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How to organise my Imperial Armour http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=3777 |
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Author: | The_Real_Chris [ Fri Jun 02, 2006 1:06 am ] |
Post subject: | How to organise my Imperial Armour |
Split it into regiments (Steel Legion, Armoured, Artilary etc), or make it into support for cetain armies or what? Here is what I have to play with (a lot less than i thought, wonder what happened to the rest, epsecially stuff like the Shadowswords, Hellbore, CI's - I have a feeling I swapped it for spaceships during 2nd ed!). 1 Capitol Imperialis 1 Leviathan 3 FW Baneblades 7 MK1 Baneblades 6 MK2 Baneblades (missing 1 heavy bolter turret) 3 MK1 Shadowswords 3 Stormhammers 3 Stormblades (the plasma ones right?) 1 Mole 9 Termites 8 Emerging Termites 22 MK1 Gorgons 3 MK2 Gorgons 4 Vultures 4 Valkries 6 Trojan 12 MK1 Bombards 1 MK2 Bombard 9 MK1 Deathstrikes 4 MK2 Deathstrikes 8 MK1 Basilsk 6 MK2 Basilisk 6 MK3 Basilisk 12 Mk4 Basilisk 3 Basilisk Platforms 2 Basilisks Transported 6 Medusa 10 MK1 Manticore 3 MK2 Manticore 13 MK3 Manticore (missing 8 missiles) 9 FW Manticore 3 Manticore Platforms 15 Griffons 3 MK1 Hydra 6 MK2 Hydra 12 FW Hydra 3 Hydra Platforms 3 Salamander Command 6 Salamander Scout 4 Vanquishers 12 FW Vanquishers 6 Thunders 3 Destroyers 15 Executioners (a few now carrying heavy bolters after the lascannon snapped off!) 12 Conquerors 9 MK1 'Russ (Awaiting 1 more) 6 MK2 'Russ (Awaiting 4 more) 9 MK3 'Russ (Awaiting 1 more) 2 MK3 Leader 'Russ 29 Demolishers 120 MK4 'Russ 17 MK1 Hellhounds 15 MK2 Hellhounds 9 MK1 Chimera 1 MK1 Leader Chimera 3 MK1 'Cannon Chimera 3 MK1 Quad Autocannon Chimera 34 MK2 Chimera 3 Flamer Chimera 3 Twin Heavy Bolter Chimera 13 Sentinel legs 8 Sentinel Lascannon 10 Sentinel Multilaser 72 Mk1 Sentinel 28 MK2 Rapiers 6 MK3 Rapiers 19 MK2 Thudd Guns 6 MK2 Thudd Guns 12 Siegfried Light Tanks 6 Ragnarocks 15 Gotterdammerung 6 Blitzen 21 Tractors 33 Siege Loaders 33 Siege Radios 90 Siege Infantry 2 Siege Supreme Commanders 2 Siege Commanders 2 Siege Banners 2 Siege Command Radios 2 Siege Priests 2 Siege Commissars 103 MK1 Rough Riders 54 MK2 Rough Riders 119 Bikes 166 Ogryn 3 Metal Ogryn 325 Ratlings 232 Assault Troops 40 Stormtroopers 97 Catachin 66 Lascannon 88 Missile Launchers 158 Autocannon 149 Loaders 80 Crew 69 Old Commanders 44 Commanders 3 Metal Commanders Version 1 6 Metal Commanders Version 2 9 Metal Commanders Version 3 9 Metal Commanders Version 4 6 Yarriks 85 Commissars 9 Metal Commissars version 1 9 Metal Commissars version 2 35 Radios 6 Metal Radios 24 Psykers 9 Metal Pskers 6 Metal Fancy Flags 3 Metal Flags 6 Priests Odds and Ends 26 Metal Robots 146 Plastic Robots 8 MK1 Tarantulas 15 MK2 Tarantulas 277 Beastmen |
Author: | dafrca [ Fri Jun 02, 2006 1:54 am ] |
Post subject: | How to organise my Imperial Armour |
If you gave me all this and said I could do what even I wanted with them, I would make couple of armies. Say 3000 or so points each. These I would paint/base in a theme and they would become my core armies. Like one Desert Colors, One In Imperial Grey, one Snow Colors, and one Olive Green Colors. Then I would take the rest and create "upgrades and formations and have fun painting them in different themes or styles. Then in play, I would start with units from my core army and add what ever fun stuff I wanted. Like my Ogryn Formations with "Dirty" Chimeras. Or a Formation of Hell Hounds with Special Marks on them. A set of Vanquishers in Ambush Patterns and a set of Demolishers in the Urban Cammo Patters. You get the point. Just my take. dafrca |
Author: | The_Real_Chris [ Fri Jun 02, 2006 2:00 am ] |
Post subject: | How to organise my Imperial Armour |
Currently the paint schemes are somewhat varied. The biggest bunch are in Tundra, the next in standard green (some camoed), then chaps in Urban and finnaly a small contingent in Desert (then random testers like my protype French). At least half though is unpainted. Infantry wise I have enough to occupy me for the rest of my life, so no limits there. Something I was considering was a British army style force. So all the rt assets are organised into a number of regiments then split up to the other forces, rather than have them all intergral. Problem is how to show different regiments but have the same theatre paint scheme? |
