Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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Ok, there we go.
There are several alternatives.
The most important one is if you want to go magically ofensive or defensive. Given that we cannot have the flying unit (the DP) I would go for magically offensive.
Now, chaos is not the most suited army to develop such an army outside tzeench, and in that case it is awfully expensive to do so. So, we are somewhat limited in what we can do to boost the magic.
The 2 alternatives I see is to get a level 4 mage coupled with 1 or 2 level 2 mages, but since I think you prefer fighters there I will take 2 fighters and 2 mages. So, we end up with a level 4 and a level 2 or, in its defect, with 2 level 2 mages.
This does NOT grant complete magic supremacy, though. It is a nice combo, eve if some armies will beat you there, like stunties I will post both armies, but I feel more comfortable with the one containing 2 level 2 mages because it allows you to boost your units a little bit.
ARMY 1 (archmage)
great chaos sorcerer 320 pts Level 4 Dispel scroll Power stone
Chaos sorcerer 145 pts Level 2 Dispel scroll
Gives you a fair magical power. It is not astonishing, but 8 dice are nothing to overlook, and you can boost that to 10 dice in a magic phase using the power stone. Fair magical defence as well with 5 dispel dice and 2 scrolls
Legendary champion 168 pts Mounted on steed with barding Shield Sword of Might Gaze of the gods OR Condemned armour (?) [the armour that makes the enemy repeat successful to hit rolls]
Well, the armor that makes the enemy repeat successful to hit rolls in H2H against you is certainly handy. I listed it in there in case you don't want to use the gaze of the gods. For what you said you dread that kind of items. Fair enough. This guy is likely to act all by its own. It is rock hard and has hitting power on its own, so he can go chasing weak enemy units himself without support. Useful as hell.I liove that kind of characters, or hate them when they are in the other side of the table, that is.
Legendary Champion 146 pts Great weapon Shield Armour of +1 toughness against munane attacks
Your leader for the main warrior unit. You will have to equip him with a SHIELD, though. This is very important. If he does not carry a shield he is quite vulnerable to certain attacks, so I would prefer making sure he is rock hard and can survive a cavalry charge, you know If you feel like you are going against greater odds than he can survive do not hesitate to store the great weapon and draw your hand weapon + shield for a total of 2+ H2H save. Quite handy If you feel confident that your Toughness 5 + chaos armor is enough, go for the great weapon and smash the enemy without contempt boosting your CR 
TROOPS:
6 Hounds 36 pts
5 Hounds 36 pts
15 Chaos warriors 304 Champion and standards bearer War Banner Great weapon and shields
NOTE: do not doubt in using your shields + hand weapons for the 3+ save in H2H. You need a rock hard unit, not to cause loads of damage with those guys, so if you think you can be beaten in case of using your great weapons, use your regular shields to ensure survivality. It is their mission, even if I am sure they can open a path of destruction if that is what you need 
10 Chaos Warriors ? ? 170 pts 2 handed weapons and shields
Thise dudes are the "detachment" of yur main warrior unit. They are there to flank and break havock with great weapons. If a few of them die while they advance towards the enemy do not bother yourself a lot since you need 5 of them only to acomplish their mission of negting ranks and killing some dudes while your main unit gives you ranks and strd.
4 Chosen Knights ? 230 pts Full command
Small but quite massive in their ability to sustain damage (even if a pair of dudes more would have been good) and inflict it themselves. Helped with the furies and 1 or 2 units of hounds acting as a screen/ diverters they can do very well
5 Furies ? ?75 pts
3 Ogres ? ? 111 pts Light armor and shield ?
Chaos Spawn
Giant
This is list one. You have quite some magic power, but your units are small-ish. Not bad,mind you, but small. Use your character on steed, the furies and the magic to destroy the enemy fast and shooty units, starting with fliers, fast cavalry and then warmachines and missile units, taking advantage of targets of oportunity as well. Magic should do the trick here in burning holes in lightly armoured units (missile units, fast cavalry, most flying units and skirmishers).
Deployment could be something like that:
- Spawn - Giant - ogres - large warriors + character - 10 warriors + hounds screening them - Knights + dogs screening - mounted character (screened as well by hounds if possible)
The furies can go before your main unit if you want to screen tit for the first turn before launching them against enemy warmachines or whatever, but be careful, since you only have a small number of them so maybe keeping them behind the battleline as a reserve during your first turn would be a good idea.
The idea is to advance will all your units and try to break in the centre with the ogres + giant + large warriors. The ogres are the centre of your line, so the small unit of warriors should not be facing a strong opposition. That would meanthat they can move to flank whatever that your large knights are facing.
If everything works well, you should be able to break there and then split your forces: (remaining) ogres + giant + spawn towards one of the enemy flanks and the warriors, small warriors and knights to whipe out the other. You will see how it works in any case.
The mounted character is your reserve as I said above, as well as the furies. The dogs are here to divert the enemy and put him in a position that is better for you, so do not doubt at all in sacrifying them. In fact, almost everything is sacrifiable. Hope that helped,
The second list will come later. The tactic is the same. What changes a little bit is the availability of units and the fact that you *only* have 7 power dice 
Hope that helps,
Xavi
Eric Clapton + BB King - Riding with the king (almost the whole CD)
_________________ Commanding legions forward while sitting in a nice armchair.
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