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WarMaster Advice

 Post subject: WarMaster Advice
PostPosted: Sat Mar 06, 2004 11:16 pm 
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Apparently not. Maybe it's a Canadian MO thing, or maybe it's just my local GW store being inept, but essentially, if you place a specialist games order, the store guys phone someplace, and the 2002 Annual isn't available. Nor is the Mordheim 2003 Annual, which really annoys me, or even the Necromunda book, which really really annoys me. And let's not even go on to E:A.  :angry:

Oh well, luckily I can still use the rules online and save myself $50~.


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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 12:39 am 
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I have not yet read through the rules completely, so I can answer any questions on it. I did notice that it seemed like characters have a very high move range, but then moving a single guy on a horse is always going to be quicker than a whole load of troops trying to march in formation, and I guess that this is what it is trying simulate. As for hitting characters, I guess that this is to stop assassinations become a game winner. I seem to remember that you can really only get at them when they join a unit, but also that they are fairly useless with a unit as well.

It is a shame about the scarcity of the 2002 Annual, especially as this is where the Skaven list is. However, I did join the Warmaster Gothic list and they have in their files a synopsis of all of the armies produced for the game, with stat lines and magic spells. This is invaluable as it is the only way of me actually deciding what I like.

I keep going back to the Skaven and Lizardmen, and it was about 50/50 until I noticed that Skaven have a maximum command range of 20cm. Now that is going to seriously restrict their flexibility. So, it looks like it is Lizardmen then.

Of course, the Dark Elves and Lizardmen (clash of the Cold Ones!) are my plans for my involvement in the game. From there, I am sure that I will collect Skaven as well anyway, because I like the idea of a rat swarm, and then the Orcs as I like minis. I was also looking to see if there was a Tomb Kings force, and if/when this comes out I will probably get this (Qadesh!), and Chaos for the variety... So, while right now I am saying that I will limit myself to two small armies for one-off games, most likely this will change.

Soon I will put together a list of the games that I am deciding to support and play, and the forces that I will collect for them. This kind of list makes my painting and collecting a lot more focussed and stops me going too far away from minis that I can actually use. But, I am a bit frightened by just how large this list will be!

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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 1:21 am 
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An aside - the Undead army list is that of a Tomb King force. The Vampire Counts also have a list and there're a couple of shared units, but the one in the mainbook is from Khemri.


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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 1:36 am 
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Khemri (TK) was one of the intial two launch armies, along with the High Elves, so I imagine they are quite easy to get hold of. They seem to come up fairly regularly on eBay.


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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 2:36 am 
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Only a small comment on characters.

As pointed oput the mobility is because they are a small group of dudes: the characters and escort at most, being 10-12 dudes. The formations represent bunches of 100+ dudes that are much less manoeuverable and hence mobile.

Characters joining a unit are not that poo. They add +X to the attacks IIRC, so they are unit boosters, specially if riding a monster, that adds even more attacks. Long time since I played so I might be mistaken, but IIRC they are pretty effective there. Even mages do that, but they are the worse of the lot boosting units since they only add +1A so the danger of losing them is not worth it. A hero on monster or other stuff like that is much more effective, though. Only join to give an edge when you ALREADY have advantage, though

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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 9:29 am 
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Agreeing with Xavi and CS, I'd add that you cannot attack a single character bec. if you're part of a limited-technology army (i.e. no lasers, skimmers, snipers etc., with black powder stuff and steam tanks abd warp cannon being the best there is) it's difficult to get a regiment to go after a character streaking away to be of use somewhere or other when there are entire large units close to you and potentially threatenig you. I've only played WM a couple of times, and I think it's to WHFB what Epic is to 40K - no special ubercharacters who can mess up an army single-handed, no small units of 4 Chaos knights (yes, I am guilty of this too) destroying large regiments, etc. WHFB is a good game, more 'realistic' (oh yes, Wyverns, Skaven, Tomb kings....reality) than 40K (which I still enjoy), but Warmaster is definitely far more representative of what a battle could be like than WHFB.

