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Formations Off-board

 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:19 pm 
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So should some word-smithing be done to the Necron Portal rule or should there be a general FAQ about all portals with regards to this? My vote is the former.




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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:20 pm 
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Quote: (Moscovian @ Jan. 22 2010, 07:03 )

If it unduly improves the Necrons then the Necrons must change, not the rule.  Since we're in the middle of modifying the rules right now anyway, we can simply bump the price on the Necron Warrior formations by (just throwing this out) 25 points and be done with it.  Maybe the Destroyers too.  It doesn't affect the Monoliths, Obelisks, or Pylons.

no.

I'm not going to throw everything straight in the bin and start over due to this.  If I have to, I'll just make a special exception to the rules as they apply to the Necrons.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:27 pm 
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Quote: (Ginger @ Jan. 22 2010, 08:56 )

I am not so sure it is a precedent - Eldar have always been able to declare a 'Marshall' action and not use it to bring the formation on table.

And how is using a Marshall to move on-table any different to an on-table formation that marshalls and regenerates / removes BMs? Being on-table presumably means they can be shot / assaulted again to reduce numbers and put the BMs back (or have I missed something?)

yes you have.

Use of the Marshall action to get onto the table and THEN regenerate units was part of the intended design.

However, the idea of using a Marshal action, making a move of "0", staying off board, and regenerating units is a problem for me.

As is failing an activation, staying off board, and regenerating units.

Or marshalling to Move off board, and then regnerating units.

The fact is, there IS a difference between an on-board formation that regrouped and an off-board.

If the formation is on the table, the enemy can shoot it.  If they are offboard, not only has the activation giving you it's intended benefits, it's given you the ADDITIONAL benefit of being invincible, and cost you nothing.

Because your turn is just as "wasted" if you stay on the board and regroup, as it is if you leave the board and regroup, except moving offboard is an aditional, significant advantage.  Especially when one of the formations that can do it can easily be your BTS formation.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:28 pm 
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Well, with pre-Necron Eldar we said they were not forced to enter play if they failed to activate.  A Hold action retained the choice of Move or Regroup.

I suppose that's really an exception to the "must try to enter play" concept ... which means it's not really like the ZoC/formation restrictions at all and I shouldn't have used that example.

*sigh*

So, I see two options to for a fairly clean ruling:  Make it all like the prior Eldar answer with an explicit exception to allow a Hold/Regroup, or stick with the "must move" options where that's it - if you can't move, you effectively lose your action and/or units.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:29 pm 
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Quote: (corey3750 @ Jan. 21 2010, 10:20 )

Quote: (Moscovian @ Jan. 22 2010, 07:03 )

If it unduly improves the Necrons then the Necrons must change, not the rule.  Since we're in the middle of modifying the rules right now anyway, we can simply bump the price on the Necron Warrior formations by (just throwing this out) 25 points and be done with it.  Maybe the Destroyers too.  It doesn't affect the Monoliths, Obelisks, or Pylons.

no.

I'm not going to throw everything straight in the bin and start over due to this.  If I have to, I'll just make a special exception to the rules as they apply to the Necrons.

Well, let me ask you this:  Since we did up the change doc for the pending update, what has your playtesting shown in terms of regeneration, activation failure rate, and so on?  Have you had any games that the new regeneration rule has made a marked difference?

As for special rules, if you are going to make an exception it should be that the ONLY place a formation can regenerate is off board.  That makes more sense than only ON board.  I don't think we need a special rule but I am pointing out that the logic of eliminating off board regeneration is flawed.




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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:31 pm 
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Quote: (nealhunt @ Jan. 21 2010, 14:26 )

My current take on it would be...
===

3) A reserve formation which chooses to activate must attempt to move onto the board.  Much like a formation obligated to move out of an enemy ZoC or into formation coherency, it must attempt an action which will allow it to enter play.

===

#3 - Mandatory entering of play upon activation prevents "burning" activations offboard as well as bypassing all the potential issues specific to regenerating Necrons.

Could you expand further on why you feel the formation may not elect to marshall and 'burn' an activation. As others have said, 'stalling' off-table formations is permitted to aircraft, it is a legitimate on-table activity, and it does not seem to be a huge problem to those fighting Eldar (at least on the few occasions I have done it). Equally the enemy has a number of counters to minimise the threats or even take advantage of the reduced formation numbers, not least being to threaten or destroy the gates.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:35 pm 
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Quote: (Moscovian @ Jan. 22 2010, 09:58 )

When I initially read Neal's post I misunderstood (speed reading - not good to do on this thread).  Now that I went over it slowly I am 100% agreement with everything Neal posted.

So Dave, you have it right.

I'm not entirely in agreement with it, because it just seems wrong to me...

But to be honest, I think this would be something that should be tested out to see how it might affect gameplay before a final determination is made.  

It could be that I'm just overly concerned by the tactical implications.  :cool:   And if it turns out I'm not, and it has a profound effect on the Necrons, there's always the option of adding a special limitation to the list's rules.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:42 pm 
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Quote: (corey3750 @ Jan. 21 2010, 15:27 )

If the formation is on the table, the enemy can shoot it.  If they are offboard, not only has the activation giving you it's intended benefits, it's given you the ADDITIONAL benefit of being invincible, and cost you nothing.

