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Your all-time favorites

 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 4:58 pm 
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jimmyzimms wrote:
Macross Perfect Memory!!! Flashbacks to my youth, that is!!

I am under the impression that the game is going to be for general availability, yes?


I loved that book as a kid too. I still have it. The artwork is simply stunning.

Yeah I think they were hoping for like $50k in Kickstarter to get going, and ended up bringing in something like $1.6 million. So they have expanded on the Macross line up to include all sorts of miniatures. While I could careless about the Robotech Masters/Southern Cross series, I assume they would have to touch on it before doing the New Generation/Mospeada series. Actually I would prefer they slow down on the Macross overkill and start thinking about the New Generation. I would love Invid Shock Trooper minis.


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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 5:34 pm 
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I, too, forgot to mention War of the Ring from GW. I loved that game, but the player's dried up and it never get's played now. I have a fair sized Isengard force, and a mediocre Rohan force. The game itself isn't very balanced, but it had a huge amount of strategy available to it. And, most importantly, it was fun.

As for Robotech, I backed what I did to get the minis I wanted. If it falls through and I never get to play it, then I will consider downsizing it to just a collection of eye-candy.

To touch on Warmachine...I guess I can also add another reason why I don't like the larger, un-fun game sizes: I'm getting older, and as KTG mentioned, if games last too long, interest is lost--mainly by me. Board games last longer, though, so I'm not over the hill just yet.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 5:36 pm 
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KTG17 wrote:
jimmyzimms wrote:
Macross Perfect Memory!!! Flashbacks to my youth, that is!!

I am under the impression that the game is going to be for general availability, yes?


I loved that book as a kid too. I still have it. The artwork is simply stunning.

Yeah I think they were hoping for like $50k in Kickstarter to get going, and ended up bringing in something like $1.6 million. So they have expanded on the Macross line up to include all sorts of miniatures. While I could careless about the Robotech Masters/Southern Cross series, I assume they would have to touch on it before doing the New Generation/Mospeada series. Actually I would prefer they slow down on the Macross overkill and start thinking about the New Generation. I would love Invid Shock Trooper minis.


Given enough time and interest (they seem to be able to generate the money easily enough), they are planning on doing miniatures/game rules for ALL of their Palladium Robotech RPG products. So, anything they published in one of their books is ripe for the picking. That includes the Sentinels series. And of course, there will be Invid Shocktroopers someday.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 5:51 pm 
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KTG17 wrote:
You know it hasn't come out yet, but I am interested in Robotech RPG Tactics

I also am a backer for this. Like many, it seems, I mainly wanted the miniatures.

I have been wondering for a while now if there would be any enthusiasm for working up epic stats fr the robotech stuff, seeing as they are basically the same scale.

And to whoever was asking, yes, the robotech stuff is going to be generally available.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 5:56 pm 
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Yup; asshole factor even here too.

At a tornament, my opponent, who was playing a slow moving close combat army against my ranged lot, consistently moved everything significantly more than the movement rate, doing little tricks like sliding the tape across the table while the miniature was in the air, measuring from the front then placing the miniature in front of the tape.

I didn't want to discuss it with the prick, so after a couple turns when it was painfully obvious that the man was not just doing it by accident, I simply told him once that I didn't want to play that way, then when he did it again with the very next miniature he touched, I stuck out my hand, and told him he'd won. And why.

He spent the better part of an hour threatening how he would smear me online, and what would happen if he met me alone.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 5:58 pm 
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The rules for Robotech are very good. I played many demos at GenCon, and was very happy with the way it worked. However, I do see a problem with larger battles--more miniatures and cards to keep track of; but that's probably a minor thing to consider. I like the rules. I want to play. I don't want to port them miniatures over to Epic. That seems like a terrible idea--but I'm not belittling anyone's opinion about the opposite. Everything is the size of a titan, for one thing! No smaller units. I prefer the Macross and Robotech universes superior to the 40K one, anyway. If the Zentraedi showed up in 40K, all other factions would be defeated.

