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Barbed Hierophant

 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 11:38 am 
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The ground trembles...

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 11:39 am 
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The ground shakes...

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 11:40 am 
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Her time has come!

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 1:33 pm 
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Very cool.  :cool:

Laters


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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 2:33 pm 
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Very cool indeed!

I don't envy the first enemy she comes across cos she looks HUNGRY!!!

Lightbringer
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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 3:56 pm 
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honestly bro, your other nids are better. dont get me wrong, if i carved him i would be extreemly proud. but he/she/it is way too skinny.
still great job, i wouldnt say anything but i bet you could do better.  :devil:
 (i bet film critics are all folks who want to make movies and can't) (laughing @ self)

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 4:46 pm 
Here's the source...


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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 4:48 pm 
So, by comparative analysis, corrective steps would be:

Shorten the waist to 60% of its current length, and double its thickness;
Widen the ribcage by 75%;
Rotate the front kneecaps clockwise from 300 degrees to 340 degrees.

We love you, man! Keep at it.






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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 6:32 pm 
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I second Ottermans comments. Andi reccomend adding a pair of mandibles to its head (or use a Ripper head?)

Cool looking thing though :)

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 6:32 pm 
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She is a beauty, but does need fattening up.  Her waist should b wider than a carnifex.

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 7:03 pm 
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(BlackLegion @ Jan. 30 2008,17:32)
QUOTE
I second Ottermans comments. Andi reccomend adding a pair of mandibles to its head (or use a Ripper head?)

Cool looking thing though :)

Aye I think she's certainly not my best.

On the other hand she's impressively big. :D

I'm trying not to use GW parts in my sculpts, so using ripper mandibles is out... I can try sculpting them though. :)


The problem with putting mandibles on the head is that it will require an extra mold, and she is already a 7 piece model.

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 7:10 pm 
So is the Forge World Harridan.

Why... why would I have said that?


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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 7:16 pm 
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I've no idea but I'm sure you're grateful to somebody. :D

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 7:20 pm 
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Personally i don't need mandibles..i have lot of spare Dark Eldar helmets which have enough pointy things to use for mandibles :D

But for more headache: the FW Hierophant has 3 rows of spines not only one :D

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 Post subject: Barbed Hierophant
PostPosted: Wed Jan 30, 2008 7:24 pm 
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But for more headache: the FW Hierophant has 3 rows of spines not only one :D


I filed that one under 'impossible to even contemplate'.

I can't see how it could be done without casting all the required spines on a seperate sprue; If I were to do a Hierophant that was that faithful to the original design, you're talking about a model with 15+ components, for something smaller than a Reaver Titan (6 components).





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