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Any good Submarine vs Submarine Games?

 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Fri Aug 12, 2005 6:47 am 
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Oh dear, my barely adequate mental defences are crumbling once again under the sustained wit of a submariner's barrage....

:D





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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Fri Aug 12, 2005 10:09 pm 
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Hey, you'd be certifiable too, if you voluntarily locked yourself in a 400' long locker room for 3 months at a time!

I'm kinda surprised that no one has jumped on the 'how can you go to sea on a ship and intentionally sink it' question yet.

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Sat Aug 13, 2005 1:25 am 
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Quote (Lion in the Stars @ 12 2005 Aug.,22:09)
Hey, you'd be certifiable too, if you voluntarily locked yourself in a 400' long locker room for 3 months at a time!

I'm kinda surprised that no one has jumped on the 'how can you go to sea on a ship and intentionally sink it' question yet.

I guess it the same as asking a paratrooper...

"Why would you jump out of a perfectly good aricraft?"

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Mon Aug 15, 2005 10:27 pm 
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I still don't know how someone can jump out of a perfectly good airplane, but at least my ship is designed to come back up after it sinks!  (more than I can say for anything else that floats):p

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Mon Aug 15, 2005 11:23 pm 
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My ship isnt destined to be sunk...so thats fine by me!

Submariners (like aircraft crew) dont get paid more...they get paid faster.  Because their life expectancy is much less!  :)

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Tue Aug 16, 2005 7:50 am 
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This is a LOT like watching a good tennis match.....
Next service to the subs, I think... :laugh: :laugh: :laugh:

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Tue Aug 16, 2005 8:07 am 
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Well at least the crowd think its a good match!

Ready to recieve.... :;):

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Tue Aug 16, 2005 8:56 pm 
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While I could regale you with tales of submarine putting signal flares into surface ships before the ships found the sub, I must instead regale you with a tale from long ago, about a young Sonar Technician.

This young man was assigned to one of the 'projects boats' (the guys that did Blind Man's Bluff), and was on his way home from such a mission.  His boat stopped in Roosevelt Roads, Peurto Rico, and the crew proceeded to do what all sailors do in liberty ports after a long deployment, and relieved the locals of most of the booze on the island.

At this time, the USS TICONDEROGA was in the middle of her acceptance trials, and had also stopped for a port call in Rosie Roads.  Being the Navy's newest, the crew of the TICO had a bit of an attitude.  They were so offended by the bubbleheads unwinding, that they called the local police and had the bubbleheads kicked out of the only bar on the island. :angry:

This young STS3(SU) (Sonar Technician, Submarines, 3rd class, not yet Qualified in Submarines) went to his AWEPS (the assistant weapons officer, his Division Officer) and said, 'Sir, I've got this idea to get back at the TICO.'  AWEPS says 'I like it!' and takes STS3 to the WEPS (Weapons Officer, the Department Head).  WEPS says 'I like it!' and goes to the skipper.  WEPS briefs the Skipper, and Skipper says 'Don't do anything I can't get you out of.'

Now, this skipper was the most senior Captain (a full bird) on the entire East Coast, and what he said means 'game on!' to any enlisted man.

Parked across from the TICO was an old WW2 vintage DD, used as a target ship.  She was shot to pieces, brought back up, patched up, repeat.  She was bright yellow, with the words 'TARGET SHIP' painted down her sides.

So the STS3, who happens to be one of the ship's swimmers, gets his fins, the AWEPS grabs the Zodiac out of storage, and the WEPS gets some 'submarine black' paint.  They proceed to paddle their way up to the TICO.  STS3 realizes that he's almost standing on the sonar dome, and starts praying that they aren't seen (Active Sonar does bad things to divers in the water, you see).  The WEPS, who is a 'mini-Hitler' (a short man, who's bound and determined to make sure everyone knows he's important) starts slopping paint everywhere, writing 'TARGET SHIP' in scraggly-drunk 6 foot tall letters down the side of the TICO.  By the time they finish with the TICO, there's 3 'TARGET SHIP's written down the side, with a crosshairs in the center of the ship!

Now, our intrepid STS3 (and officers) haven't been caught (yet), and they make a grievous tactical error.  Our heroes got greedy, and went for a ship on the next pier down.  They decide that it's too dangerous to go under the pier (barnacles on the pilings, etc.), and go around.  As they're paddling around the end of the pier, the fantail watch on the TICO sees them, and raises the alarm.  Our heroes are suddenly caught in the divine radiance of a cruiser's 21" searchlight.  They huddle on the far side of the zodiac, and after a hurried conference, try to paddle over the horizon from the searchlight.  They must make it a good quarter mile before STS3 realizes that the horizon on that searchlight is almost 10 miles out to sea, so they turn around, and try to break contact in the shadow of some other ships.  About this time, the ship they were going to pick on lights them up with her searchlight, too.  Now, they're transfixed, stuck in place like a butterfly pinned to a collection board.  They tread water, and suddenly hear the motor of the yardboat, with the Shore Patrol in it.  

