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Tactical Wargames

 Post subject: Tactical Wargames
PostPosted: Tue Feb 12, 2008 10:39 pm 
Swarm Tyrant
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Hi all. I wondered if I could get some opinions and recommendations. First, a pesonal definition:

Tactical - A game which allows the most options for 'real world' tactics, whether this is a traditional 'refused flank', dummy formation refusals to set up flank charges, or bait units. These games do not rely on special rules to do so, but allow the player to perform these actions and others in an open game, without an umpire, and allow him to think and plan his actions in advance of a game in high complexity levels.

Given this... some questions:

1. What is the most tactical period in terms of wargaming? Do ancient battles give more opportunity with their block movement, is WWII a better option with diverse equipment making the most of strengths, or does science fiction give mmore possibilities with unique technology?

2. What wargame scale gives the most tactical game, in your opinion. Does 6mm allow for larger ranges with huge forces averaging out extreme dice results, or is 54mm skirmish more tactical due to the increased detail?

3. Finally, of all the games out there - past and present (and future if available!), what do you recommend as the absolute most tactical, on both an intellectual and gaming level?

Thanks.

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 8:33 am 
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CS, a bit too wide-ranging. I will not answer the questions in full, but just post a comment: different scales pose different tactical questions and need different answers, but I dare say that the 'tacticity' increases when you hit 15mm scale going down. 10mm, 6mm, and 2mm depend more on masses of troops than individuals, and although both have their own version of tactics, I dare say that the smaller the scale, the less the import of the individual model and the more generic the impact of the units. And this, in my opinion, is more 'tactical' than fussing about the weapons carried by a gang of 4 54mm scale types. Mind yopu, each scale of game has it's own interesting features, but large scale tactics represent the  concepts you mention better, I feel (then again, what about chess).
Of course different elements play differently - I always feel naval battles (or Aeronef-type games) with few large vessels require a good deal of thought, which may sound contradictory when you consider my comments on games with a few models in large scale - here you get a few models in small scale. Air combat games have their own intricacy, and their own particular tactical flavour. But if you go the purist way, I dare say that fielding large formations, which gives you all the following features to juggle with, work best:

numbers
troop quality
deployment
movement
orientation
morale (if included)
command (if included)
terrain
logistics (if included)
scenarios and objectives

I dare say that historical wargames would be best, in particular, perhaps:
Egyptians vs their enemies
Early Chinese
Roman legions vs Britons with chariots or German hordes or Carthaginians with elephants or Parthians with light cavalry (Parthian shot)
Middle ages
Early Renaissance
Late renaissance (with limited artillery)
17th and 18th century
Napoleonics
American Civil War
Crimean War
Victorian - early 20th century colonial war

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 11:22 am 
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Interesting. So, are you suggesting that, in general, the more tactical games have more 'units' on the table (and are therefore at a smaller scale miniature size) and have 'faster' units?

Are you also suggesting the ancients games are, in general, more tactical, and if so, what would win out in this category?

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 12:48 pm 
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I would think that it's more a question of a range of unit types on the board than simply a load of units, it's the maneovering of various speciality units to take advantage of various situations that gives tactical flavour. All about 'combined arms' really.

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 1:10 pm 
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I like the Napoleonic era as it had a clearly defined paper - scissors - rock mechanism to to it's tactics allows for a more chess like game play.

Of course for real tactics I suggest hooking up to a campaign system, strategy and tactics go hand in hand, balanced armies IMHO often make for a limited tactical variety.

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 2:51 pm 
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Every battle regardless of number of troops employs the use of tactics.  What differs is the tactics employed, usually driven by several factors such as how many troops you have, how well trained they are, how disciplined they are, their morale, their equipment, terrain, weather, how many people you think the enemy has, how well trained you think they are, what you had for dinner last night and how is it effecting your digestive system, and the list goes on.  A squad leader employs tactics in his operations same as a battalion commander does, the difference is the type of tactics being employed.  So to answer the question "which period is the most tactical?"  None, if you're not employing some kind of tactic that means you stayed home instead of going to war.

Now, I would propose that some games do a better job of reflecting available tactical options for a given period than others.  I would be leery of a game that purported to be good for playing games from ancients through sci-fi settings.

Scale would really depend on what period and what level game you're trying to play.  A squad or platoon level skirmish game would kind of silly in 6mm while trying to play Alexander's conquest with 28mm seems out scale if you're trying to present his entire army.  In my mind as unit size the player is controlling goes down, the figure scale should correspondingly go up, though I doubt I'll ever play anything in 54mm.

3.  Couldn't tell you, I haven't played 'em all.  That and most of the time I'm looking for a fun game rather than a strictly accurate game.

I'll leave you all a comment a former battalion commander of mine once said regarding tactics to a young excitable lieutenant responsible for our perimeter defense team in Korea, "Tactics are like assholes, everyone has one, and theirs is always the best."





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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 6:42 pm 
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Oh heck, seems I lost a beautifully crafted reply to CS! I'm sure I'd posted it....
Argh.
I waffled and waffled over several paragraphs, to say what Netepic managed to summarize in a sentence or two.

All scales have their own tactics, but I dare say using large bodies of troops, which are more cumbersome that e.g. a Necromunda gang, and in particular units which need to be given commands and which (as Justiniel pointed out) need to work in combination - ancients and less ancients, right up to the Crimean war, I'd say, being ideal.
Chess is based on identical forces and no die rolling - perhaps the most tactical of games. Die rolling adds a random element which IS encountered in real life, but it should not dominate the game over tactics. Again, ancient historicals are ideal for this.

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 Post subject: Tactical Wargames
PostPosted: Wed Feb 13, 2008 9:24 pm 
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OK. Netepic, what Napoleonic rules do you play?

So, I guess that Ancients come out as the most tactical of games, with the additional point that any game can be tactical.

So, what game in your experience has the most tactical options?

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 Post subject: Tactical Wargames
PostPosted: Thu Feb 14, 2008 12:15 am 
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As far as historicals go, I've only played one game of WAB so can't really say.  For sci-fi games,  40k is horrid, the best option for results with  most armies is to hit somebody over the head with your firearm rather than shoot it.  The way the rules are written it almost forces you to charge and that's it.  I like CAV for company/battalion(-) level, it's fairly free form with a lot of possible actions a model can, though it does have its issues.  Errata for CAV2 due for release in the near future (before their con) should address the worst offenders regarding overpowering tactics or restricting to only one or two tactics.  DRM and epic seem to allow for the application of several different tactics though I've never played either.

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