GlynG wrote:
Correction, there are actually nine units:
Thunderer Siege Tank – in Death Korps and Minnervan lists.
Demolisher Tank – in Steel Legion, Death Korps, Minnervan, Cadian, Catachan, LaTD and Vraksian lists.
Baneblade - in Steel Legion, Death Korps, Minnervan, Cadian and Vraksian lists.
Plague Reaper – Death Guard list.
Greater Brass Scorpion – World Eaters list, Red Corsairs list.
Fellblade – Imperial Fists and Horus Heresy list.
Malcador Anhilator – Vraksian and Horus Heresy list.
Malcador Defender – Vraksian and Horus Heresy list.
Vindicator – many SM and CSM lists.
Thankyou for that.
So of those, what are in "approved" lists where their is a genuine concern about balance being altered?
Do any other then feature regularly in their respective lists?
I had a troll through the EA battreps didn't see many people using formations of thunderers, there was the rare vindicator formation.
The Fellblade, and Malcadores I've seen in games rarely get to use the demolisher cannon due to range. My experience with the fellblade is that its awesome due to the 4x AT4+ shot and a TK cannon combined with ATSKNF.
Ginger wrote:
Well, unfortunately I disagree. I wrote a much longer note here about the same thing.
There are effectively two issues, matching the 'fluff' and the use / effects in the game. To me, this is yet another example of 'power creep' where people argue for bigger and better effects, using the 'fluff' to back the argument, without clear agreement on the likely in-game results.
What are the likely in-game results? I read your views, got it, why are you so anti-trail? I've run a lot of numbers for my own benefit (looking at vindicators specifically), posted a few, and the results were that against all but RA targets, the MW demolisher was much of a muchness as the other platforms typically generate a higher number of hits:
Consider the 10 strong thunderer formation vs a 10 strong standard russ formation.
A thunder formation can't even reach a 75cm target after a double, whilst the russ can sustain to hit on 3s.
A demolisher formation can get its lascannon into range, hitting on 6s.
Within 45cm the thunder (or vindicators for that matter) are still required to advance, hitting on 4s though these are now more likely to kill. The russ formation is going to generate 20 odd AT hits on 3/4s...
The epic game relies hugely on speed and range, a MW alone is not OTT. The ability to employ it against a target needs to be considered. How often are IG players getting good shooting out of their demolishers? What about minervan tank commanders?
I'm not trying to de-stabalise the entire epic game gents, but your constant negative response to any suggested change outside your own pet projects is somewhat frustrating.