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What makes a good conversion?

 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 3:18 pm 
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My take on conversions can be summed up easily:

Space Zoat Titan


Wow! I want to build that! 8v)  :devil:

Unfortunately, that too is the reason why I never win any competition (well, couple to the fact that my cats paint models better than I do).

A conversion is (ideally) the creation of a model which does not exist in a commercially available range of models. It could, however, also be a re-interpretation of an existing model.
It could range from a head swap or weapon change to scratchbuilding (although this could defy the term 'conversion').

I was one of the judges for the Epicomp conversion competition. I was helped by the fact that some of the models I considered had already won a category prize! But in the end Nico's Nurgle titans had that 'wow' effect because:
1 - they looked grand - and impressive!
2 - the conversion work was extensive (no mere weapon change, this)
3 - four (or 5?) models were converted to form a battleforce - even more spectacular!
4 - they were VERY different from the starting model design, BUT also fitted very well in the background to 40K.

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 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 3:33 pm 
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Quote: (GlynG @ 24 Feb. 2009, 12:32 )

Major_Gilbear: An example of an excellent conversion that isn't quite so "perfect" is your Zeppelin.* Fantastic model, great concept, great details and perfectly fitting in terms of background. But something about it doesn't seem like it could have been released by GW, and something about its aesthetic sets it apart from other Epic models.

Personally I think that wonderful Zeppelin does look like something from the W40k universe, particularly something from the Krieg style - there's the cover from that one Fanatic magazine that had zeppelins on I recall. To my mind GW have one aesthetic (which can vary from army to army or over time), FW another and the black library novels by some of the better authors have another. Even if it doesn't look like precisely like something GW would have made a model of it still feels like something from the W40k universe to me and no further from the current standard GW aesthetic than that is from the FW aesthetic.

I'll answer this first, as it was originally my quote. I didn't say that it was thematically wrong or that it didn't fit the background, but to my eye there is something about it that wouldn't fool me into thinking that any substantial part of it was "canon". Here, I think your comment about gut-instincts is quite true.

I do think as well that there is a very real "magic" -for want of a better term- to conversions. With a good magic trick, there is always a feeling of wonder, of knowing that something can't be true even though your eyes tell you otherwise. Once the trick is explained, seen too often or perhaps performed badly, the magic wears off.
Really great model conversions are like often that in my mind. How good a conversion is can be a hard quality to put your finger on as a result.

As for Onyx's comments on display peices vs gaming peices, I do think that most folks compromise. Some of the army centerpeices like Titans can be made into quite scenic affairs without being too delicate. Other models, like a tank unit for example, have a more practical limit in that Epic is increasingly expensive/hard to get into and folks don't want to 'waste' valuable models on display-only peices. Most entries to the comps are from people's collections afterall, so it is reasonable to expect few peices that are designed soley for display.

That said, I don't think that how delicate a model is sways my view of whether one conversion is better than another. In the end, it still needs to be well painted, based and attractive overall. Whether a model is for gaming or display doesn't prevent it from being well painted, and a conversion can still be good whether or not it is fiddly.

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Quote: (Warhead @ 08 Mar. 2009, 10:33 )

*...Blinded by awesomeness, Warhead can't see the keyboard to type his overwhelmed feelings of wonder... He hits emergency "too cool" button!...*

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 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 4:05 pm 
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Gathered Onyx - I appreciate it's the judging of the extra conversion competition that's being discussed and that nothing would be excluded from entry, it was just your suggestion that the criteria of a 'good conversion' should be favoured towards conversions which are gamer friendly as opposed to display pieces which I take issue with and feel quite strongly should not be the case.

Golden Demon is solely for display pieces.
Epic-Comp isn't and should not try to be. The majority of entries are game pieces.
Why should EpicComp, or the conversion competition subset, be against display pieces though? Is this the generally held opinion of what the competition/category should be about and if so why is so limited?

Even if the majority of entries are game pieces I don't think we should try to be prejudiced against display pieces. I am not arguing to promote display pieces over games pieces at all, just that it should be neutral and not judge on the other criteria discussed rather deliberately biasing decisions against them.

Peoples standards of what counts as a game or a display piece are subjective anyway and there are plenty of shades of grey, as I pointed above I try to model some of my armies to display standard - with some of the fragilities / expensive model part usage that go with that - but risk gaming with them, while some official FW models are fragile enough that gaming with them would be problematic.

Nb. none of what I'm saying is meant to be any slight against gaming pieces or anyone who solely aims to produce game pieces (your own models are particularly fabulous Onyx and I'm sure many people would be happy to have them as display pieces), I just tend to aim more the other way myself and feel that it is fairer and a better idea for the competition to remain neutral on the issue.





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 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 5:29 pm 
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Quote: (Onyx @ 23 Feb. 2009, 23:06 )

I would like to add one other catagory to those mentioned.

Playabilty.

These things are game pieces...Now these are (relatively) small competitions but I do think that practicality could also be part of "good conversion" along with many of the already mentioned criteria.

While I like the idea of having the "playability" of a model factor into EpiComp, it would just add another layer of subjectivity that would complicate the judging process.  

Like GlynG mentioned, several Epic FW models verge on being unplayable and there is a pretty big grey area.  Not everyone is cursed with the same degree of ham-fistedness.

If you were to add the playability of a model as a determinator, you would need to know a whole lot more about the models construction in order to bring some objectivity to the process.  Whether someone used resin or p-card or Magic Sculpt or Kneadatite or brass or steel or pins or Liquid Nails all will have a significant impact on the fragility of a model.  Simply put, there are some models that might look fragile, but you could football them across the room without fear of losing a bit.

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 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 6:05 pm 
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Some very interesting points indeed :)

To clarify: While I agree there is a difference between conversion and scratch building you definitely tend to enter a grey zone with some of the more extensive conversions, so for the sake of simplicity let's just use the term in it's broadest sense, signifying anything that is not a straight out of the box miniature.

blackhorizon's "rule of cool" definitely has merit. In reality this is definitely how it tends to work out. To quote the GothiComp as an example, the judges each picked a handful of miniatures they "liked" based on gut feelings. We then compared out choices and it was of course hardly surprising that we'd chosen some of the same entries. The difficulty arose when we then had to argue what we liked about the 2 or 3 models in question. It is easy enough to pass an aesthetic judgement for yourself. Here gut feeling is a major factor. But when you justify your choice to the other judges you tend to try and find some semi-objective criteria that can communicate this gut feeling to others.

The point I' trying to make is that of course the "objective criteria" should not be seen as a series of checkboxes where you grade the entry (and entrants most definitely shouldn't speculate in these terms when they make the miniature). They are merely meant as a tool to structure the discussion and make it more nuanced than just "I like it" or "I don't like it". :) Judging thse things certainly isn't an exact science and for the same reason I think it would be valuable to get a lot of different perspectives on the matter. :)

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 Post subject: What makes a good conversion?
PostPosted: Tue Feb 24, 2009 7:03 pm 
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Whatever army I'm playing, in whatever game system, I just have to convert the vast majority of the models. I don't see the appeal of using models straight from the blister.

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