Yeah I read those too. Declining licensing revenue and shrinking player base does not make for a healthy valuable IP. I did NOT say it was a
worthless IP, just that it's not worth much on its own to big players in a buy out in comparison to the production machinery. To put it in perspective, Parker Brothers makes more money a year from selling the game Sorry! than they made in licensing the IP to video game companies.

Take FFG out of the picture and it's actually pretty sad leveraging their IP
which could be very valuable if they weren't douche waffles when it comes to it.
Yes the percentage of games for particular platforms is changing but the video game market as a whole is expanding across the board. Shrinking revenue in that environment is far from a good sign and devalues their IP further.
Let me give another IP licensing example:
Microsoft made more last year alone licensing Halo figures than GW has ever made in licenses
PERIOD.

Regardless this is quickly devolving off topic so enough on this. Cheers!

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