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All we need is a sculpter and...... http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=3351 |
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Author: | primarch [ Mon Nov 15, 2004 12:03 am ] |
Post subject: | All we need is a sculpter and...... |
Hi! I came across this on the miniatures page: http://www.themoldworks.com./untitled2.html If anyone can sculpt their own creations, I'm more than willing to pay for the molds which we could make minis for forum members by just covering the costs of making them. Just think what could be possible in the realm of 6mm figures for epic from orginal designs. One can dream..... What do YOU think? Primarch |
Author: | iblisdrax [ Mon Nov 15, 2004 12:48 am ] |
Post subject: | All we need is a sculpter and...... |
Hey! Thats right up the road from me! Well, about an hour and a half away, but who's counting? Very interesting site. Do they do the casting of actual minatures, or do they just do the master molds? ![]() my 2cents, iblisdrax |
Author: | primarch [ Mon Nov 15, 2004 2:10 am ] |
Post subject: | All we need is a sculpter and...... |
Hi! Good question, be worth asking them. Of course, its moot without someone who can sculpt stuff. Primarch |
Author: | Mojarn Piett [ Mon Nov 15, 2004 8:42 am ] |
Post subject: | All we need is a sculpter and...... |
I think we have qualified sculpters in here. they're just hiding somewhere; we need to distribute the sculpter prods... ![]() |
Author: | Warmaster Nice [ Mon Nov 15, 2004 9:41 am ] |
Post subject: | All we need is a sculpter and...... |
Now that's VEEEERY interesting! Anyone up for giving GW some serious competition? ![]() ![]() ![]() Cheers! ![]() |
Author: | netepic [ Mon Nov 15, 2004 10:53 am ] |
Post subject: | All we need is a sculpter and...... |
Hell yeah - just get us some scultors ![]() |
Author: | furgie [ Mon Nov 15, 2004 1:46 pm ] |
Post subject: | All we need is a sculpter and...... |
Can anyone describe how the casting process works? (from start to finish) - It can't be that simple or we'd all be doing it... Also, what kind of machinery is required? In terms of making figures, I guess you could make your own "Space Elves", "Green aliens", "Armoured soldiers", "sci-fi monsters".... Furgie |
Author: | gary_clark1946 [ Mon Nov 15, 2004 2:38 pm ] |
Post subject: | All we need is a sculpter and...... |
![]() ![]() I do a lot of conversions but no infantry (just do not have that talent). I have been thinking of doing some vehicles for my Squats and other odds and ends. I could never equal FW but maybe able (? ![]() ![]() I did a bit of WW2 ships back in the 70's but didn't care for the system I tried. The moulds were only good for a few castings each. I am looking for something a bit better than that. I will keep you informed. |
Author: | MaksimSmelchak [ Mon Nov 15, 2004 3:32 pm ] |
Post subject: | All we need is a sculpter and...... |
When I finish my Necron Monolith sculpt, I was going to turn it over to Jervis, but now I'm thinking that maybe our own venture would be better. Shalom, Maksim-Smelchak. |
Author: | TuffSkull [ Mon Nov 15, 2004 3:56 pm ] |
Post subject: | All we need is a sculpter and...... |
Depending on what happens with Fanatic, I may have some "greens" going spare, but the problem is I tend to copy GW models so we couldnt mould them ourselves for IP reasons ![]() You also have to be careful how you've made them. If you've sculpted them purely from GS, then it should be OK (how delicate they are is another issue.) Most moulds are made using a pressurised or high temperature vulcanizing rubber. Any plastics, superglue or some resins in the initial model would be destroyed in the mould making process resulting in a useless mould & a dead "Green". Thus you'd need to arrange to get a RTV mould made formost models. From this you could make a couple of Resin master models & from those you'd make the production mould. The cost could mount up fast I think..... Having said all of that, if anyone here does start to look into the production elements with a serious mind to it, I would be interested in doing some pieces - just to learn more about how things need to besculpted in order for them to make good production models. |
Author: | primarch [ Mon Nov 15, 2004 9:24 pm ] |
Post subject: | All we need is a sculpter and...... |
Hi! Let me make one thing clear, I dont want to make a BUSINESS of this. What I do want is for us to make our own 6mm sci-fi stuff, for our needs, our uses, to fill out our armies or make models we like but GW will never make. We would keep it to ourselves and pay enough to cover materials. That would mean lots of figs cheaply. In other words, primarchloads for all! ![]() Primarch |
Author: | darkone26 [ Mon Nov 15, 2004 9:43 pm ] |
Post subject: | All we need is a sculpter and...... |
I would second that Primarch and would be interested in helping out ![]() |
Author: | iblisdrax [ Tue Nov 16, 2004 1:01 am ] |
Post subject: | All we need is a sculpter and...... |
I don't know if they would be cheap, but they would be 'exclusive' so to speak. I like it. ![]() my 2cents, iblisdrax |
Author: | netepic [ Tue Nov 16, 2004 3:05 am ] |
Post subject: | All we need is a sculpter and...... |
Nice ![]() |
Author: | dafrca [ Tue Nov 16, 2004 4:58 am ] |
Post subject: | All we need is a sculpter and...... |
So what kind of stuff do you have in mind Primarch? dafrca |
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