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Tyranid Terrain http://www.tacticalwargames.net/taccmd/viewtopic.php?f=57&t=4996 |
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Author: | darkone26 [ Thu Dec 09, 2004 7:00 pm ] |
Post subject: | Tyranid Terrain |
If someone were to build Tyranid Terrain what do people think it would look like. For example I wanted to get ideas on what a marine company would face if the tyranids were just settling on a planet to devour it? if there was no resistance I wouldnt think that the fleet would hang around and the fighting infantry wouldnt be wasted on mopping up after themselves so what would a nest look like? Would the surrounding ground around it be total dust? |
Author: | Warmaster Nice [ Thu Dec 09, 2004 7:12 pm ] |
Post subject: | Tyranid Terrain |
Sounds interesting. For some reason the picture of the giant Saarlac from Star Wars Return of the Jedi springs to mind. Don't know how it would work from a scientific point of view but visually I think something the size of a CD coming out of the ground would look pretty cool. Cheers! ![]() |
Author: | darkone26 [ Thu Dec 09, 2004 7:18 pm ] |
Post subject: | Tyranid Terrain |
ah well thats a different point of view, I was thinking on the lines of something really slimy and spikey with slime advancing over the ground from a nest and sort of somthing like out of Aliens watching over things |
Author: | Magnus [ Thu Dec 09, 2004 7:21 pm ] |
Post subject: | Tyranid Terrain |
Movie inspirations: Aliens Starship Troopers Evolution Or you could just find an H.R. Giger's book.... |
Author: | vanvlak [ Thu Dec 09, 2004 7:35 pm ] |
Post subject: | Tyranid Terrain |
Try Forgeworlds' Nid stuff for 40K - the Spore Chimneys are just the thing - I've got two, big for Epic, but if reproduced on a smaller scale... ![]() |
Author: | darkone26 [ Thu Dec 09, 2004 7:55 pm ] |
Post subject: | Tyranid Terrain |
I did think that myself but wasnt sure of the scale and instead had got off ebay some 40k ravenors and stuff really cheap to use and modelling material but didnt get further than that |
Author: | MaksimSmelchak [ Fri Dec 10, 2004 2:45 am ] |
Post subject: | Tyranid Terrain |
We discussed this some time back on the old Epic E-group. I know that I kep the E-mails. I'll have to dig them up. Shalom, Maksim-Smelchak. |
Author: | Legion 4 [ Fri Dec 10, 2004 6:01 am ] |
Post subject: | Tyranid Terrain |
Definitely like something out of the "Alien(s)" movies ! ![]() |
Author: | Justiniel [ Fri Dec 10, 2004 10:32 am ] | ||
Post subject: | Tyranid Terrain | ||
Where do you think GW got their inspiration ![]() I'd have to agree, lots of spiky, slimy stuff in a pool of sorts, if the great devourers had only just installed themselves I guess that a little would still be left, anyone know what sort of order Nids eat things? Mammals and reptiles first, then plants(?) I'd guess. |
Author: | Lextar [ Fri Dec 10, 2004 12:26 pm ] |
Post subject: | Tyranid Terrain |
Anyone remember StarCraft by Blizzard? Remember the bug aliens you can play (can't remember the name). That's what all these posts reminds me of. |
Author: | CyberShadow [ Fri Dec 10, 2004 12:26 pm ] |
Post subject: | Tyranid Terrain |
I would go for Earth-with-a-twist, large organic spires, lots of beasties, not necessaily slime everywhere but Aliens-in-technicolour. |
Author: | darkone26 [ Fri Dec 10, 2004 1:07 pm ] |
Post subject: | Tyranid Terrain |
i remember Starcraft and Brood war the bugs were the Zergs. I still play that game sometimes and that game was what promoted the post in the first place ![]() |
Author: | Legion 4 [ Fri Dec 10, 2004 4:40 pm ] |
Post subject: | Tyranid Terrain |
G/W's Genestealers = the Movies' "Aliens" !??! ![]() ![]() ![]() |
Author: | CyberShadow [ Sat Dec 11, 2004 11:59 pm ] |
Post subject: | Tyranid Terrain |
Actually, the original Space Hulk was released just after Alien II - certainly no coincidence. |
Author: | Magnus [ Sun Dec 12, 2004 5:42 pm ] |
Post subject: | Tyranid Terrain |
I still can't understand how they dodged Giger's lawyers... ![]() |
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