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 Post subject: WarMaster Advice
PostPosted: Sun Mar 07, 2004 8:36 pm 
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Not to mention that a cavalry regiment with lucky orders could move more than 60cms, albeit unlikely.


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 Post subject: WarMaster Advice
PostPosted: Mon Mar 08, 2004 2:37 am 
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I have to agree, C/S ... both Warmaster and Epic are more realistic then WHFB & 40K, even if it is Fantasy and Sci-fi, respectively !    :;):

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 Post subject: WarMaster Advice
PostPosted: Mon Mar 08, 2004 6:24 pm 
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I thought there was a way that, should it pe possible to maneuver and catch an unsupported character and somehow prevent their automatic withdraw ability, a formation could overrun a character and kill them.

But it's been a while.


CS:  If you want a horde army, the undead/TK are a good option.  Their core units are skeletons and skel archers.  Minimums are 2 each per 1000 points, and they are cheap at 30 points and 35 points per stand, respectively.  Also, there are quite a few upper-limit restrictions on them, so you can't just throw down the minimums and load up on all bone giants, for instance.  Also, you can take 2 liches per 1000 points, and each of them can cast a raise dead spell into a combat to bring more skeleton regiments into play - lots of troops.

The downside is, of course, that it's darn expensive monetarily to buy all that stuff.

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 Post subject: WarMaster Advice
PostPosted: Tue Mar 09, 2004 2:43 pm 
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Thanks for all of your comments guys. A decision has been made. Yesterday, I ordered two units of Dark Elf Spearmen, and two unit of Lizardmen Skinks. I think that this minis sold it to me in the end. The variety of colours should be a nice change from the DE, and the potential for scenarios is fantastic (raiding the Cold One breeding grounds!). The two forces should look completely different, and play very different, and with the Lizardmen rules for terrain even just changing the position of a few choice forests should produce a completely different game.

So, the first order was half the minimum forces required for both sides. Once those are painted (about four years!), I will get the rest of the minimums, then pad out to 500 points, then 1000, etc.

I want to keep both sides level and expand them together. I also wont be getting any other forces (although I have just seen the savage Orcs...) and may even get minis from other makers for extra units.

I will keep you updated with the painting as it happens. Thanks.

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 Post subject: WarMaster Advice
PostPosted: Wed Mar 10, 2004 12:11 am 
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Hi!

Have fun with your new models!  :D

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 Post subject: WarMaster Advice
PostPosted: Sat Mar 13, 2004 3:15 pm 
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Does anyone have the 2002 Warmaster Annual? I want to know if the lists for the Dark Elves and the Lizardmen on the main Warmaster site are the same ones that are official inthe annual. Can you let me know? Thanks.

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 Post subject: WarMaster Advice
PostPosted: Mon Mar 15, 2004 6:18 pm 
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I asked at Maximumwarmaster.com and they said they were the same. Which is good, since I don't think you can get the 2002 annual anymore.


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 Post subject: WarMaster Advice
PostPosted: Mon Mar 15, 2004 7:01 pm 
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Slightly OT, bot for anyone that's been waiting for it as long as I have, I just found out that There will be PLASTIC sprues made for the LotR warmaster scale game, Battle of the 5 Armies.  

Plastics sprues will contain: Goblins, Wargs, Wargriders,
Men (spearcarrying and bowarmed), Dwarves, Elves (Spears and bows all  dressed in Real Nice Looking Elven cloaks. A sprue of real nice fit togehter in multiple ways ruins. Eagles (not GIANT eagles, and  definitly easier to fit to their base then). And a characterstrip  that has VERY indentifiable command groups for alll forementioned factions INCLUDING Gandalf toghter with Bilbo

All these are true to scale 10 mils.

Now this issomething I plan to get into in a BIG way.....  :D

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 Post subject: WarMaster Advice
PostPosted: Mon Mar 15, 2004 7:16 pm 
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Tuffskull - That is interesting news, although I am bemoaning the fact it's yet another game I might be tempted to collect. Like I need anymore  :{  :L  :;):


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