We are experimenting with an alternative cost system for Necro in our group. You know the table that you calculate upkeep costs? Well, our group doesn't get together that often, maybe 2 times a month at best, so that table causes frustration between us, as it takes forever to get anywhere. So I propose a simpler method of calculating costs. Just take 10% of the gangs experience total. Thats it. As your gangers get more experienced, they get more of the 'take'. The only catch to this would be that when you get a highly experienced gang up in numbers, you could get a situation where you won't have enough money for upkeep. Well, in that case, you start dropping gangers 'out' for the next game, say they are out working extra or whatnot. If you had a really bad game, and had massive cash flow issues, you could say that there is a minimum number of guys who would go out for free, say 7 (or whatever, could be a relative number to your opposition) thereby allowing you a chance to recover. What do you guys think?
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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