Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4

Daemon engine concept artwork

 Post subject: Daemon engine concept artwork
PostPosted: Wed Mar 21, 2007 2:07 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Oooh, that Rock is worth an International call....I'm going to get me some of them :D

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Daemon engine concept artwork
PostPosted: Wed Mar 21, 2007 2:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Oct 31, 2006 8:45 pm
Posts: 678
Location: San Angelo, TX
http://store.us.games-workshop.com/storefr....ignav=9
dangit, got beaten to the punch





_________________
My Photobucket: http://s21.photobucket.com/albums/b285/Sergeant_Crunch/
My blog


Top
 Profile  
 
 Post subject: Daemon engine concept artwork
PostPosted: Sat Mar 24, 2007 4:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Tempted to make a rock conversion; instead, I made a model loosely inspired by the artwork which is the subject of this thread. Link will be posted when it's fully painted, based, and photographed.

LATER:
And here it is.  :D

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Daemon engine concept artwork
PostPosted: Wed Apr 04, 2007 6:37 pm 
More theft from here.

"He also mentioned that traditionally chaotic signifiers (like tentacles and organic weaponry) have been subsumed by tyranids, so they're trying to find a distinctive look for the engines that is a) nothing like the current vehicle range, and b) distinct from tyranid creations. Because of these problems, the design sketches are pretty preliminary."


Top
  
 
 Post subject: Daemon engine concept artwork
PostPosted: Thu Apr 05, 2007 10:06 am 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
The problem is that Chaos has not been well defined in the past. Yes, tenticles and organics are Tyranid aspects, but if Chaos move further along the route that has been laid with the AI aircraft and daemon engines, they are going to end up in Dark Eldar territory.

Personally, I would head towards organic/mechanical fusion for Chaos. This has not been done in 40K yet, and would look twisted enough to work and allow Chaos to bring in any other race that I wanted to... except Necrons.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Daemon engine concept artwork
PostPosted: Thu Apr 05, 2007 4:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
More good intell, there O-man !  Thanks ! So it appears, we can expect a little more Epic from F/W in the future !  And I agree, C/S ... Chaos has always been "the forgotten army" ... They should keep moving away from the Imperium Gothic look and push it more on Chaos ! Chaos, IMO should be full of Beetlegeuss (sp.?!), Halloween, LotR Chaos kind'a look IMO ... the Khorne D/Engines, were a little weird ... but I thought it captured Chaos ... IMO ! :;):

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Daemon engine concept artwork
PostPosted: Mon Jan 21, 2008 4:26 pm 
Thread necromancy, begin!

A much delayed thought on Chaos idiom:

One of the best ways to not be hurt in combat is simply to not be hit. There are a few ways to do this, broadly classified as "not being seen" and "being small". In other words, camoflauge and profile reduction.

Humans reduce their profile by going to ground, or hiding behind something. Vehicles reduce their profile by being constructed flatter, or hiding behind something (i.e. turret down behind a hill).

But the forces of chaos are not as enthusiastic for their own survival as humans, and furthermore, the propogation of their message is at odds with "not being seen" and "being small". Simply put, they want to be seen.

So I propose that one Chaos design idiom is: be tall, wide, and long, and be known.

This is similar to the Ork idiom of being big, but it seems to me that Chaos would deliberately want to make itself known. Ork bigness arises from wanting something satisfyingly noisy, violent, and impressive; their design idiom is a fusion of functionality and childishness.


Top
  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4


Who is online

Users browsing this forum: No registered users and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net