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

Just imagine being some grunt and a giant festering wormy filth launching cannon comes into view. That's 100% Pure GrimDark there.

My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 10:10 am 
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Quote:
Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

:whistle
Quote:
My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

Yes, the pic is WIP still. Weathering and basing remains to be done.

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 8:12 pm 
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A fair bit of corruption and dust added.
Attachment:
IMG_0673.JPG
IMG_0673.JPG [ 153.88 KiB | Viewed 4492 times ]

Attachment:
IMG_0674.JPG
IMG_0674.JPG [ 490.33 KiB | Viewed 4492 times ]

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Sun Sep 23, 2012 9:24 pm 
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Oh man that rocks (rots?) crotches!!!!

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 Post subject: Re: Becoming Slime - an attempt at Nurglification
PostPosted: Tue Sep 25, 2012 12:58 pm 
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Next project. More plague. A whole Hulk full. It turns out the old plague bearers were pretty much right on target scale wise. Todo: More detailing, arm gun. Oh, and the repositioned rusty sword.

Attachment:
IMG_0676.JPG
IMG_0676.JPG [ 178.15 KiB | Viewed 4464 times ]

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