Thanks guys.
@glorfidel, I like them. Mechanically, there's not a lot there: roll a d6 and add some modifiers to see what your shooting does, or roll opposed d6 and add some modifiers to resolve a combat. The bidding system and turn clock make it interesting though as they add decision points, resource management and friction (you might not get to activate your lower bids). The result was three games where the players were able to run it themselves with little oversight after a couple of turns.
The main rules were $15, and the two scenario books were $15 each as well. There's free scenarios in the
download section to give you an idea of how the author does things. For the smaller scenarios you'll need 10 units per side, as well as some artillery, a couple of generals and HQs and maybe some cavalry. For the biggest ones, maybe 50 per side. Depending on what you're able to stomach, abstraction-wise, that can means painting a whole lot of figures or only a few.
I'd like to run the free "A Formidable Invasion" mini-campaign at some point. Players maneuver divisions on a campaign map and set up their own three days of Gettysburg.