Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
40k goes computer http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=3016 |
Page 1 of 2 |
Author: | Mojarn Piett [ Thu Dec 11, 2003 10:37 am ] |
Post subject: | 40k goes computer |
See the link for details. |
Author: | netepic [ Thu Dec 11, 2003 10:44 am ] |
Post subject: | 40k goes computer |
Relic are a good company - one can only hope that they suceed where others have failed. A 40k RTS would be cool tho... |
Author: | vanvlak [ Thu Dec 11, 2003 10:54 am ] |
Post subject: | 40k goes computer |
Ihope you (and Relic) will forgive me this childish indulgence: from the Relic site blurb- "..announced Warhammer 40,000; Dawn of War?, the first real-time strategy title." Wara (in Maltese) = rear, backside.... ![]() |
Author: | Mojarn Piett [ Thu Dec 11, 2003 11:05 am ] | ||
Post subject: | 40k goes computer | ||
LOL! Why does it seem that every english typo means something obscene in maltese? ![]() ![]() |
Author: | netepic [ Thu Dec 11, 2003 12:12 pm ] |
Post subject: | 40k goes computer |
Perhaps they don't like us very much? ![]() |
Author: | stormseer [ Thu Dec 11, 2003 1:04 pm ] |
Post subject: | 40k goes computer |
Cool... this sounds like it could be great.. at least it isn't another 40k turn-based strategy.. *shivers* Relic should make a good job imo... I've just completed Homeworld, and I'm making my way through Cataclysm- they now rank in at least my top 5 games ever! ![]() |
Author: | netepic [ Thu Dec 11, 2003 1:20 pm ] |
Post subject: | 40k goes computer |
Definately - I just hope they stick to a RTS format, and don't try and do Dogs of War style combat :S I just want to see Medival total war adapted to fantasy - or even a 40k version would work I guess. |
Author: | CyberShadow [ Thu Dec 11, 2003 1:25 pm ] |
Post subject: | 40k goes computer |
I would actually prefer to see a 'real' turn-based strategy 40K game. Efforts so far have been a little poor. I want a faithful computer version of the tabletop game. Basically, there must be a huge market out there of people who like playing the tabletop games, but dont have the time, minis or opponents. A complete reproduction of the tabletop game, complete with dice roller, etc, must have potential. If there is anyone out there (NetEpic) who could put together this, or a campaign system, they could clean up! A friend as been searching simly for a campaign system that will move troops around realistically, let him move his troops around and let him fight the engagements that result. I am sure that there is a lot of potential to sell software to tabletop wargamers, not just computer game players. |
Author: | netepic [ Thu Dec 11, 2003 1:33 pm ] |
Post subject: | 40k goes computer |
Ummmm..... ask Doug and Primarch - there is a version that is approaching a beta stage.... just needs graphics, and a whole lot more coding ![]() Naturally it isn't Epic PBEM because that is against copyright - it is simply a wargame PBEM engine where anyone can create army lists with graphics (hopefully not using anything that is copyrighted although I have no control over what data my users import into the game) and then battle it out. I have shown screen shots to Doug and Primarch - when the shooting is working I will email out a demo version for a few test games. It isn't as far off as it looks. |
Author: | vanvlak [ Thu Dec 11, 2003 2:06 pm ] | ||
Post subject: | 40k goes computer | ||
Naaah - you get this Maltese thing with Italian, French, etc. -we just don't like anyone much - except in football, when we just don't like ourselves at all and prefer anyone else.. ![]() |
Author: | the_fifth_horseman [ Thu Dec 11, 2003 2:18 pm ] |
Post subject: | 40k goes computer |
Umm, Netepic, I'd like to know the hardware requirements of the game you're talking about... any chance it will run on P133? If not, then I'll just take a look on the web and do some nice and fun Wh40k-style mod of Ufo:Enemy Unknown or Wolfenstein 3D. |
Author: | netepic [ Thu Dec 11, 2003 3:50 pm ] | ||
Post subject: | 40k goes computer | ||
It should run quite happily on a P133. It is hardly a high end program to write a TBS game. As for modding - UFO: TEU stored it's graphics as binaries didn't it? As far as I know it seemed pretty unmoddable from memory, although it is probably the EASIEST game to hack in the world, lol. If you are into cheating that is, I used to love seeing how tweaking the hex would give me millions of cash and equipment ![]() As for Wolfestein - I have looked at the source code and it is kinda spaghetti like, not worth bothering with either as the engine is so old, try Quake, I know there is a good 40k mod for it anyway to give you a basis for your modding. If you use one of the latest engines then you should be sorted ![]() |
Author: | primarch [ Fri Dec 12, 2003 1:20 am ] |
Post subject: | 40k goes computer |
Hi! Ah, half-life. I'm eagerly awaiting HL-2, but its been pushed back again. Primarch |
Author: | the_fifth_horseman [ Mon Dec 15, 2003 10:21 am ] |
Post subject: | 40k goes computer |
Well, netepic, I heard there are some people who managed to crack through the binary stuff. I think I have seen some programs for making mods for these games too, so I won't even look into the code ![]() And cheating... Cheating UFO is simple. Happens that a week ago I have completed the game without them. Try cheating Fallout & Fallout 2. Quake or Doom might be a good basis, but for the Q I once had it on one of my game CD's... the one which went down first... ![]() H/L is out of discussion, as my hardware won't be capable on launching it. ![]() Maybe the Starcraft... IIRC, all the sounds are packed into MPQ files, as are the graphics and all the important stuff. There is also a complete instruction on making SC mods, and quite a few programs capable of creating MPQ's. I guess it's worth trying. ![]() |
Author: | the_fifth_horseman [ Mon Dec 15, 2003 2:36 pm ] |
Post subject: | 40k goes computer |
Oh, if you want any graphix, music or sounds, just ask me. I have loads of these. If I don't have what you're looking for, I'll search for it. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |