Tactical Command
http://www.tacticalwargames.net/taccmd/

What happened to the Commander change?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=15969
Page 1 of 1

Author:  The_Real_Chris [ Thu Jun 25, 2009 6:35 am ]
Post subject:  What happened to the Commander change?

So when a formation with commander was attacked it could choose to intermingle nearby allies?

Author:  Evil and Chaos [ Thu Jun 25, 2009 11:04 am ]
Post subject:  What happened to the Commander change?

Jervis rejected that idea.

Author:  alansa [ Thu Jun 25, 2009 11:12 am ]
Post subject:  What happened to the Commander change?

God knows why. It's a great idea.

Author:  Mephiston [ Thu Jun 25, 2009 11:17 am ]
Post subject:  What happened to the Commander change?

To me its a small change that *could* have a big impact.

Author:  Ginger [ Thu Jun 25, 2009 12:00 pm ]
Post subject:  What happened to the Commander change?

Quote: (Mephiston @ 25 Jun. 2009, 11:17 )

To me its a small change that *could* have a big impact.

agreed  :agree:

Author:  The_Real_Chris [ Thu Jun 25, 2009 12:11 pm ]
Post subject:  What happened to the Commander change?

Oh yes, thats why it was so great :)

Was it only me that wanted to do a close order battle drill with the guard? :)




Author:  Evil and Chaos [ Thu Jun 25, 2009 12:17 pm ]
Post subject:  What happened to the Commander change?

Unlimited self-interminglings per turn... that wouldn't make Siegemasters even better, would it? :))

Author:  nealhunt [ Thu Jun 25, 2009 1:24 pm ]
Post subject:  What happened to the Commander change?

It just wasn't tested enough.  I floated the idea and it got a lot of positive response so I included it in the list of changes for consideration.  However, very few games were reported and, of course, even when it is used it doesn't come up every game.

Author:  The_Real_Chris [ Thu Jun 25, 2009 1:28 pm ]
Post subject:  What happened to the Commander change?

Quote: (Evil and Chaos @ 25 Jun. 2009, 12:17 )

Unlimited self-interminglings per turn... that wouldn't make Siegemasters even better, would it? :))

Funnily enough sadly not as much as you'd think :( The units you intermingle with are typically in their own defensive areas and including them doesn't get you any extra attacks other a firefigth. Tis basically a risk in return for +1 or maybe +2 from an extra commissar (at most two if you go for the max 3 formations) and more numbers. Far better to lose a segment of trench and keep the surrounding areas in their emplacements.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/