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n the case of the Avenger particularly, the stats for its weapons are appropriate and fall within the parameters for air mounted versions of ground weapons.
Fallacious argument Vaaish. There's no ground unit with an avenger cannon therefore we're free to play as we need for balance. Yes it's a single barreled
smaller version of the AMB fitted for aircraft. It also in no way possible would have the direct fire time to shoot nor ammunition supply that would be close to a ground based version thus providing any justifications needed to reduce effectiveness (again for example,GAU-8 has about 28 seconds of firing time before they're empty on an A10 and the M61 is a whooping 6 seconds on an F18).
If you're going to just categorically state, "I'm the AC therefore that's it" I'm fine with that. As long as it's balanced in the ADMECH lists relative to the the whole thing I'm fine provided it's confirmed with playtesting which is your stance as well (I love that you stick to your guns with testing). I feel confident that it's going to be found OTT but we should put our money where our mouths are and prove it. You're likely forcing this plane to not show up in any other lists where they might but but to be fair, that's not your direct problem.

[shrugs]
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Anyhow, are you seriously suggesting that we should re-visit all the existing aircraft stats and weaponry to make the entire lot more 'realistic', because that is what you seem to be implying - and that way lies madness.

To avoid continually revisiting and 'improving' the stuff, I am stating that IMO it is far more preferable to stay within the current parameters, even if that means that there is not a direct correlation to the 40K stats etc.
The only way we can take a new set of 40k unit stats is to compare them relative to a known unit's ability at that time in 40k and then proportionally apply that to the established unit. Case in point: A Thunderbolt, at the time the Nephilim was added had 4 (was it 6?) rockets, 2 las cannons and
4 autocannons. Calculating a starting point for a plane from that should give relative abilities (a ball park estimate at least). Taking that and then "changing the origin", so to speak, based on the EA Thunderbolt would give you the relative starting point for the new flyer in EA. The only other option, which is mishigas as Ginger notes, is to re-base every flyer in the game every time a new codex/update comes out. the air game WOULD be balanced that way Ginger, but it'd change the nature of the game to be focused on air power, not the armies themselves. If I want to play 40k air force, I can play AI already.
Now that being said...
The Avenger and the Nephilim are completely separate discussions here folks. They don't share the same weapon (the stats are not the same-FACT). Perhaps they should, but they don't match. In addition, the issue is easily handled via the naming convention of "[insert unit name] [insert weapon name]" that already exists in EA.
Ginger/Vaaish, it's important to note you're not that far apart in your guidelines above. Ginger, I'd suggest you focus your energies not on wide generalized arguments but instead on focused play-testing specific unit/lists.
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