Murphy's laws of wargaming -let's create! |
vanvlak
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Post subject: Murphy's laws of wargaming -let's create! Posted: Tue Dec 21, 2004 8:18 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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29) A good strong espresso is the best tactical advantage. It also removes the salty taste of crisps...
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Justiniel
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Post subject: Murphy's laws of wargaming -let's create! Posted: Tue Dec 21, 2004 9:50 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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vanvlak
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Post subject: Murphy's laws of wargaming -let's create! Posted: Tue Dec 21, 2004 10:21 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (Justiniel @ 21 2004 Dec.,09:50) | Ahhh, another good strong expresso drinker.. 30) The venue that you chose to play in only serves instant coffee (and salty crisps)  | Ah, another conossieur (oh gods, that MUST be spelled incorrectly) - I see a certian titan will be going to a good home. Actually. my posting isn't Murphic at all, so I'll change it slightly: (29) However good your strategy, this will never work as well as a strong espresso -then see (30).
Death to weak coffee! 
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Mojarn Piett
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Post subject: Murphy's laws of wargaming -let's create! Posted: Wed Dec 22, 2004 7:08 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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31) Your opponent will always have the troops you are not prepared for.
_________________ I don't know and I let who care. -J.S.
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Xavi
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Post subject: Murphy's laws of wargaming -let's create! Posted: Wed Dec 22, 2004 2:59 pm |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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When you manage to get a perfect position, surround the enemy and attack him from several angles at once, the enemy grunt unit is gonna beat all your veteran troops at once and trout them.
Regards,
Xavi
PS: happened to me in my last tourney on friday, when I charged in both flanks a badly positioned infantry unit (due to the efforts of a great eagle of mine with 2 heavy cavalry units, killed none and lost the combat duwe to outnumbering
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CyberShadow
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Post subject: Murphy's laws of wargaming -let's create! Posted: Wed Dec 22, 2004 4:12 pm |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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Lost track of the numbers...
No matter how careful you position them, your Grots will always outlive your Nobs and tanks by many turns.
Your key elite unit is always left at the back of the draw many miles away when the battle is being set up.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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