Ginger wrote:
Define 'Sniper' as being unit type specific, so Infantry 'Snipers' can only attack enemy infantry and Vehicle 'Snipers' can only impact enemy vehicles. This is already handled in shooting, so this would carry the principle over into assault and would therefore allow anti-tank capability at close range.
I feel this is something that makes sense but feels like an inelegant rule adjustment (smacks of the same debate over at our sister site Specialist-Arms regarding AC rules with the endless Fighter urret Suppression vs Escort/Hv Escort discussions). It's more realistic (or at least logically consistent) but feels like it pulls down the pace of the game. While imperfect I'd prefer to go for the more straight forward rules as is.
HOWEVER, if we go forward with this then I'd state the above quoted part need adjustment. INF Sniper only affecting INF stands; AV only AV isn't right in my opinion. It should be based on the the weapon shooting attacks the unit has. basically: If the unit can AP snipe, it can snipe any INF unit in FF. If it can AT snipe, it can snipe any AV unit in FF. It it can bot both, they can pick either.
Now there's no case of an INF unit with sniper that has an AT attack, AFAIK, but if we do this, go the full horse and base FF sniper use on the weapons stats themselves. So if we ever get into a future list where this does come up then we're not back to square one with the rules adjustment AGAIN. This has the benefit of in practice with current lists being INF vs INF; Av vs AV only but also provides the future proofing we should ask ourselves about.
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