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2014 Tournament Pack army list previews

 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Fri Sep 19, 2014 12:00 pm 
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The Archon text looks wrong - in the preview it suggests it must replace a Dracon in the Kabal Coteire. In Raiders it gets you to place it there if you have a Kabal Coterie, but if you don't then any other Dracon can have it.

Corsair Escorts are missing text from their notes 'They may combine their Orbital Bombardments into a single strike, or fire separately (templates may not overlap).'

Raider transport is slightly wrong 'May transport two of the following units:
Grotesques, Haemonculi, Incubi, Mandrakes, Warriors, Wyches; plus one units of Mandrakes.' The first mention of Madrakes should be deleted, they can only be carried as the plus one.

Same issue with the Slavebringer - Mandrakes should be deleted from the main list of units it can transport, extras only.

Toture class cruiser's orbital barrage should be a MW.

Vessel of pain crititcal is wrong - it should be an AP5+ within 5cm, not effecting vehicles.


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Sat Sep 20, 2014 6:42 am 
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The Marauder Heavy Bomber should be amongst the Imperial Navy units rather than the Krieg units. It's crewed by Imperial Navy as normal and isn't particularly associated with Krieg in any way.

FYI the 'heavy' version (armed the same but with 2DC and a 5+ save) was invented so there were stats that made sense with the modern FW sized Marauders, which are of a fairly similar size and bulk to a Thunderhawk or Vampire Raider, with the model having a 9-10cm wingspan or so. The 'Heavy Marauder' could be used with any list that chose to use it instead of regular Marauders - it's in the Imperial Fists list for one.


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Sat Sep 20, 2014 7:14 am 
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Something's up with the Hierodule weapons. It says 0-1 Bio-cannon in the preview but this isn't mentioned as a weapon option in it's notes and it appears to come as standard in the pdf for the approved list.

Similar with the Hierophant - should it's Pyro-acid spray be as standard not 0-1? One or other is wrong.


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Tue Sep 23, 2014 8:20 pm 
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fixed:
tau units missing coordinated fire
rangers to 100
warlock missing farsight
archon note
torture OB MW
VoP crit
bio-titan weapons

notes:
the vampire raider can carry 8 wraithguard according to Swordwind
talked to Mosc last year about the mandrakes, they can be transported like regular infantry in addition to the +1
the note about Corsairs is in the Kabal of Pain’s Way Epic Tournament Special Rules box
left the heavy marauder in the krieg list until it's in more than one IG list

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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Wed Sep 24, 2014 5:57 pm 
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AMTL is missing. And, IIRC the stats of the Gatling Blaster should be 6 x AP4+/AT4+ for all Warlords?


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Wed Sep 24, 2014 7:03 pm 
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I already mentioned that, check the thread.

GB is only 6x in AMTL.

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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Wed Sep 24, 2014 8:04 pm 
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Sorry, missed it.


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Wed Sep 24, 2014 9:02 pm 
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Dave wrote:
the vampire raider can carry 8 wraithguard according to Swordwind
But are we reverting to those rules? In the last compendium it could only carry 4.
I wasn't around here when the change was made but I find it hard to believe someone put that there by accident. Or are we reintroducing pulsars and spiritstones...?

Ignoring that the lists begins to look really good, nice work Dave and the other proofreaders! :)


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Thu Sep 25, 2014 5:59 am 
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4 in the last Compendium was almost definitely just an error (something whoever wrote the document might have thought was right and didn't double check) there were a lot of them in that document. A Vampire, can carry 8 in Swordwind, Biel-tann 4.1 and the Epic UK list.

I believe Vaaish (the AM army champion) wanted to up the Gatling Blaster on the Warlord in all lists to have 6 shots like in the AM lists. I believe the ERC may have vetoed the change though, which is a bit of a shame. A Warlord isn't that great for the cost and rarely seen and this could have helped a bit. It'd be more consistent and match the model (a Gatling Blaster has 6 long barrels, each larger across than the barrel of a Leman Russ battle canon.

I'm not sure if the change was definitely rejected or if the ERC wanted to see it extensively playtested first. Maybe you could clarify Dave? I'd be happy to playtest it occasionally if the latter were the case. The IG and SM army champions have both recently said they're going to stick up trial versions of their lists for those interested in testing potential small tweaks to the lists (to improve the Baneblade or reduce the cost of the overpriced Typhoon) but not actually done so yet. It could potentially be changed to 6 in these experimental trial lists for people to test out and report back


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Thu Sep 25, 2014 7:50 am 
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Dave wrote:
I already mentioned that, check the thread.

GB is only 6x in AMTL.

Why?

NetEA ERC should encourage matching stats within all lists that uses the same weapons, especially on the same unit type ie Warlord.

If you don't think the updated stats are proper for the unit then don't approve them unless its for everyone.

I would hope the AMTL AC would have stewardship over Titans in general and with conjunction with other AC can adjust Titans that are in other lists.

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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Thu Sep 25, 2014 12:35 pm 
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Angel_of_Caliban wrote:
NetEA ERC should encourage matching stats within all lists that uses the same weapons, especially on the same unit type ie Warlord.


Exactly, which is why we were split on allowing the changed stat at all.

This isn't a thread for soapboxing and debate though, take it somewhere else please.

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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Thu Sep 25, 2014 10:43 pm 
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I've found something:

- The sniper upgrade in Scouts: I think it should be all the units, not only one.

- The Imperial Guard Commander has a CC value of 6+. I think it's 5+


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Fri Sep 26, 2014 1:24 pm 
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Tyranid Biovore is missing Indirect Fire.
Death Korps Deathstrike Silo is Single Shot, should be Slow Firing.

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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Fri Sep 26, 2014 3:14 pm 
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Ork Battlefortress: may transport two Grotz --> should be four

One question:
I've realised that now the transport capacity of units is noted in a less accurate way. Last version used to note exactly the names of units that could be transported ("tactical, devastators, etc..."), but in this version it's noted like ("up to eight infantry units, except bla bla bla").

Why did it change?


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 Post subject: Re: 2014 Tournament Pack army list previews
PostPosted: Fri Sep 26, 2014 3:59 pm 
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Overmind wrote:
Why did it change?


Space, mostly.

Sniper update is not a type. It is only one.

fixed:
IG Commander
Biovore Spore Mines
DK Silo
Battlefortress

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