WEPS says 'Come on, we can take them!'

STS3 says 'Bull$h!t, sir, an M14 will go through 3 feet of water, and there's two of them on that boat, plus whatever the coxs'n has.  We lost this one, sir.'

As the SP gets up to our adventurers, they ask, like cops everywhere, 'What are you guys doing out here?'  STS3 pipes up, 'We're practicing for the marathon swim that's coming up after we return to port.'  The Seabees manning the SP boat say, 'OK, but it's 3am.  We'll give you a tow back to your unit.'

When the Seabees and company get to the pier, there are two Sailors in Dress Whites, with M14 rifles and fixed bayonets (WTF?  Nobody fixes bayonets anymore!).  It seems that their Skipper looked around and realized that he was the senior man on the pier, so he grabbed the two most sober guys and issued them weapons(!).  The Seabees look at their 'catch' and say, 'Tell you what.  We need your Military IDs so we can finish filling out the paperwork, and we'll let you go to your ship.'  Our heroes look at each other.  They're in their skivvies.  No ID.  'Uhhh, we need to go onto the ship to get them.'  'That's OK, just come back.'  (Wow, how much good luck did these guys use up?!)  So they pour themselves down the ladder into the ship.  

Standing in the light, STS3 looks at himself and realizes that he's covered with little spots of submarine black paint.  About that time the ship's Corpsman staggers by on his way to the rack.  'Doc!  Quick!  How do I get this paint off?'  
*Grunt* 'You wait it to wear off, in about a month.'
So STS3 grabs his ID card, and heads back topside, figuring he's going to be arrested as soon as the Seabees point a flashlight at him.  The Seabees are still waiting at the end of the pier, take his ID, fill out their paperwork, and not once does the Seabees' flashlight make it above the photo on the ID.  The Seabees hand back the IDs, and it's 'go forth, and sin no more' time.  Our heroes pour themselves back down the ladder, and into the rack.  

About 0745 the next morning, STS3 wakes up with the mother of all hangovers as the Skipper steps over him in Full Dress Whites.  (remember, this is a submarine, and the crew's sleeping arrangements were low on the priority list during design).
'G'Mornnn, Captain'  'Good Morning, Petty Officer [deleted to protect the guilty].'  STS3 continues to try to wake up and get dressed, and about 0830, as the Captain steps back over him, he's trying to remember how to put his shoes back on.
'G'Mornnn, Captain.'  
'Good Morning, Petty Officer [deleted].  Get into a poopy suit, rank insignia, and Dolphins, and report to the wardroom.'  
'Uhhh, Captain, I'm not qualified.'
'Poopy suit, Rank Insignia, and Dolphins.'  
'Captain, I'm not...'  'Poopy suit, Rank Insignia, and Dolphins!'
'Uhhh, Yessir!'  (wearing Dolphins before you're entitled to them is ... really bad)

So STS3 fights to get all the appropriate items (having to fight with his division to borrow the dolphins.  The 3rd class 'crow' wasn't that big a deal), and makes his way to the 'Wierdroom.'  He knocks, and is told to enter.

The Captain is still in his Full Dress, and the WEPS and AWEPS are in poopie suits with rank insignia and dolphins.  Captain is at the head of the table, where he'd be for a Mast.  Captain looks at them and announces, 'I just spent 30 minutes explaining to the CO of Roosevelt Roads why the Commander, Cruiser Destroyer Group 22 [a two-star admiral, IIRC] is flying back to Norfolk now, with his baggage to follow him.  He was onboard the TICONDEROGA last night when you pulled your little stunt.  He is not happy.  I assured the Commanding Officer, USS TICONDEROGA, that the individuals responsible would come back this morning and repair the damage they caused.'  The Captain pauses, and looks at the miscreants.  He then leans back in his chair, puts his feet up on the table, and says, 'Very well done!  Now, get going!'  Much relieved, they do.

