Tactical Command
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Nitpicks Knapsack - Scratchbilding, painting and 3D stuff
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=22988
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Author:  Spectrar Ghost [ Fri Sep 14, 2012 11:41 am ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Very nice. Although I can't help but feel the main cannon is maybe a little too phallic?

Author:  Nitpick [ Fri Sep 14, 2012 12:49 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Yeah. I just had a similar conversation with the lady of the house:
"Why have you put a big prick on your tank?"
"Well... you see... eh... perhaps if I paint it slightly more green no one will notice?"

Author:  moredakka [ Fri Sep 14, 2012 2:01 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

I like it

Author:  Nitpick [ Fri Sep 14, 2012 4:16 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

I think that the inevitable Freudian effect will offset the obvious lack of TK in the current army list .

Edit:and it may make the opponent forget to use his unopposed aircraft too :spin

Author:  CaptainSenioris [ Fri Sep 14, 2012 9:43 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Ahahaha, that looks awesome! I do agree with SG though, that fleshy hose is even ribbed!

Author:  Borka [ Sun Sep 16, 2012 7:58 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Very nice indeed!

I hope I get to play this army next gothcon if your going.

cheers

Author:  Nitpick [ Mon Sep 17, 2012 8:22 am ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Thanks Borka! I shall endeavor to make that my utmost aspiration come the spring. I look forward to playing just about any of your very nice armies.

Author:  Nitpick [ Mon Sep 17, 2012 8:27 am ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles. Hereby introducing snot guns take 2:
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As per usual a crappy Iphone 3gs camera, so I attempted to use my meager Gimp-skills to make this pic look better. Fail. I hope the changes come across anyhow.
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Author:  jprp [ Wed Sep 19, 2012 1:51 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Some of you guys need to attend a clinick if your main weapons look like that.

Author:  Nitpick [ Wed Sep 19, 2012 2:03 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

jprp wrote:
Some of you guys need to attend a clinick if your main weapons look like that.

:D and what was a pretty boring afternoon became quite enjoyable!

Author:  jimmyzimms [ Sat Sep 22, 2012 4:42 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Nitpick wrote:
After realizing that I did not quite intend to produce massive armored schlongs, I have decided to combat this slight problem of association. I am thinking you can´t go wrong with tentacles.


Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

Just imagine being some grunt and a giant festering wormy filth launching cannon comes into view. That's 100% Pure GrimDark there.

My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

Author:  Nitpick [ Sun Sep 23, 2012 10:10 am ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Quote:
Well giant nurgly rotting armoured schlongs are awesome.

F-ing hell, words I never thought I'd ever hear come out my mouth. ANYWAYS...

:whistle
Quote:
My only suggestion is more rot and wear and tear on the vehicle chassis itself otherwise the details kind blend in to each other and get lost in the mix. Like on the bastion tower, run water stains (filth stains????) down from the crenelations and the platform itself. Strategic rust is also great too. Otherwise this is great stuff

Yes, the pic is WIP still. Weathering and basing remains to be done.

Author:  Nitpick [ Sun Sep 23, 2012 8:12 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

A fair bit of corruption and dust added.
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Author:  jimmyzimms [ Sun Sep 23, 2012 9:24 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Oh man that rocks (rots?) crotches!!!!

Author:  Nitpick [ Tue Sep 25, 2012 12:58 pm ]
Post subject:  Re: Becoming Slime - an attempt at Nurglification

Next project. More plague. A whole Hulk full. It turns out the old plague bearers were pretty much right on target scale wise. Todo: More detailing, arm gun. Oh, and the repositioned rusty sword.

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