Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 8 posts ] 

arbites rules

 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 6:20 pm 
Brood Brother
Brood Brother

Joined: Sun Dec 16, 2007 1:16 pm
Posts: 30
Location: letchworth,hertfordshire,england
i was thinking of making an arbites force ( the galaxies police force ). I know there are no rules for them ?so here are my own, they are based on the imperial guard infantry.

so here ?are the rules for the riot ?police

type: infantry ? ? ? ? ? ? speed: 15cm ? ? ? ? ? ? ? ?armour : 6 + ? ? cc: 5+ ? ? ? ? ? ? ? firefight: ?5+ ? ? weapons: shotgun (15cm small arms ) autocannon ?(45cm ap 5+ at 5+) ?power maul (assault weapon macro weapon )

notes : riot ?shield ( invulnerable save ) ?

i planning to use exodus wars perfect ?preicent ?heres a link; ? ?http://www.exoduswars.com/store/product_info.php?products_id=57                 ill be making more rules according to the feedback.





_________________
epic; a game where infantry dont really matter only massive titans


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 6:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I believe that there are rules for arbites and rioting mobs over at the SG site.

They were a fanatic online article (I think).

They add in all sorts of extra arbites units

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 6:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Yes, I think that is what Tom had in mind, Perfects as Arbites ...  And BTW, There is an Exodus Wars forum/thread on this site too.  As well as DRM, Baccus etc., we got it all covered ! :D   And in the old OOP Firepower Mag #1, there is an article about Arbites using E40K rules.  So that might be of some help to you too.

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 7:39 pm 
Brood Brother
Brood Brother

Joined: Sun Dec 16, 2007 1:16 pm
Posts: 30
Location: letchworth,hertfordshire,england
so what sites could you find them on

_________________
epic; a game where infantry dont really matter only massive titans


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 11:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
On the gamesworkshops specialist games site, under epic article.

here

Scroll down until you reach the article namd riot.  It has fan rules for rioting citizens and arbites armies.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Thu Jan 10, 2008 11:49 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I think maybe you are a bit heavy on the heavy weapons? Do police carry HMG? (Well appart from the brazilain police!)

Maybe make a support squad packing the heavy gear, call them something like a dispersion squad!

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Fri Jan 11, 2008 1:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
I don't know - consider Judge Dredd, or the various Die Hard films. While you don't get cops wandering the streets with bazookas and armoured cars to start with, they seem to be available "round the corner". So here, you would only be able to deploy lightly armed riot police to start with, but would have the option to call in the "Heavy Mob".

As a gaming option, you could apply a penalty system for doing so. So for example the Rioting player ( :p ) get usual Victory Points for objectives etc, but only has limited forces at his disposal. The Arbites start with lightly armed troops, but give the Rioters 1 point for escalating to the use of the "Heavy Mob", and 2 points for even bigger guns. (of course it goes without saying that any Ork player commanding the Arbites will automatically lose  :p  :D )

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: arbites rules
PostPosted: Fri Jan 11, 2008 7:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
In necromunda, enforcer squads (basically arbites) have access to heavy stubbers, so I'd give them one of them instead of an autocannon.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net