CS, a bit too wide-ranging. I will not answer the questions in full, but just post a comment: different scales pose different tactical questions and need different answers, but I dare say that the 'tacticity' increases when you hit 15mm scale going down. 10mm, 6mm, and 2mm depend more on masses of troops than individuals, and although both have their own version of tactics, I dare say that the smaller the scale, the less the import of the individual model and the more generic the impact of the units. And this, in my opinion, is more 'tactical' than fussing about the weapons carried by a gang of 4 54mm scale types. Mind yopu, each scale of game has it's own interesting features, but large scale tactics represent the concepts you mention better, I feel (then again, what about chess). Of course different elements play differently - I always feel naval battles (or Aeronef-type games) with few large vessels require a good deal of thought, which may sound contradictory when you consider my comments on games with a few models in large scale - here you get a few models in small scale. Air combat games have their own intricacy, and their own particular tactical flavour. But if you go the purist way, I dare say that fielding large formations, which gives you all the following features to juggle with, work best:
numbers troop quality deployment movement orientation morale (if included) command (if included) terrain logistics (if included) scenarios and objectives
I dare say that historical wargames would be best, in particular, perhaps: Egyptians vs their enemies Early Chinese Roman legions vs Britons with chariots or German hordes or Carthaginians with elephants or Parthians with light cavalry (Parthian shot) Middle ages Early Renaissance Late renaissance (with limited artillery) 17th and 18th century Napoleonics American Civil War Crimean War Victorian - early 20th century colonial war
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