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Moredakka's 6mm log-Vraks, Armageddon, Isstvan............

 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Mon Nov 12, 2012 10:57 am 
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wow... just wow man. it came out fantastic.


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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Tue Nov 13, 2012 8:49 am 
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wow!!! it's huge and great!! very nice work!! I like how the super plasma comes from inside the piramid!!

cheers bans!


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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Tue Nov 13, 2012 10:29 am 
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Truly epic!

The interior is fantastic!

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Tue Nov 13, 2012 3:21 pm 
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Oh My !!!!!!! Very, very, Nice !!!!!!!! :spin

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 11:26 am 
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Oh my... Is AMAZING!!!
I want the stat for this gigantic war engine!
30 DC? Look like unstoppable.

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 11:51 am 
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Everything is very good. Especially the death star interior. Looking at it again, I only have one slight criticism. The Tracked propulsion system, though huge, still looks a bit weak for that colossal colossus. I think you could easily double the track ground surface.

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 2:55 pm 
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Maybe a third track in the middle?

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 6:42 pm 
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Thanks for the kind words guys.

As to more track sections, i did consider more but i only had four of those track units to play with. I got them off an old larger scale space shuttle transporter model kit which is much bigger than spike, and it also supported the weight of the shuttle and boosters too, so if it's good enough for NASA it's good enough for me.

Overall i'm happy with the model as is, so sorry guys no more tracks. :)

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 7:07 pm 
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So you're going to cast this in resin for purchase, right? ;)

PS I would give this +1000 internets but you failed to include Commissariat Assault Squad roping their way onto the machine. I therefore can only give you +999 ;)

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 8:06 pm 
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+999 i'll take it. ;D

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 8:42 pm 
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So resin, right? in a 400 part easy to assemble kit? ;)

So what's next? A corner of a Verghast hive to defend?

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Last edited by jimmyzimms on Wed Nov 14, 2012 9:19 pm, edited 1 time in total.

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Wed Nov 14, 2012 9:16 pm 
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That thing is awesome. So I figure the only way to top that is a Salvations Reach assault table?


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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Thu Nov 15, 2012 6:37 pm 
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jimmyzimms wrote:
So resin, right? in a 400 part easy to assemble kit? ;)

So what's next? A corner of a Verghast hive to defend?


Resin kit currently unavailable, sorry ;D

Verghast could appear as a future project, who can tell.

As spike is finished i suppose i will have to re-title my thread.

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Thu Nov 15, 2012 6:55 pm 
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yeah you take that one on and I'm flying there to help out! :D

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 Post subject: Re: My random forces, Imperium, Chaos etc. + project Spike
PostPosted: Fri Nov 16, 2012 8:36 pm 
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moredakka wrote:
... if it's good enough for NASA it's good enough for me.


Though I suppose that NASA never really saw long range cross country capability as one of their top priorities I agree fully! ;D

Spiffyness like this is hard to come by.

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