Kyrt wrote:
Dave wrote:
The disrupt hit is allocated with the regular hits and saved for at the same time. It doesn't matter if you make or fail the save for the disrupt hit, if you fail a save for a normal hit you get a BM.
In addition to any disrupt BMs on the same unit? I find that odd, as the rule explicitly says you shouldnt apply another one if the unit dies.
I think you misinterpreted the rule:
Quote:
2.2.2 Disrupt Certain weapons are designed to disrupt enemy formations as much as kill enemy troops. To represent this weapons noted as having the disrupt ability inflict a Blast marker on an enemy formation for each hit they inflict instead of for each kill they inflict. Note that the hits inflicted by disruptor weapons are saved for normally. Any units that fail their save are removed as casualties but do not cause a second Blast marker to be placed on the target formation.
From the bolded context this only seems to apply to saves taken in the course of working out Disrupt hits. It doesn't make these units immune to taking a BM from being killed by another weapon.
Kyrt wrote:
I also wouldn't apply more than one disrupt BM to the same unit (rare as it is to get more hits than units), but can see why you might. It just seems against the main thrust of the last part of the rule, which I read to mean that disrupt BMs replace normal BMs on a unit by unit basis, as otherwise it wouldn't tell you to make sure not to apply more if the unit fails its save.
I don't think it makes sense for disrupt BMs to be awarded before allocation, given you have to keep track of where disrupt hits have been allocated in order to avoid BMs for kills. To me it is therefore implicit that BMs are awarded for hits on units not hits on formations. But yeah, I can see why you might do more than one disrupt hit on the same unit. Would you?
Again straight from the rule:
Quote:
...weapons noted as having the disrupt ability inflict a Blast marker on an enemy formation for each hit they inflict instead of for each kill they inflict
It's pretty clear the formation takes a BM for each Disrupt hit, full stop. You only track which units are allocated Disrupt hits so that you don't double-book those casualties for another BM.
So if you had 4 units in a target formation and only 1 was visible to the shooting formation, and 3 Disrupt hits were scored, they would all be allocated to the only visible unit. Whether that lone unit failed a save or not, the target formation would take 4 BMs and be broken: 1 for coming under fire, 3 for Disrupt hits, zero for casualties.
It makes sense when you think of the Disrupt rule as a psychological or suppressing fire rule. Weight of fire from these weapons is more devastating than actual damage and the way we can track that is hits, period, no matter how they're allocated.