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Iron Hands revisited - Full Scale Assault

 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Tue Mar 07, 2006 4:30 pm 
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not that i want to contradict my elders with my first post.. but is the Razorback suggestion actually legal? the marine list says "Replace any number of Rhinos with 1 or 2 Razorbacks each"

love the army tho (it actually makes me want to have a crack at Iron Hands)


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Tue Mar 07, 2006 5:07 pm 
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Yep.  It's been clarified that SMs get enough Rhinos to transport everyone who doesn't have access to other transport, despite the odd "replace" wording.  You should have been around for the discussions of Devastators with Land Raider upgrades and Razorbacks and Rhinos... :O

Even though it has to be the minimum number of rhinos, if you take an odd number of razorbacks it essentially min/maxes the formation giving you an extra model and spare transport slot.

It's a little goony, but it's so minor that no one really cares.

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Tue Mar 07, 2006 7:43 pm 
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Thanks for the tactical suggestions... I'm not sure I could change the Razorbacks fromt he Devs to the Tac formations as I'm actually limited to the number of Rhinos I have available for the army (well, I do have spare plastic ones, but I'm a bit anal when it comes to mixing 'marks' of Tanks within formations... plus I can't be bothered painting them! :D ).  Also I can't alter what detachments have characters as I've used all the points.

I will, however, move one of the Hunters from the Whirlwinds - I'll give one to each Tac formation and one to the Devs.  How's that sound?

Anyway, I painted another Whirlwind today, no pic as it looks pretty much the same as the one I did last night! :laugh:


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Wed Mar 08, 2006 9:25 pm 
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Hello again, painted another Whirlwind tonight - 30 mins it took, if only all minis were so quick to paint! :D ? Here's a pic of the 3 I've painted so far - one more Whirlwind after this, then the 3 Hunters - and after that, the objectives...



(the latest is the one on the right  :) )






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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Wed Mar 08, 2006 9:31 pm 
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They look great, fire.

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Wed Mar 08, 2006 9:34 pm 
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Hi!

Cool!

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Wed Mar 08, 2006 9:41 pm 
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Going well Firestorm, yes Nealhunt makes an excellent point about the Hunters,  you really want to be using the 60cm AT4 if you buy a hunter.

I'd strongly advise you to take a SC - I'd sacrifice a hunter if you have to...

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Thu Mar 09, 2006 5:52 pm 
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Thanks for your many kind comments!  Sadly today I haven't been able to do any painting as I've been in uni :(

Markconz, do you think it's worth the sacrifice of an extra AA shot (which my army is quite lacking in) to take the SC?  What does everyone else think?


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Thu Mar 09, 2006 5:54 pm 
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I'd go with the SC, too.

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Sat Mar 11, 2006 6:00 pm 
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OK, I'm replacing one of the Hunters with a Supreme Commander - here's the list as it stands - if anyone can think of any other minor tweaks (bearing in mind I can't add anything major like another Tactical detachment or the like), I'd be very appreciative!  Here goes:

Tactical Detachment (+ Iron Father (Supreme Commander), Hunter) - 475pts

Tactical Detachment (+ Hunter) - 375pts

Terminator Detachment - 325pts

Devestator Detachment (+ Razorbacks) - 350pts

Predator Detachment - 300pts

Whirlwind Detachment - 300pts

Warlord Titan - 850pts

Total - 2,975pts


I've still not been able to get to my paint desk so far this weekend, I'll try and squeeze the last Hunter in at some point tomorrow - if not it won't be till Monday  :/


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Sun Mar 12, 2006 5:49 am 
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Another razorback? Magic up some Rhinos? Drop two razorbacks for a hunter?

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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Sun Mar 12, 2006 2:40 pm 
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Thanks for the suggestions, Chris - unfortunately I can't get hold of any more Rhinos or Razorbacks :( so it looks like this'll be my final list.

On a more positive note, the Whirlwinds are finished, just the Hunters & objectives to do:



I've got just under two weeks to do these now - should be able to manage it!


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Mon Mar 13, 2006 9:37 pm 
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I managed to get an hour at my paint desk today, and this slightly blurry pic shows the results:



So in terms of the army I'm taking to the tournament there's no more tanks to paint, phew! :D I do have one more Hunter to paint though, to complete my 3,500 point list (which includes the Land Raiders, a Captain in the Termies and a Librarian).

Either tomorrow or Wednesday morning I'll undercoat the objectives, then it'll be a bit of a frenzy to get them finished in just over a week :O as well as Uni work - eek!


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 Post subject: Iron Hands revisited - Full Scale Assault
PostPosted: Mon Mar 13, 2006 9:40 pm 
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Nice whirlwinds and hunters, fire. :cool:

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