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What are you working on? (Vol. VI),

 Post subject: What are you working on? (Vol. VI),
PostPosted: Sat Mar 26, 2005 8:21 am 
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Hi,
Also got a shot of some of my cruisers. I took several pics but it was kinda hard to focus due to numerous doses of tequila. Lime anyone? :oo


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 Post subject: What are you working on? (Vol. VI),
PostPosted: Sat Mar 26, 2005 12:23 pm 
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Today I am polishing off the Horus Hersesy - Davin fiction for Incoming!

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Sun Mar 27, 2005 4:41 pm 
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Nice Fleet Centurion. :)

Tom: Looking forward to reading the fiction. I was kind of wondering what happens after all the Daemon Chopping madness :;):

I've just finished KOTOR2. Great game though the plot is less original the the predacessor. Still a good buy by any means: many of the annoying bugs from KOTOR1 has been worked out for a smoother gameplay.

I've been meaning to do some work on those Grotnoughts but I just can't seem to pull myself togther to get started. Also I've promised Vanvlak some things...

Cheers! :)

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Sun Mar 27, 2005 9:52 pm 
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Allright: Here's the very first WIP pic of the Grotnoughts. I decided to build 3 as these were the ammount of Ppitslave werapons I had available. I'm not sure how this fits with the army list but who cares...

I've just been building up the rough shape. I still need to add feet and lots of armourplating and detail such as boilers, hatches, guns and stuff. The basic idea was to create an "Iron Squig" as I've allways loved the old WHFB squig models (back from the day when Orks were more "cartoonish" and fun. :p

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 7:49 am 
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Greets all -

A very productive weekend! I'd ripped apart my three fully painted Eldar Scorpion SHvy tanks over a month ago,
intending to implant RE magnets into the hulls and make the turrets swappable. Then I'd be able to finally
make three VoidSpinner turrets that can be swapped onto the hulls.

I recently got the kinks worked out of the magnetizing-plan and finished the construction. The turrets are swappable...
but they look like h*ll, what with raw metal showing in the middle of my lovely models. :(

So... this morning, I finally finished repainting the hulls and scorpion turrets then sealed them.
I'm pleased with how they look. The're a bit shiny because I used heavy sealer to protect the models
from all the handling they'll see. I put some 'satin' sealer over the heavy shiny stuff, but it didn't dull
it as well as I wanted. Ah, well...

From there, I dug out the bitz I'd set aside for the VoidSpinner project and set to work...

UPDATE: Sotec made a post and jogged my memory! :) It was Sotec's work that inspired me!
The site for his Epic CraftWorld is here.

I liked his idea of armament, but wanted the overall size of the turrets to be smaller
(more consistent with a scorpion). I assembled two of the three turrets today.

You can see pictures of the process here...
1. Chopped-down Scorpion turrets serve as the base.
2. 40k-scale WarpSpider Exarch weapons serve as the armament.
3. The bitz are ready for assembly.
4. I wanted the turrets to look like the weapons are mounted in ball-sockets
? and can be repositioned. I used a dremel for the chopping.
5. The first turret is assembled. This one is in 'travel' position with the weapons down
? in a direct-fire postion (rather than elevated for indirect fire).
6. The second turret is finished. This turret is in indirect-fire mode
? (can you tell I've played too much StarCraft?? ?:laugh: ?:laugh: )
7. Here you can see the two turrets mounted onto the magnetized hulls, along with the 3rd Scorpion.
8. Another view of the direct-fire turret along with the painted Scorpion.

The turrets have been primed and I hope to start hitting them with paint tomorrow.
Watch this space for updates!! :)
Larry





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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 11:37 am 
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Nice take on the Void Spinner Larry, well done. :)

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 2:09 pm 
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Yes indeed- very nice Eldar conversion Larry.

Cheers

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 3:16 pm 
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mmmm....sweet conversions....mmmmm

:D

my 2cents,

iblisdrax

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 4:01 pm 
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Nice Work !!!  Gives me some ideas for my F/W 'Spinners ! Those *?!@%&#!# things are TOO %^~>(*#@! fragile, got to figure a way to make them less "delicate" !  :;):

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 5:29 pm 
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Getting into a working mood today! - I've revamped 4 cruisers and a Desolator I got in my Chaos BFG trade a couple of weeks ago- just a new base for the BB and a bit of inking has brought them into line with my newer 'look' for the Chaos fleet.
I also assembled the Repulsive for TofG.