So our dalmatian-spotted bubbleheads head over to the TICO (on foot, this time), where they meet with the Chief Bosun Mate.  First, they have a run-around to get the right container of Haze Gray.  Then, BMC tells them to get into the johnboat at the bottom of the ladder and repaint the side of the ship.  5 minutes after they get down the ladder, they're called back up, told 'that johnboat belongs to the [deleted], and they're getting underway in 30 minutes.  They need their johnboat back, now!'  
Our bubbleheads work back up the ladder, with paint slopping on them on the way up.  (STS3 is pretty amused by this, figuring it's fair play.)
They finally get the officers put over the side in bosun's chairs, figuring that the officers had this idea, and roped the enlisted man into doing the gruntwork.  STS3 is parked on some deck fitting shooting the breeze with BMC, and all the other skimmers who don't seem to have anything better to do, when BMC says something about how it serves the bubbleheads right for painting his ship.  At this point, STS3 is fed up with stupid skimmers, and smarts off 'You'd be singing a different tune if that had been a limpet mine.  Oh, by the way, it was my idea to do this to you guys, after your chief's quarters kicked us out of the bar last night.  Revenge is a b!tch, isn't it?'
STS3 very quickly found himself at the end of the rope of a bosun's chair, over the side after that.

Other consequences:  Rosie Roads newspaper headline the next day was 'Submarine sinks Navy's Newest,' with a picture of the TICO with 'TARGET SHIP' and a set of crosshairs in the center.  

No charges were ever brought forward.

So, Tas, remember.  Even out of the water, bubbleheads will still sink you! :p

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Wed Aug 17, 2005 12:06 am 
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Great Story Lion - I love tales of misadventure and daring-do! usually they are told over copious beers though...  BZ (Well Done in Navy parlance) to the STS3!

That must have been some time ago though- can you imagine doing that now?  You get so full of lead from the Force Protection patrol it wouldnt be funny.

As I said eariler mate, my sister is a bubblehead - but that doesnt mean I like any of you for more than 5 minutes.  I like you 20 miles away at 300 feet - and in Direct Support! :D

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Wed Aug 17, 2005 12:28 am 
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STSCM(SS)(Ret) told me that story of his days.  They should be decommissioning the TICO pretty soon, if they haven't already, so it's been a good 25 years since the tale of our intrepid enlisted man and his officers happened.

I'd just as soon not try that adventure in my neck of the woods.  Water in the Northern Pacific is c-c-c-c-cold! and the Marines here shoot first, question survivors later on the waterfront.

You don't want my boats in direct support.  Ever.  But it seems that the USS RHODE ISLAND was awarded the Global War on Terrorism, Expeditionary medal.  The one that you have to be pointing guns at the bad guys to get.  

'24 empty tubes and a Mushroom cloud.  It's Miller Time.'

You'll be more than happy to put up with me if I bring a couple cases, I bet.  One of might even be a minis case! :D

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Wed Aug 17, 2005 12:50 am 
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Marines here shoot first, question survivors later on the waterfront.


I think most FP guys do these days.  Its a different world on the wtarefront (as elsewhwere) since COLE and 9/11

You don't want my boats in direct support.  Ever


If you have to be around though, I want to talk to you.  And make sure I'm where you arent!  Its you guys who dont want to talk back.  Buts thats probably enough of that here...

You'll be more than happy to put up with me if I bring a couple cases, I bet.  One of might even be a minis case!  

There is always a bunk here for a sailor, or ex-sailor for that matter.
And yes, you'll need 2 cases! :D

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Wed Aug 17, 2005 9:19 pm 
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Our Marines had that attitude before 9/11.

We don't want to talk to anyone, even our own, for ... other reasons than unsociability.  

Of course it'll be multiple cases.  I learned long ago how to show my appreciation for a good host. :;):

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Thu Aug 18, 2005 1:10 am 
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Our Marines had that attitude before 9/11.


Yeah, but now they got the ROE to back it up... :;):

We don't want to talk to anyone, even our own, for ... other reasons than unsociability.  


Nobody wants to talk to you because you smell :laugh:
At least our Diesel boat guys do!

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Thu Aug 18, 2005 3:54 pm 
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Quote (Tas @ 18 2005 Aug.,01:10)
We don't want to talk to anyone, even our own, for ... other reasons than unsociability. ?


Nobody wants to talk to you because you smell :laugh:
At least our Diesel boat guys do!

If you think they're bad, imagine how WWII submariners smelled after one combat patrol!  :p

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 Post subject: Any good Submarine vs Submarine Games?
PostPosted: Fri Aug 19, 2005 6:54 pm 
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We don't smell of Diesel, usually.  It's just one of our atmosphere control chemicals.  

I took a tour of the USS BOWFIN the last time I was in Pearl Harbor.  Been 45+ years since she's made a deployment, and she still smells!

The 'aroma' of Diesel boats is one of the reasons that 'Aloha Fridays' were held outside!

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