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Change to 0cm FAQ entry

 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 9:44 am 
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Mephiston wrote:
Angel_of_Caliban wrote:
Since it has been FAQ'd already I think we should focus on adding to it to say "any unit with a speed of 0cm, immboile or n/a can garrison." Problem solved and keeps the original FAQ intact. I mean really I can see a giant Nid building smile across the boards on a march just as much as I can see IG dragging artillery. Yet immobile pylon wouldn't/couldn't march but I can see it garrison.


This allows pylons and krieg death strike bunkers to start the game on overwatch....any one concerned about that.

Yes

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 9:58 am 
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Pylons can't garrison; necrons only allow two warrior phalanxes to begin the game on overwatch at the tomb complex.

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 10:26 am 
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as to deathstrike silos, a formation of mossinian firestrikes can already begin the game on overwatch, and can for the most part do more damage when doing so

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 11:35 am 
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Mephiston wrote:
Angel_of_Caliban wrote:
Since it has been FAQ'd already I think we should focus on adding to it to say "any unit with a speed of 0cm, immboile or n/a can garrison." Problem solved and keeps the original FAQ intact. I mean really I can see a giant Nid building smile across the boards on a march just as much as I can see IG dragging artillery. Yet immobile pylon wouldn't/couldn't march but I can see it garrison.


This allows pylons and krieg death strike bunkers to start the game on overwatch....any one concerned about that.

Not really....

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 1:30 pm 
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Steve54 wrote:
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This allows pylons and krieg death strike bunkers to start the game on overwatch....any one concerned about that.

Yes

+1 Allowing that to garrison would be abusive.

I see no problem in altering the FAQ to prevent the 0cm movement.


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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 2:01 pm 
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+1 Allowing that to garrison would be abusive.

I'm not certain on that; it's been a fairly rarely selected unit in the first place, in my view.

It could always pick up a note to say it may not start the game on overwatch, if it proves suddenly overpowered.

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 2:49 pm 
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Immobile garrisons - All the Baran fortifications are immobile and are set up using the 0cm garrison rules, so I think that's settled by precedent. Immobile and 0cm would be the same in terms of whether they can garrison.

0cm = Immobile - The compromise was based on the idea that a crew could move certain units in extreme circumstances. As I recall, the discussion was based around withdrawal moves and whether it was possible for field artillery to possibly avoid the insta-kill of a lost assault, then moved into whether a desperation objective run was reasonable. At the time, the majority seemed to think it was reasonable.

There's also the issue of transported units. A transported unit can dismount 5cm, even if it has 0cm move. Presumably an aircraft picking up a unit can do so according to the loading rules, which could theoretically put 2 0cm move units 5cm apart, but still mount them. There's an implication that there is at least modest ability to move the equipment around.

Rather than rebooting the FAQ so they are identical, what if we added something like "when in doubt, count it as X" so there is a tiebreaker condition? It could also be clarified that immobile units (or immobilized, if there is some special effect) cannot be transported under any circumstances.

===

Deathstrikes (and variants) on OW - I don't think this is a problem. Since DS changed to Indirect Fire, they must have LoS to fire on OW. If they are deployed in garrison on OW, that happens early in deployment, allowing the opponent to take the DS LoS into account in their own deployment.


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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Thu Nov 17, 2011 3:25 pm 
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I think the current FAQ that Meph posted handles the road movement question clearly enough. The ruling's already there so I don't think we should be changing it:

If it's 0cm it can benefit from road moves.
It it's Immobile it can't.

All that leaves is "Can Immobile units garrison?" Given Neal's reasoning with the Baran fortifications I think we already have our answer: yes. All that's needed is a FAQ to clarify. Something to the effect of "Do Immobile units count as having a move of 0cm for the purposes of garrisoning?" should work.

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 Post subject: Re: Change to 0cm FAQ entry
PostPosted: Fri Nov 18, 2011 4:30 am 
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Or even "Can Immobile units Garrison?"

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