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Barbed Hierophant http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=11596 |
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Author: | Evil and Chaos [ Wed Jan 30, 2008 11:38 am ] |
Post subject: | Barbed Hierophant |
The ground trembles... |
Author: | Evil and Chaos [ Wed Jan 30, 2008 11:39 am ] |
Post subject: | Barbed Hierophant |
The ground shakes... |
Author: | Evil and Chaos [ Wed Jan 30, 2008 11:40 am ] |
Post subject: | Barbed Hierophant |
Her time has come! |
Author: | plm2212 [ Wed Jan 30, 2008 1:33 pm ] |
Post subject: | Barbed Hierophant |
Very cool. ![]() Laters |
Author: | Lightbringer [ Wed Jan 30, 2008 2:33 pm ] |
Post subject: | Barbed Hierophant |
Very cool indeed! I don't envy the first enemy she comes across cos she looks HUNGRY!!! Lightbringer ![]() |
Author: | illuvitar [ Wed Jan 30, 2008 3:56 pm ] |
Post subject: | Barbed Hierophant |
honestly bro, your other nids are better. dont get me wrong, if i carved him i would be extreemly proud. but he/she/it is way too skinny. still great job, i wouldnt say anything but i bet you could do better. ![]() (i bet film critics are all folks who want to make movies and can't) (laughing @ self) |
Author: | Otterman [ Wed Jan 30, 2008 4:46 pm ] |
Post subject: | Barbed Hierophant |
Here's the source... |
Author: | Otterman [ Wed Jan 30, 2008 4:48 pm ] |
Post subject: | Barbed Hierophant |
So, by comparative analysis, corrective steps would be: Shorten the waist to 60% of its current length, and double its thickness; Widen the ribcage by 75%; Rotate the front kneecaps clockwise from 300 degrees to 340 degrees. We love you, man! Keep at it. |
Author: | BlackLegion [ Wed Jan 30, 2008 6:32 pm ] |
Post subject: | Barbed Hierophant |
I second Ottermans comments. Andi reccomend adding a pair of mandibles to its head (or use a Ripper head?) Cool looking thing though ![]() |
Author: | ragnarok [ Wed Jan 30, 2008 6:32 pm ] |
Post subject: | Barbed Hierophant |
She is a beauty, but does need fattening up. Her waist should b wider than a carnifex. |
Author: | Evil and Chaos [ Wed Jan 30, 2008 7:03 pm ] |
Post subject: | Barbed Hierophant |
(BlackLegion @ Jan. 30 2008,17:32) QUOTE I second Ottermans comments. Andi reccomend adding a pair of mandibles to its head (or use a Ripper head?) Cool looking thing though ![]() Aye I think she's certainly not my best. On the other hand she's impressively big. ![]() I'm trying not to use GW parts in my sculpts, so using ripper mandibles is out... I can try sculpting them though. ![]() The problem with putting mandibles on the head is that it will require an extra mold, and she is already a 7 piece model. |
Author: | Otterman [ Wed Jan 30, 2008 7:10 pm ] |
Post subject: | Barbed Hierophant |
So is the Forge World Harridan. Why... why would I have said that? |
Author: | Evil and Chaos [ Wed Jan 30, 2008 7:16 pm ] |
Post subject: | Barbed Hierophant |
I've no idea but I'm sure you're grateful to somebody. ![]() |
Author: | BlackLegion [ Wed Jan 30, 2008 7:20 pm ] |
Post subject: | Barbed Hierophant |
Personally i don't need mandibles..i have lot of spare Dark Eldar helmets which have enough pointy things to use for mandibles ![]() But for more headache: the FW Hierophant has 3 rows of spines not only one ![]() |
Author: | Evil and Chaos [ Wed Jan 30, 2008 7:24 pm ] |
Post subject: | Barbed Hierophant |
But for more headache: the FW Hierophant has 3 rows of spines not only one ![]() I filed that one under 'impossible to even contemplate'. I can't see how it could be done without casting all the required spines on a seperate sprue; If I were to do a Hierophant that was that faithful to the original design, you're talking about a model with 15+ components, for something smaller than a Reaver Titan (6 components). |
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