Author: | Evil and Chaos [ Fri Jun 02, 2006 2:14 am ] |
Post subject: | How to organise my Imperial Armour |
Denote the formation by painting it's number on the base? |
Author: | The_Real_Chris [ Fri Jun 02, 2006 2:23 am ] |
Post subject: | How to organise my Imperial Armour |
Nah, no one could see that on the model ![]() Perhaps I should simply make up 6000 points for each Guard army list (plus ones not yet writ) then box it and have future games easy to select? |
Author: | Dwarf Supreme [ Fri Jun 02, 2006 4:40 pm ] | ||
Post subject: | How to organise my Imperial Armour | ||
That's not a bad idea. It would certainly save you time when preparing for future games. |
Author: | Ginger [ Fri Jun 02, 2006 10:28 pm ] |
Post subject: | How to organise my Imperial Armour |
The obvious answer to armoured regiments would be to paint the forward track covers of the hull in the "regimantal colours". If you wanted to go the whole hog, you would draw up the divisional / corps list on a PC giving the regiment, formation composition (and cost) and the colour scheme of the regimnetal "flag". The rear edge of infantry bases can be similarly used - but it is both fiddly, and hard to see - so I would go with painting the underside of bases here. combining these with the relevant armoured transport will give you the mechanised infantry elements. However, I think I would also go with Dafrica's suggestions, at least in part, ?setting aside a few 'ad hoc' formations to be used for special occasions - campaigns, themed battles, etc. One last thought is whether you want to make and keep competition armies - if so, the suggestion here is to use a standard colour scheme for a reasonable number of formations, painting the desired formation flag on one part of the hull / base. On the other side of the competition troops, you would then paint a consistent "army" insignia. Having said all that - keeping the desired formations in a separate box is a much simpler way of acheiving the same result - LOL Ginger |
Author: | Evil and Chaos [ Fri Jun 02, 2006 11:53 pm ] |
Post subject: | How to organise my Imperial Armour |
If you have enough of the old 2nd ed flag poles, you could use a PC to print out all the unit numbers / names, run them up the flagpole and attach them to each model / infantry base. |
Author: | dafrca [ Sat Jun 03, 2006 12:20 am ] | ||
Post subject: | How to organise my Imperial Armour | ||
OK, Do that. Still nothing stoping you from mixing armies if you want to. ![]() dafrca |
Author: | dafrca [ Sat Jun 03, 2006 12:21 am ] | ||
Post subject: | How to organise my Imperial Armour | ||
I think that would look good, but be a lot of work. However, it is a good idea. dafrca |
Author: | Evil and Chaos [ Sat Jun 03, 2006 2:36 am ] |
Post subject: | How to organise my Imperial Armour |
Now I'm tempted to do it for my own Marine army. ![]() |
Author: | Legion 4 [ Sat Jun 03, 2006 6:28 am ] |
Post subject: | How to organise my Imperial Armour |
Wargames Inc, make 6mm decals in the old French method. Spades, Hearts, Clubs, Diamonds in multi-colors ... I've got them and will use these to denote Cos. ... ![]() |
Author: | dafrca [ Sat Jun 03, 2006 7:50 am ] |
Post subject: | How to organise my Imperial Armour |
I have always disliked too many outside markings on my SciFi stuff. I figure FoF signals etc would become normal in the far future. I do not think there would be the need for a lot of markings with the ID of the company or formation. Just my thing. dafrca |
Author: | The_Real_Chris [ Sat Jun 03, 2006 1:50 pm ] |
Post subject: | How to organise my Imperial Armour |
I think theres always a place for a marking - imagine you are allied with irregular militia, or want a back up to show the generals where you are in there real time satilite imageing. |
Author: | Legion 4 [ Sat Jun 03, 2006 3:56 pm ] |
Post subject: | How to organise my Imperial Armour |
Yep ! Visual ID will always be around ... and troops like that kind of stuff ! It looks cool ! ![]() ![]() ![]() |
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