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Jervis's E-A "Scale-O-Meter" http://www.tacticalwargames.net/taccmd/viewtopic.php?f=57&t=5019 |
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Author: | MaksimSmelchak [ Thu Sep 16, 2004 3:44 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
quote: ------------------------- Originally posted by Jervis: Although 30cm = @1KM, I've also assumed a sliding scale. This isn't nailed down hard and fast (Epic is a game not a simulation), but it works something like this: 15cm = @250m 30cm = @1KM 45cm = @2KM 60cm = @3KM 75cm = @4KM 90cm = @5KM 150cm = @10KM 300cm = @30KM Interestingly, this means that the closer you get to the enemy, the slower you move, as the ground scale increases but the speed with which you cross it does not. Which happens to be quite realistic in an abstract sort of way, as formations do move much more slowly the closer they get to the enemy. Of course it also means that terrain features can grow and shrink in size, but lets not talk about that Best regards, Jervis Johnson Head Fanatic ---------------------- |
Author: | primarch [ Thu Sep 16, 2004 3:47 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Hi! Scale (of distance), other than that of the minis themselves, are one thing I dont worry much about in epic..... ![]() Primarch |
Author: | iblisdrax [ Thu Sep 16, 2004 3:51 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Especially in Epic...since you shouldnt be worried about 'realism'. What does it matter whether your lascannon can fire 1km or 10km? The range is 45 cm regardless. But, I guess some people have to have something to argue about: "Hey! There is no way a lascannon can fire 1km ! Oh yes there is , it's all in the science!" Just like the classic Star Destoyer vs Enterprise D arguments. ![]() my 2cents, iblisdrax |
Author: | Legion 4 [ Thu Sep 16, 2004 3:52 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Hmmm ... ![]() ![]() |
Author: | dafrca [ Sat Sep 18, 2004 10:21 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
This is not the first mini game I have heard of that tried to use a sliding scale. I think it is un-needed. I never have had an issue with Epic and thinking about realism. It just is not. It is a game, pure and simple. I accept that there is a lot of the game made for fun and has nothing to do with realistic. dafrca |
Author: | primarch [ Sun Sep 19, 2004 12:57 am ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Hi! Dafrca has summed up my stance completely. ![]() Primarch |
Author: | netepic [ Sun Sep 19, 2004 1:19 am ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Willl read again when sober, looks wierd to me. |
Author: | dafrca [ Sun Sep 19, 2004 1:28 am ] | ||
Post subject: | Jervis's E-A "Scale-O-Meter" | ||
Why thank you. ![]() Nice to know I am in such company. ![]() dafrca |
Author: | dafrca [ Sun Sep 19, 2004 1:30 am ] | ||
Post subject: | Jervis's E-A "Scale-O-Meter" | ||
Trust me, it will look just as good now as then. ![]() ![]() dafrca |
Author: | Legion 4 [ Sun Sep 19, 2004 3:03 am ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
We try to add a modicum of "realism" in our Epic system. However, range/scale; vertical scale; game scale, etc. is always going the be a conundrum, with minature games. You just have to do what works for you. |
Author: | primarch [ Sun Sep 19, 2004 3:25 am ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Hi! I play epic becuase of the background, realism takes a backseat. When I play Dirtside II for example, I am more demanding in that regard. Primarch |
Author: | CyberShadow [ Sun Sep 19, 2004 12:51 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
If I ever need justification of this sort of thing, I go the other way. The scale is fixed for me, but the range of weapons depends on the technology, the race and other factors. I just find it easier to say that 45cm is so far away, and a LasCannon can fire this far and only this far because of the strange technology situation of the 41st M. If people are really worrying about concrete scale in Epic, then they are really in the wrong fictional universe! ? ![]() |
Author: | stormseer [ Sun Sep 19, 2004 4:18 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
Quite... it is kinda unnessecary to complicate things in this way in my opinion. I will just game and build terrain to look good, not to fit weird sizing arrangements... |
Author: | Legion 4 [ Sun Sep 19, 2004 4:30 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
In Jervis's defense, 15cm = 250m (firefight range) is about right. Small Arms - Rifles: With an M-16 or M-14, we were expected to hit a man sized target at 300 meters. Beyond that with the naked eye, a human ?is a very small target. ? SMGs: And for example an AK-47's performance falls off markedly at about 250m. An Uzi, MP5 and most SMGs were lucky to hit a target beyond 50m. MGs: Most MGs could hit targets well beyond 500m. ? AT Weapons: AT weapons for example, M-72 LAW @ 250m, M-47 MAW @ 1000m, TOW @ 3750m. ? -------------------- Targetting Capabilities: Engaging targets has to do with targeting capabilities as well as weapons specs. A weapon with standard open iron sights can't hit a target as well as the same weapon with a scope. The round will travel the distance regardless. Cartridges: An M-16 or AK-47 fires an assault rifle cartridge, an M-14 or G-3, a full size rifle cartridge, and an Uzi or MP-5, a pistol cartridge. So this all plays into hitting the target. ------------------- Tanks (MBTs): And we know a modern MBT (M1) [based on optics] can hit another AFV at 1500m (USSR) to almost 4000m (US/UK/NATO). Arty: And an Epic Basilisk could fire almost the range of a real football field! Many modern FA pieces can shoot 15 miles or more! The L-4 Perspective: So that may just put it all in perspective! ? ![]() |
Author: | Frecus [ Sun Oct 24, 2004 2:19 pm ] |
Post subject: | Jervis's E-A "Scale-O-Meter" |
I'm in favour of simply trying to transfer the model scale. 6mm = 180 cm for simplicity 1mm = 30 cm 1 cm = 3 m Which makes most vehicles 3-4 m wide and 6-7 m long. The lascannon firing 45 cm would now have an effective range of 135 m. With all the fog & stuff, I don't find this too unrealistic... Which makes for a good guide for terrain! Frecus, The glade wanderer, Madwarior. |
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