There's the *cost* of not having a formation on the table... it can't block the enemy's progress nor cause them any harm nor affect rallies in the End Phase... those aren't negligible costs at all.

And, while a humourous jab, this "issue" really has nothing to do with Eldar abilities/actions... still feel free to poke 'em!   :grinning:

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:46 pm 
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Quote: (corey3750 @ Jan. 21 2010, 15:27 )

Use of the Marshall action to get onto the table and THEN regenerate units was part of the intended design.

Agreed.

Quote: 

However, the idea of using a Marshal action, making a move of "0", staying off board, and regenerating units is a problem for me.

Agreed.  I don't think that anyone's supported that beyond asking what the consequences would be.

Quote: 

As is failing an activation, staying off board, and regenerating units.

This one bothers me less.  As noted above, Necrons get a substantially better Hold option than any other army all the time.  I don't see this being especially egregious in that respect and since it can't be actively declared, it won't be common.  I understand it as a theoretical issue but I don't think it's something to worry about in practice.

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Or marshalling to Move off board, and then regnerating units.

This one I don't understand.  Moving off-board is always a potential benefit to Necrons.  How is this worse than a post-assault consolidation move off-board to where they are invincible, for example?

Your turn is not as "wasted" if you stay on board.  Obviously, the formation is vulnerable if you stay on the board.  However, the formation counts for objectives and goals, provides ZoC, provides FF support in assaults and so on.


I'd be okay with an across-the-board "no Regrouping to regenerate units off-board" restriction on the Necron rule.  I'm just not convinced that it will really be necessary once we iron out the general portal/wraithgate concept.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:50 pm 
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Quote: (corey3750 @ Jan. 21 2010, 15:35 )

Quote: (Moscovian @ Jan. 22 2010, 09:58 )

When I initially read Neal's post I misunderstood (speed reading - not good to do on this thread).  Now that I went over it slowly I am 100% agreement with everything Neal posted.

So Dave, you have it right.

I'm not entirely in agreement with it, because it just seems wrong to me...

Well, that post wasn't necessarily "how it should be" but "best attempt at applying the RAW to a weird situation".  And, of course, it rapidly fell apart.

Quote: 

But to be honest, I think this would be something that should be tested out to see how it might affect gameplay before a final determination is made.

Yep.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:52 pm 
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Quote: (nealhunt @ Jan. 22 2010, 10:46 )

This one I don't understand.  Moving off-board is always a potential benefit to Necrons.  How is this worse than a post-assault consolidation move off-board to where they are invincible, for example?

Your turn is not as "wasted" if you stay on board.  Obviously, the formation is vulnerable if you stay on the board.  However, the formation counts for objectives and goals, provides ZoC, provides FF support in assaults and so on.


I'd be okay with an across-the-board "no Regrouping to regenerate units off-board" restriction on the Necron rule.  I'm just not convinced that it will really be necessary once we iron out the general portal/wraithgate concept.

As Mosc pointed out, it's completely realistic, and even Fluffy for the Necron's to do this very thing.  After all, repairing fallen Necrons is exactly why the fallen phase out in the first place:  So they can return to their tomb to be repaired if they lack the ablity to repair themselves.

It just feels abusive to me.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:54 pm 
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Quote: (nealhunt @ Jan. 21 2010, 15:46 )

This one bothers me less.  As noted above, Necrons get a substantially better Hold option than any other army all the time.  I don't see this being especially egregious in that respect and since it can't be actively declared, it won't be common.  I understand it as a theoretical issue but I don't think it's something to worry about in practice.

Technically, one could declare you're taking a "Hold" action, roll, and whether you fail or not, take a Hold and just pick the "regroup" portion.

I've specifically chosen to "Hold" with a close-combat formation that didn't want to trigger overwatch by taking an order with a move involved on occassion.

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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 4:56 pm 
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Quote: (corey3750 @ Jan. 21 2010, 15:52 )

It just feels abusive to me.

How does it feel "abusive", Corey?

Necron formations can already move to "hide" in portals to escape enemy retaliation.  To benefit from off-board repairs, they, essentially, have to pay a "turn" to do it... that seems to be a fair cost.




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 Post subject: Formations Off-board
PostPosted: Thu Jan 21, 2010 5:01 pm 
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Quote: (nealhunt @ Jan. 21 2010, 15:46 )

Quote: (corey3750 @ Jan. 21 2010, 15:27 )

However, the idea of using a Marshal action, making a move of "0", staying off board, and regenerating units is a problem for me.

Agreed.  I don't think that anyone's supported that beyond asking what the consequences would be.

Corey and Neal, please could you elaborate more on this as it seems to be at the heart of the debate, and I for one would prefer to allow the player the option to burn an activation, staying off-table (and regenerating in the case of Necrons). I can envisage situations where forcing a formation to be put on-table would be just as problematic and 'gamey'.

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