splash wrote:
The rules for Robotech are very good. I played many demos at GenCon, and was very happy with the way it worked.
Ok then since you played it I am curious about how Valkyries are treated. I have seen like a squadron or set whatever comes with the 3 modes, but how the heck is a jet fighter in that scale going to be able to sit on a table for any length of time, and I hope certainly doesnt fly around the board at will. At that scale, it would come and go from one table edge to another in a second. Battloid and Gerwalk modes are fine.
Dont get me wrong, I want the fighter modes for models, but wonder what purpose they have in a game.
I LOVE the Gnerl fighters too. Wished for years they made a 1/200 one. Missed out on some resin 1/200 Zentradi infantry too, sculted like how they appeared in Do You Remember Love, but forgot to snipe the auction (cant tell you how many times I have done that). Only time I have seen them.
Thats the one thing I love about Macross that I rarely have seen in other sci-fi... how complete the Zentradi warmachine is. The Regult battlepods get all the screen time, but even from watching you have a awesome planetary invasion:
1) Destruction of EDF's orbiting space fleet (like the descruction of a nation's naval fleet)
2) Planetary bombardment from orbit (Naval bombardment of a coastline)
3) Air assault with Gnerls (although it doesnt get much screen time, setting up air superiority)
4) Land invasion with Regults (Ground assault), four different types of Regults too!
Lots of other Zentradi mechs filling a variety of purposes from recon to recovery too, as well as capital ships. I think there were the smaller scout cruisers, the tankers, the standard battleships, the massive gun ships, the command ships, and then the massive factory like ships.
And I love the Defender, Spartan, and Phalanax destroids too. The Tomahawk, while it is classic, is kind of ridiculous to me. Just dont see where it could store all the ammo for its guns. The later EWAC and Strike Valkyrie designs I loved too.
I have never seen so many designs incorporated into a show before. The designers must have really loved what they were doing. Everyone has a specialized purpose, whereas in something like Gundam. The one thing I really dislike about just about all Gundam shows is the absence of air and ground units. Everything is a mobile suit, or rarely a mobile armor. Ridiculous. And in UC they get around usually by flyign around on a pancake (the Jabbers). And any aircraft or tanks that appear are purposely poorly designed to make the mobile suits that much more superior. In reality, mobile suits alone wouldn't last long, and the absence of anti-air mobile suits, long range snipers, etc, these units, especially the ones always yeilding beam sabers, just wouldnt last. The original Macross series to me at least tries to show realistic military applications for the variety of units, with lots of death and destruction.
I liked Macross Plus, but didnt like Macross II, Zero, Dynamite 7 or whatever that monstrosity was, and havent followed the Frontier one. I just appreciate the original.