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AOG Fleet Action: Turning Point Rules? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=59&t=1743 |
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Author: | Mojarn Piett [ Wed Sep 03, 2003 8:04 am ] |
Post subject: | AOG Fleet Action: Turning Point Rules? |
I managed to grab the Fleet Action 2: Turning Point rules before AoG folded. Apart from several more-than-typical background gliches the game, including the background, looked really promising. Question is: are there any rumors floating about the net about this game? Has anybody bought the rights? |
Author: | primarch [ Wed Sep 03, 2003 2:48 pm ] |
Post subject: | AOG Fleet Action: Turning Point Rules? |
Hi! I don't think anyone will since the license for it was taken away. It costs a lot to obtain such a license and i doubt any fledgling company who interests it will have enough money at the getgo to pay for it. Barring a miracle its pretty much dead. How's the game though? Primarch |
Author: | Mojarn Piett [ Thu Sep 04, 2003 7:46 am ] | ||
Post subject: | AOG Fleet Action: Turning Point Rules? | ||
It was the licence for Babylon 5 products, which was taken away. Turning Point was a completely new setting and had nothing to do with B5. The background is that the world is divided into 5 superpowers who bicker and war among each other in typical human fashion for the resources of the solar system. How's the game though? Primarch |
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