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Feral Orks broken? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=3677 |
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Author: | Hojyn [ Fri Feb 17, 2006 8:37 pm ] |
Post subject: | Feral Orks broken? |
Hi, I just read on two different threads that the Feral Orks army list is probably the most "broken" of the three Swordwind list. I have never played with or against them, so this came as a bit of a surprise. Even now that I've re-read their unit stats and army list, I can't find what's wrong with them, as they seem to be mainly an infantry force with little firepower. Is it because they can use lots of small units, thus increasing their number of activations? Or in the contrary, is it because they can gather huge (or rather, 'uge ![]() To me they just look like a toned-down version of the basic Ork list (no Oddboyz, no Gargants, no aircraft). In short: what am I missing? |
Author: | Chroma [ Fri Feb 17, 2006 8:49 pm ] | ||
Post subject: | Feral Orks broken? | ||
Two words: infiltrating Boarboyz... And you can take an army with no Armoured Vehicles that still packs plenty of long range MW blasts that are also anti-air, plus *hordes* of 1BP, disrupt infantry units. ?They can lay out so much fire that it just breaks whatever they hit... and half the enemy's weapons are useless against them. ?And it's almost all garrisoned so it's all right in your face immediately. I didn't believe it at first either, the list looks so "simple"... but there's deth in that thar list! |
Author: | nealhunt [ Fri Feb 17, 2006 9:04 pm ] |
Post subject: | Feral Orks broken? |
Chroma hit it. I recall even during playtesting that the Boarz were contentious with respect to price and I maintained that the Squig Catapults, being essentially upgunned versions of the Big Gun, seemed awfully cheap. I don't think that any one of those is especially egregious, but the net effect is, like the other Swordwind armies, a good 10% or so too cheap. I would also add one thing I am concerned about that I've never seen in a batrep that I can recall: Horde-o-Orkeosaurus 7x Wildboyz Mob w/ Orkeosaurus w/ Wyrdboy 2450 points Add in whatever you want to make up the difference. Heck, you could double one of the mobz to a Big Wildboyz Mob in 2 Orkeosauruses (Orkeosauri?), though only one Orkeosaurus would have a Wyrdboy at 2700 points. *8* Orkeosauri *7* Wyrdboyz blasting *6* Boyz per Wild Mob *5* Golden Squigs... No... wait... Orks don't celebrate Christmas... ![]() |
Author: | Chroma [ Fri Feb 17, 2006 9:22 pm ] | ||
Post subject: | Feral Orks broken? | ||
...and a cartridge in a shoo-tah!!! |
Author: | Legion 4 [ Sat Feb 18, 2006 6:32 am ] |
Post subject: | Feral Orks broken? |
Very nice ! But with the pending release of F/Orks in Mar-Apr ... nice to know the "Broken" list is being thought about ! ![]() |
Author: | primarch [ Sat Feb 18, 2006 3:07 pm ] |
Post subject: | Feral Orks broken? |
Hi! How could something "broken" make it into the book if people pointed it out? Primarch |
Author: | Hojyn [ Sat Feb 18, 2006 6:35 pm ] | ||
Post subject: | Feral Orks broken? | ||
What's even stranger is that, according to most people, it seems to affect all three Swordwind lists. Anyway, thanks for your answers, guys. And I thought those Squig Catapults were rather inoffensive... ![]() |
Author: | MemphisMark [ Sat Feb 18, 2006 11:06 pm ] |
Post subject: | Feral Orks broken? |
I have a 3k point list that consisted of 2 Wildboys with 4 Squig Catapults each, 4 Warbands with an Orkeosaurus and Wyrdboy, and to top it off, an 'uge Steam Gargant Horde, 3 Steam gargants! Those 6 Soopaguns putting out a total of 12BP Macro was devastating to antything they hit...Providing I could do a single move and fire or a sustained fire order. |
Author: | semajnollissor [ Mon Feb 20, 2006 3:23 pm ] | ||
Post subject: | Feral Orks broken? | ||
My guess is that the number of people playtesting the feral ork list was significantly less than the number of people playtesting the original rulebook lists. I'm of the opinion that during rulebook playtesting, everyone went along and playtested the rulebook armies, just because the prospect of a new "official" edition of epic was exciting. But once that was finished, we all split up to playtest our favorite armies. For my part, I kept track of the eldar development, but I didn't care too much about what the other armies were doing. |
Author: | Markconz [ Mon Feb 20, 2006 4:02 pm ] | ||
Post subject: | Feral Orks broken? | ||
I'd put it down to limited numbers of playtesters with different opinions, and the first edition of a ruleset and armylists. It would be a miracle if things were perfectly balanced. For example, what version is Netepic up to? How much of each successive revision was balancing issues? A fair bit if my observations of the netepic yahoo group are anything to go by! ![]() |
Author: | nealhunt [ Mon Feb 20, 2006 4:54 pm ] |
Post subject: | Feral Orks broken? |
But once that was finished, we all split up to playtest our favorite armies. For my part, I kept track of the eldar development, but I didn't care too much about what the other armies were doing. |
Author: | semajnollissor [ Mon Feb 20, 2006 5:29 pm ] |
Post subject: | Feral Orks broken? |
Even though I've stated my opinion on the matter, I do wonder how anyone thought a 45cm MW5+/AA available to every [nearly] formation seemed like a balanced idea. I mean, at least separate out the AA attack into a second weapon profile and give it a shorter range. Also, would boar boys with infiltrate be more acceptible if they had a move of 20cm instead of 25cm? I looked at their stats and thought, "infiltrate represents a cav charge, just like the roughriders get." What I thought was odd was that the boars are faster than the horses are. |
Author: | Chroma [ Mon Feb 20, 2006 5:53 pm ] | ||
Post subject: | Feral Orks broken? | ||
Well, the Boars *do* have fuel injectors... ![]() |
Author: | nealhunt [ Mon Feb 20, 2006 5:54 pm ] |
Post subject: | Feral Orks broken? |
Even though I've stated my opinion on the matter, I do wonder how anyone thought a 45cm MW5+/AA available to every [nearly] formation seemed like a balanced idea. I mean, at least separate out the AA attack into a second weapon profile and give it a shorter range. |
Author: | Dwarf Supreme [ Mon Feb 20, 2006 6:06 pm ] | ||||
Post subject: | Feral Orks broken? | ||||
Do you mean Boarz or Cyboarz? I can't imagine boarz really having fuel injectors. Seems to high tech for Feral Orks. Also, I agree that Boarz shouldn't be as fast as the Roughrider horses. I hadn't noticed that before. |
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