Review of Imperial Titans |
Suvarov454
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Post subject: Review of Imperial Titans Posted: Tue Jun 06, 2006 1:21 pm |
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Brood Brother |
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Joined: Sun Apr 02, 2006 2:24 am Posts: 233 Location: Albany, NY
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Quote (The_Real_Chris @ 02 June 2006 (01:30)) | Just thought I'd remind people and tell new people about the proposed changes to Titans, and to add one of my own.
Changes proposed from way back (with I add no opposition at the time).
Warlord Gatling Blaster range increased to 60cm Turbo lasers range increased to 60cm
Reaver Turbo lasers range increased to 60cm Rocket Launcher BP increased to 3
Anyone thought up any problems with this yet? Been using it for a while and it makes 'em decent choices, indeed all the AMTL playtesting was done with these changes in mind. |
In my recent BatRep or Ulthwe vs Codex Marines, we played the Warlord with the 60 cm ranges. ?Without the change, only the Volcano Cannon would have been in range in Turns 1 and 2. ?I strongly support changing the range of the Warlord (and therefore Reaver) weapons to 60 cm.
I can't comment on the Warhounds (never played with or against them... I need to paint up 13 IG stands to complete my 2000 point army). ?I can say that I don't relish facing all those 3+ AP attacks with my Ork forces!
_________________ Happy to have survived to being a Grognard!
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Markconz
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Post subject: Review of Imperial Titans Posted: Wed Jun 07, 2006 8:55 am |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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We've been using TRC's proposed changes for Reavers and Warlords since day 1. They are very good.
Warhounds are fine as is IMO and don't need restrictions/points increases.
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