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EPIC Fathomless Destruction [Fan made rule-extension]

 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Tue Aug 18, 2020 10:43 am 
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The Tau Seceder Movement generally shook the Empire, loosening the influence of the Ethereals over their subordinates. For the Kroot, it has been revealed that the Ork Invasion against their homeworld was orchestrated by the Tau Empire in order to appear as saviours, which later dramatically weighed in forging the alliance. (thus making available a large number of troops for later, successful expansion campaigns for the Tau Empire.)

Today the Kroot leadership have understood that the Empire is using them as a cannon fodder, covered by a belief in Greater Good, which never meant to extend to them.
However the roots of Seceder Movement (Artifical Intelligence possessed by Daemons!) leads back to Chaos, which the Shapers already have a keen scent for (for example forbidding the eating of Chaos believers body!).

These revelations erupted major changes within the various Kroot Warbands forecasting a total annihilation to their kin.
There are those who stay with the Empire following the original path of a mercenary sticking to the largest payment... and Tau Empire pays well... and as power balance shows, they just don't have the luxury to sever from the big brother.
Others are enraged by the sudden revelation, and are up for a revenge. Since their homeworld were well hidden and protected, the Orks would have never found them without the help of the Tau! (many have lost their relatives in that war, which was the darkest hour in Kroot history.)
But the strands of Chaos already began circling around everyone tied up the Seceder Movement, that will eventually lead to a disastraous end, which is yet to be unfold...

Searching the solution, while the campaigns and expansions going on, the Kroot leadership have suddenly found themselves in an allegiance with a more sinister faction, highlighting perfectly their desperate situation.

An old and once really powerful race, that ruled the galaxy for some millenia, cast back to their shadows, now have regained their strenght, built up their army and sending out war parties to re-conquer planets once more.
A faction that has developed a vicious, yet effective way to repel the touch of Chaos!
A faction meeting a huge demand of troops to further push out and retain control over the newly established footholds out of the Webway.
A faction engulfed in Darkness, now fighting back with all the power they amass, all the tools they can get their hands on!

For the Kroot, it is another sellsword duty for someone more powerful, again with a promise. (defence against Chaos)
For the Dark Eldar, it is what it is. A large amount of troops to be thrown into the thick of it!

Enjoy!

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Wed Nov 18, 2020 8:56 pm 
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"Another Day! Another Victory!"
A moderate update is going up here. According to the local gaming group; and playtests, the lists and unit stats, and of course the base of the Epic Alight rules seems stable. Either that, or I am overlooking something terribly for years. I would highly appreciate to hear more about others opinion here, or even battle reports. Just being curious, how others see it, or fare understanding the rules. If there are any questions; feel free to ask! I'm actively developing this, and years after years, returning to Epic and always having great fun, seeing how things work out. [giving me the impulse to re-read, fine tune and clarify the ruleset]

CHANGES

--Combined Arms Bonus: a tiny advantage to favour large formation over multiple smaller ones.
--Battered Formation: gentlemen agreement and an encouragement for players who lack the sufficient number of models.
--New Army Strategy: allowing to Pass once / turn: introducing Pass to the game. It is an available option for every faction!
--Representing more powerful sub-factions: Currently I can only offer the big "codex-like" army lists, and there are scarce amount of special units. To implement the huge amount of sub-factions would take too much work, and also a complete lore overhaul to fit into Epic Alight! So as of now, to create a much more powerful sub-faction, simply use up more Army Strategies at once! [If someone requests a specific unit here and there, I can make up a solution to implement it. Feel free to ask! :) ]
--Off-Board Air Deterrence: similar to the off board artillery from the previous update. It is just a logical followup, and a bit more defense against aircraft.
--High Ground adds +10cm range for heavy weapons.
--You may risk 1D6 roll on assault with characters or notorious formation, instead of 3D6/[middle]: On one hand I aimed to make this game more predictable and larger impact of player skill on the board. But on the other hand, I wish to keep the exciting, high risk - high reward solutions. It is also an extra touch for characters and notorious formations, allowing them to take hazardous actions! They are the "face" of your army for a reason, aren't they? :)
--Mounted units gain flanking ability in an assault!
--War Engines mixed with non-War Engines had an issue while the formation being broken. It is addressed. Since I have pulled them off the overall "breaking" system, it needed a fix for that.
--Orbital Bombardment retailored. Success is more precise, failure is more chaotic.
--Chaos Undivided Bargain roll changed from 2D6-1 (keeping higher) to 1D8 - 1D6. Looking close, Undivided is an option where you try to adapt CHAOS into your playstyle, which will always hold a great risk to it, while Dedicated players adapt themselves to the playstyle fitting for the corresponding Dark Entity, fulfilling their wish.
--Objective Capture & Contest can be done with 1 unit left. I returned that from minimum 2 units. Every piece of model represent a full fledged combat capable unit, able to fulfill a mission on a battlefield scale.
--Necrons gain Quantum Shield Bearer [defensive character]
--Tyranid gain Tactical Adaptation as Hive Tyrant Symbiote [to have some character at all, apart from commander, utilizing it's benefits]

