Quote:
If newer aircraft stats are causing problems that's down to them and they be statted more appropriately.
GlynG, mate that comes across as the thought process / attitude that is causing the issues of late.
So please explain what do you mean by appropriately?
I think that could be interpreted a few ways, eg:
Some may say that:
-A new AC in 40k has weapons X,Y & Z,
-Those weapons, following our intent to be consistent in weapons, should have the stats X1, Y1 & Z1,
-That makes the aircraft somewhere close to or better than Aircraft A, so the should cost approx ?? pts.
Others may think along the lines of:
- Great, GW has made another new AC,
- Regardless of weapon stats it shouldn't be better than Aircraft A because that doesn't feel right because of fluff or balance or whatever.
- Therefore regardless of having weapons X, Y & Z, it should have weapon stats X1 & Z2. (so a change to one and ignore one weapon completely)
- Fine for balance but not WYSIWYG
Neither approaches is inherently wrong, my suggestion is simply their to allow a ground attack aircraft to exist with a common weapon stat line without inadvertently creating a fantastic interceptor.
The +1 didn't exist to start with, it was added in because people were upset their fighters sucked on the intercept. Fair enough, but you could also blame that on (or fix) the current way in which flack and defensive flack works in the game. Having all Gnd AA fire simultaneously and then all air AA fire simultaneously would give fighters a better chance to drop enemy AC, though the option to dodge aerial AA fire would probably be lost, it would also allow the CAP a CAP reaction quite easily but... that another topic for another day.