SgtBalicki wrote:
We have scaled the battlefield up to 16' x 12' (I believe). Why does using more points than 5,000 all of a sudden make the army lists unbalanced against each other?
On a normal board, the enemy can start within ~100cm of artillery. Several forces have ground units that can attack up to 120cm away and there are a variety of deepstrike options that can quickly be supported by the rest of the forces. They are a threat out of the gate because they can potentially hit the artillery before they have an opportunity to fire. On a larger board artillery has a much greater ability to hit ground forces before they can close. Not only can they not directly attack the arty, enemy forces cannot even reasonably support a deepstrike option without being exposed to the artillery fire for some time.
Conversely, any non-deepstrike close quarter forces are going to be at a great disadvantage. Even with really fast moves, the enemy simply has a lot of time to prepare for an assault and chip away as the forces close.
So, with respect to what you guys are discussing...
Eldar, with relatively few deepstrike options (light transport aircraft, weak teleport options, the Storm Serpent's de facto deepstrike abilities evaporate on such a large board) and generally short range weapons are going to be at a serious disadvantage across a large board. The only element they have that would increase in that environment might be airpower, but even then, the need to cover so much area will reduce the effectiveness of Firestorms and ancillary AA that normally contribute strongly to Eldar air dominance.
Overall, the Eldar lose potency.
IG are going to be able to maximize their "stand and deliver" elements to great effect. Screening elements (like the Rough Riders in question) gain a lot of utility when the enemy has to cover 180-240cmcm to reach them instead of 100cm. The other army elements will soften up anything charging towards the arty before the screen has to engage. Any deepstrike element which bypasses that huge threat area will be unsupported, allowing the screening units to counterattack with impunity, not worrying about other threats.
Overall, the IG gain potency.
That adds up to big differences in overall balance.