While I had the Greenstuff out, I decided to finish off the Nurgle Altar I started for the last Epic Construction Workshop; hope you don't mind having a very late submission Iain!

(Sorry for the poor picture too!)
-The model is made up of flying base bottom for the base, with tentacle parts from an old 28mm Nurgle model stuck on. Then I put a big blob of Plasticine in the middle of this, and added a piece of tree bark on top for the actual altar. I put an old Epic Chaos champion model on top of this, then used Greenstuff to sculpt on some Nurgly detail and blend all the elements together.

It is currently drying under my desk lamp, and I will paint it a little later and get you some pictures!  :)

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Mon Mar 28, 2005 11:55 pm 
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..bit of a quiet weekend on the boards it seems!  :;):

Well- didn't quite paint it, but here is a much better pic after it dried and I added some sand to the base.  :)





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 Post subject: What are you working on? (Vol. VI),
PostPosted: Tue Mar 29, 2005 5:54 am 
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Very Nice, Storm !! :D

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Tue Mar 29, 2005 12:39 pm 
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Well, the 4 days of break are over...

First and foremost - I present thee REALM OF THE HORSEMAN - MARK TWO! :angry:
Yes, I used frames... they aren't nessecarily a bad thing, as you can see, especially when they are utilised to their full potential.
I'm sure some of the things there can be done in a better way - but that later. Right now, the site has been made in a triple-compatibility. The sheer amount of effort scares the hell out of me, even now that I'm through. You see, each page of content there is not in three, nor in two but only in a single version. Yup, even though the main page looks differently in the Mark II then in Mark I, both are loaded from the same HTML document. JavaScript helped in that alot. Same goes for all the other pages. In addition to that, I've also added an extra bit of effort (though I doubt it will ever really find use) to make the site compatibile with non-JavaScript browsers.

Through the rest of that time, I have completed Arcanum with my first character, Jehanna the elven mage. Was fun, even despite horrible amount of ingame bugs I had to bear. This version is 1.0.7.0 polish version and for some freak reason is incompatibile with standard 1.0.7.4 patch for polish version - but I already went to the boards of the magazine that had it as their cover CD and presented them with a portion of consumer rights and a definite ultimatum (publish the patch before folk will begin to sue you).

Went on to Bloodrayne modding, done a few things about the first level again - but that's not anywhere near what I intend to do (written all this down - huuuge "to do" list)

Then I finally managed to install Dawn of War demo version on my hardware. And whoa, a mighty game it is. I love the Space Hulk reference on the beginning of the mission too ("Cleanse this area" spoken in a strikingly recognizable voice...).

Some company began selling an educational series with parts of an anatomic model included... altough I don't give a damn about the low-level anatomic knowledge in the series, the first issue had a nearly complete skull. Altough in bad plastic and not 100% correct, it will be an interesting way of psychological warfare - especially _painted_... and the second issue will have the rest of the skull too.

Began missing Chaos Gate - again. Guess I'll have to take appropriate measures to get it working...

Oh, and finally got to painting that new Chick from Hell... she looks marvellous.





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 Post subject: What are you working on? (Vol. VI),
PostPosted: Tue Mar 29, 2005 1:58 pm 
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Link seems to be down matey :)

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 Post subject: What are you working on? (Vol. VI),
PostPosted: Tue Mar 29, 2005 2:03 pm 
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Quote (Warmaster Nice @ 27 2005 Mar.,16:41)
Tom: Looking forward to reading the fiction. I was kind of wondering what happens after all the Daemon Chopping madness :;):

You probaby guessed it from the final paragraph but it turns out that the chaos champion is in fact Horus's ex. (Horus had a few too many drinks, one thing led to another etc.). Realising that they are still deeply in love they go to Isstvan for there honeymoon, unfortunately the government there isn't very openminded so after a particulary cruel remark, Horus virus bombs the planet and sets Legio Mortis to hunt and kill every last survivor with Warhound wolf packs.

Next issue is coming soon ;), the fiction may or may not resemble the above synopsis :p.

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