But, yeah, I got into it initially for the miniatures. The rules were an extra bonus!

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 6:01 pm 
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Parintachin wrote:
Yup; asshole factor even here too.

At a tornament, my opponent, who was playing a slow moving close combat army against my ranged lot, consistently moved everything significantly more than the movement rate, doing little tricks like sliding the tape across the table while the miniature was in the air, measuring from the front then placing the miniature in front of the tape.

I didn't want to discuss it with the prick, so after a couple turns when it was painfully obvious that the man was not just doing it by accident, I simply told him once that I didn't want to play that way, then when he did it again with the very next miniature he touched, I stuck out my hand, and told him he'd won. And why.

He spent the better part of an hour threatening how he would smear me online, and what would happen if he met me alone.


I have met with these kinds of players, too. It's terrible--that's why I usually do not play anyone I don't know. As for his threat...hiding behind the internet makes us all a little braver, doesn't it? You could have easily smeared him back while online, just state the plain facts for everyone to see and read.

Yeah. Those kind of players...my group doesn't cheat, they're just over competitive and take things too seriously.

Wow, this thread took sharp turn away from the original intent. I apologize for helping to derail it.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 7:09 pm 
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Parintachin wrote:
Yup; asshole factor even here too.


Here as in a guy who is on this site?!?


Last edited by KTG17 on Fri Oct 18, 2013 8:24 pm, edited 1 time in total.

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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 7:10 pm 
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splash wrote:
Wow, this thread took sharp turn away from the original intent. I apologize for helping to derail it.


Man I dont care. If its of interest its worth talking and if its not it kind takes care of itself. I hate when Mods are like "keep this on track!". I'm like, go f*** yourself.


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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 7:36 pm 
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splash wrote:
The rules for Robotech are very good. I played many demos at GenCon, and was very happy with the way it worked.


Ok then since you played it I am curious about how Valkyries are treated. I have seen like a squadron or set whatever comes with the 3 modes, but how the heck is a jet fighter in that scale going to be able to sit on a table for any length of time, and I hope certainly doesnt fly around the board at will. At that scale, it would come and go from one table edge to another in a second. Battloid and Gerwalk modes are fine.

Dont get me wrong, I want the fighter modes for models, but wonder what purpose they have in a game.

I LOVE the Gnerl fighters too. Wished for years they made a 1/200 one. Missed out on some resin 1/200 Zentradi infantry too, sculted like how they appeared in Do You Remember Love, but forgot to snipe the auction (cant tell you how many times I have done that). Only time I have seen them.

Thats the one thing I love about Macross that I rarely have seen in other sci-fi... how complete the Zentradi warmachine is. The Regult battlepods get all the screen time, but even from watching you have a awesome planetary invasion:

1) Destruction of EDF's orbiting space fleet (like the descruction of a nation's naval fleet)
2) Planetary bombardment from orbit (Naval bombardment of a coastline)
3) Air assault with Gnerls (although it doesnt get much screen time, setting up air superiority)
4) Land invasion with Regults (Ground assault), four different types of Regults too!

Lots of other Zentradi mechs filling a variety of purposes from recon to recovery too, as well as capital ships. I think there were the smaller scout cruisers, the tankers, the standard battleships, the massive gun ships, the command ships, and then the massive factory like ships.

And I love the Defender, Spartan, and Phalanax destroids too. The Tomahawk, while it is classic, is kind of ridiculous to me. Just dont see where it could store all the ammo for its guns. The later EWAC and Strike Valkyrie designs I loved too.

I have never seen so many designs incorporated into a show before. The designers must have really loved what they were doing. Everyone has a specialized purpose, whereas in something like Gundam. The one thing I really dislike about just about all Gundam shows is the absence of air and ground units. Everything is a mobile suit, or rarely a mobile armor. Ridiculous. And in UC they get around usually by flyign around on a pancake (the Jabbers). And any aircraft or tanks that appear are purposely poorly designed to make the mobile suits that much more superior. In reality, mobile suits alone wouldn't last long, and the absence of anti-air mobile suits, long range snipers, etc, these units, especially the ones always yeilding beam sabers, just wouldnt last. The original Macross series to me at least tries to show realistic military applications for the variety of units, with lots of death and destruction.

