Brood Brother |
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Joined: Tue Nov 23, 2004 12:13 pm Posts: 283 Location: North Wales, UK
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Yeah, the table size limitations make sense. I did 10k on a 8'x4', and there was enough room on that (although neither army was especially swarm heavy). I plan on lining up a load of 8'x4' boards for any bigger games (if they ever happen), and have 16'x4' or even 24'x4'
For E:A, one issue I was worried about was the objectives. In 10k it seemed OK, as it just meant there was a nice meaty number of troops going for the objectives, as opposed to small remnants of units as often seems to occur in my smaller games. In 20+k, that could get interesting as you have sufficient forces to probably see every objective on the board contested. Of course, thats were Titans would come into their own
Markconz, the moving companies/regiments sounds interesting. Im not sure its needed for speed of play (the actual order giving in E:A is pretty quick, is moving and rolling attack dice which takes time), but it could be very nice from a flavour point of view. Could lead to some hideous close combats too
One thing Id thought of, was related to having multiple commanders per side. Each commander has, say, 5k, and when its one sides activation, each of its commanders gets to activate as normal (so, 20k, 4 lots of activations). So basically, if they coordinate their activities between them, they can perform some very deadly manouvres, but they still have their own objectives and goals to dissuade them from doing that (if that makes sense?). If that actually worked, it could be really cool. Its actually enthusing me to give it a go... Another idea based on that, is have a supreme commander who can allow 2 of his 4 commanders to activate each time his side has its activation, then you have even more rivalry between the sides...
Sorry for the rambling post, big games have been something I have wanted to try more of for a while (just wish there were more than 3 people who actually played round here ).
_________________ Reaversbane (or RB for short...)
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