Enjoy!

UPDATE: --Hidden formations disengagement before an assault got rewritten. In the old rules, they only needed to go outside of enemy ZoC, which could mean they still will be intact on an objective. Now they have to go 30 cm away, also keeping 15 cm from other enemy formations, plus they get a Passive marker doing so. (to negate possible fire support, crossfire situtation as "free move" without activation!)

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Mon Nov 23, 2020 10:51 am 
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This weekend brought me the long awaited stress tests. Damn things can get real fast, if tests are involved! :D
--War Engines rules got reverted, as I tried to distinguish them more, which led to become almost unstoppable.
--To sum up: to suppress and break a WE unit, it takes one and a half of it's STARTING DC amount of blast marker.
to put on a penalty (-1 to shoot aka weapon damage) it takes as many or more blast marker as ACTUAL DC.
This way War Engines will do have a resilience which I aimed to achieve (as in Epic Alight it is easier to pack up large amount of firepower!), yet blast markers do affect them, and dropping some shots and damages actually matters.
--Along with this all WE towering war engine DC stats have been modified.
--War Engine CC against other WE fine tuned, clarified.
--Necron Towering War Engines cost increased.
--generally the Necron army upgunned with PT:1 firefight, as their use of weaponry suggest.
--IG, TG, Tau, TauSC unitstat sheets became more printfriendly.
--Characthers got a closer look, and refined, recosted.
--Fixed the limit to 1 CH / 1 unit.
--Introducing new ability: psychic shield.
--Hit allocation sequence has been a debate for a time, as it can favour either the shooter, or the targeted formation, for who ever decides the order of allocation. Now it is ruled to favour the shooter as basic, however the targeted formation snatches it if it has Passive or Broken marker. Passive marker can be put on a formation voluntarily, anytime! ;)
--Minefields in the same 15 cm zone can pack up their BP, however they can be diminished as a single one.
--Rally phase LP expenditure revamped:
In the old version it were just simply 2:1 ratio. Since it was expensive, it were rarely used in std battles, while in huge battles it allowed to retain super clean formations where it mattered the most. I didn't like either.
In the new version it is 1:1 as with regroup, however it can only halve BMs after rally test, and also it cannot clean the last one! This way the well supplied army will still have some advantage but cannot simply overdepend on it and automatically sway forward like a Khornate army!

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Sun Jan 31, 2021 11:37 am 
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New Year's update!

--Tyranid Army list were missing their aircraft formations. Now they got it!
--Scout zone of control changed from 10 cm to 12,5 cm. In Epic Alight the measure is done from the center of the unit, instead of the edge of bases, which we used to in our club. That small amount difference is now addressed in some cm addition. (Regarding aura effects, for Night Claw, Tyranid Swarming, Necron Reserve Metal)
--Swarming is rewritten for Tyranids.
--Aircraft recosted, upgunned, fine tuned for all factions!
--Aircraft transport embark range is increased to 10 cm. (disembark is still 5 cm!)
--Point costs in army lists have been greatly modified for all factions!
--New defensive option: If a formation being shot at, moves away from the firing formation, reduces the Penetration value by 1! Only exception is against aircraft which follows up on it's target, therefore ground formation cannot outrun them!
Against Spacecraft the bombarded area must be left to apply this rule!

Have Fun! Keep rolling!

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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