I liked Macross Plus, but didnt like Macross II, Zero, Dynamite 7 or whatever that monstrosity was, and havent followed the Frontier one. I just appreciate the original.


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 Post subject: Re: Your all-time favorites
PostPosted: Fri Oct 18, 2013 8:11 pm 
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KTG17 wrote:
splash wrote:
The rules for Robotech are very good. I played many demos at GenCon, and was very happy with the way it worked.


Ok then since you played it I am curious about how Valkyries are treated. I have seen like a squadron or set whatever comes with the 3 modes, but how the heck is a jet fighter in that scale going to be able to sit on a table for any length of time, and I hope certainly doesnt fly around the board at will. At that scale, it would come and go from one table edge to another in a second. Battloid and Gerwalk modes are fine.

Dont get me wrong, I want the fighter modes for models, but wonder what purpose they have in a game.

I LOVE the Gnerl fighters too. Wished for years they made a 1/200 one. Missed out on some resin 1/200 Zentradi infantry too, sculted like how they appeared in Do You Remember Love, but forgot to snipe the auction (cant tell you how many times I have done that). Only time I have seen them.

Thats the one thing I love about Macross that I rarely have seen in other sci-fi... how complete the Zentradi warmachine is. The Regult battlepods get all the screen time, but even from watching you have a awesome planetary invasion:

1) Destruction of EDF's orbiting space fleet (like the descruction of a nation's naval fleet)
2) Planetary bombardment from orbit (Naval bombardment of a coastline)
3) Air assault with Gnerls (although it doesnt get much screen time, setting up air superiority)
4) Land invasion with Regults (Ground assault), four different types of Regults too!

Lots of other Zentradi mechs filling a variety of purposes from recon to recovery too, as well as capital ships. I think there were the smaller scout cruisers, the tankers, the standard battleships, the massive gun ships, the command ships, and then the massive factory like ships.

And I love the Defender, Spartan, and Phalanax destroids too. The Tomahawk, while it is classic, is kind of ridiculous to me. Just dont see where it could store all the ammo for its guns. The later EWAC and Strike Valkyrie designs I loved too.

I have never seen so many designs incorporated into a show before. The designers must have really loved what they were doing. Everyone has a specialized purpose, whereas in something like Gundam. The one thing I really dislike about just about all Gundam shows is the absence of air and ground units. Everything is a mobile suit, or rarely a mobile armor. Ridiculous. And in UC they get around usually by flyign around on a pancake (the Jabbers). And any aircraft or tanks that appear are purposely poorly designed to make the mobile suits that much more superior. In reality, mobile suits alone wouldn't last long, and the absence of anti-air mobile suits, long range snipers, etc, these units, especially the ones always yeilding beam sabers, just wouldnt last. The original Macross series to me at least tries to show realistic military applications for the variety of units, with lots of death and destruction.

I liked Macross Plus, but didnt like Macross II, Zero, Dynamite 7 or whatever that monstrosity was, and havent followed the Frontier one. I just appreciate the original.


To make this short, lemme just say a couple of things:

It's Robotech; don't forget this is an Americanized version of Macross. That makes little difference for game mechanics, but I just thought to point that out.

Veritechs/Valkyries in fighter mode are fast; they can't land on the ground, they zip around at like 24" a turn or so (I kept my Valks in Battlemoid mode intentionally to make the rules easier and the demos to go smoother).

All the mecha from Macross you love is in this game.

And, finally, here's a preview of an earlier set of their rules. Not sure how much has changed, but it's pretty much what I played with at Gencon.


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robotech-rpg-tactics-rules-preview-v2.pdf [170.89 KiB]
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