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Terrain and scale......

 Post subject: Terrain and scale......
PostPosted: Sat Apr 15, 2006 4:50 pm 
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As I have looked at my 28mm remains, bought into more 15mm, and adjusted my 6mm collection one thing I have found is that a lot of the terrain was not scale dependent.

Yes, buildings were, but other structures and things were not.

This made me curious, if you had to change your scale of minis for some reason, what percent of your terrain would be able to be used with the new scale?

How much of your stuff is scale independent.

dafrca

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 Post subject: Terrain and scale......
PostPosted: Sat Apr 15, 2006 8:18 pm 
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 Post subject: Terrain and scale......
PostPosted: Sat Apr 15, 2006 9:23 pm 
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Buildings are surprisingly flexible, it depends on whether or not you abstract at 6mm - I do so I can get away with the same building groups being used at bigger scales.

Rivers too scale well for me, what matters at 28mm would have to be a lot bigger to worry me at 6, so I can deal with the sizes there.

Woods look a little funny though :)

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 12:35 am 
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All hills and water features are fine, woods are so-so, buildings, bridges etc have to be changed.  

But I too use the same terrain for multiple scales.  Which is lucky when I consider all the 18mm VSF I am about to buy... :D

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 1:44 am 
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Quote (Tas @ 15 April 2006 (16:35))
Which is lucky when I consider all the 18mm VSF I am about to buy... :D

Why do I feel like a pusher who knows he just hooked another junkie?  :oops:

:laugh:

dafrca

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 5:39 am 
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I've made 15mm structures to 6mm, by adding new more to scale doors, windows, etc. ... :D

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 6:37 am 
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Hi Guys,

The features of buildings that tend to be a giveway are windows and doors...

So most pieces of terrain that aren't buildings tend to be easy to use in multiple scales...

It's buildings that are hard to use for two many...

Most of my terrain are 6mm buildings or terrrain made to fit in with 6mm buildings so a alrge part of my urban terrain is very muchs cale specific, but the non-buildings could go with just about any scale.

If I had to guestimate, I would say that about 50 to 70% of my terrain is 6mm scale specific.

Things like fuel tanks or sci-fi techno towers go well in just about any scale.

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 6:45 am 
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Quote (MaksimSmelchak @ 15 April 2006 (22:37))
If I had to guestimate, I would say that about 50 to 70% of my terrain is 6mm scale specific.

Thanks for remembering to answer the question I was asking.

In my own collection I was happy to see about 35% could be used for more then one scale. I was sad to see all my buildings are too 6mm to fit in well for any other scale.

So having said what we have all agreed that most building type terrain is scale specific, is there anything we can do to make it more transferable?

Has anyone tried to create their terrain on purpose to be cross scaleable?

And I do not mean the rivers and hills, I mean buildings or other such terrain.

Or is that something you all think can not be done?

dafrca

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 7:31 am 
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Quote (dafrca @ 16 April 2006 (10:44))
Quote (Tas @ 15 April 2006 (16:35))
Which is lucky when I consider all the 18mm VSF I am about to buy... :D

Why do I feel like a pusher who knows he just hooked another junkie? ?:oops:

:laugh:

dafrca

An appropriately guilty conscience I would say...   :/

Back to the subject though, I would say that less tha a third is useable, though I dont think anything designed to be scaled next to troops will work, unless its deliberate that is.

For example, I use 6mm terrain to build big scale emcampments for my 15mm DBA armies.  otherwise I would never get a full castle for my knights.  And its smaller becasue its in the distance anyhow!

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 8:28 am 
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Try alien-specific terrain - for example, Necron-style terrain could easily be used for 6-28mm, as long as there are no obvious give-aways such as doors or windows. necrons would use either techno-heavy or classic stone pyramid type stuff.

Plan B: go for the Ultra-Adeptus Mechanicus look - loads of non-scale specific machinery and storage tanks and industrial bits as Maksim suggested.

Plan C: alien jungle - if its purely alien, with purple trees and stuff, who's to say what scale it should be?

plan D - Nid space - as with plan C, difficult to say what scale this 'should' be. My 28mm spore chimney looks terrific with Epic stuff - or will when I've finished painting it. ?:p

plan E - desert or volcanic scenery - this time round you get features (dunes, hills, craters, lava streams) which are all non-scale specific.

plad F - my favourite: Chaos terrain - it doesn't even matter if things are entirely out of scale, this IS chaos! So a 6mm scale skyscraper dwarfed by a 28mm scale Dreadnought is :cool: rather than daft. Well, it works for me, anyway.... :p

plan G - useful ONLY for ship OR space battles - play the game on an open-seas/deep space board, without any features at all! :p :p
And I ?have very little terrain, other than the old 6mm Epic buildings and the 28mm Nid spore chimneys I mentioned above - and thanks for the thread, Dafrca, as I will now try tokeep everything non-specific.

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 9:14 am 
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Some great suggestions there. Love it.

Now I need to go rething some of my terrain using your ideas. :cool:

dafrca

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 3:50 pm 
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Hi Dafrca and Gang,

Quote (dafrca @ 16 April 2006 (06:45))
Quote (MaksimSmelchak @ 15 April 2006 (22:37))
If I had to guestimate, I would say that about 50 to 70% of my terrain is 6mm scale specific.

Thanks for remembering to answer the question I was asking.


You're welcome!

Quote (dafrca @ 16 April 2006 (06:45))
In my own collection I was happy to see about 35% could be used for more then one scale. I was sad to see all my buildings are too 6mm to fit in well for any other scale.


I don't think that's sad at all.

Quote (dafrca @ 16 April 2006 (06:45))
*** So having said what we have all agreed that most building type terrain is scale specific, is there anything we can do to make it more transferable? ***


Well, at the price of looks, you can try to acquire or buuild scenery that doesn't have many doors, windows, rails, benches or other scale giveaways?

Quote (dafrca @ 16 April 2006 (06:45))
*** Has anyone tried to create their terrain on purpose to be cross scale-able? ***


Yes, I often make "techno bitz" to use as objectives or to spread around large city areas... just take a sufficently high-tech machinery bit and glue it dowen on a base...

Voila! Techno bit ready for consumption!

Quote (dafrca @ 16 April 2006 (06:45))
And I do not mean the rivers and hills, I mean buildings or other such terrain.

*** Or is that something you all think can not be done? ***


I'm not sure that having all of your terrain being no scale specific is such a desirable proposition. I like have easy identified terrain... it really adds to the visual splendor of a layout.

All those little doors and windows really help to capture the imagination of people that come by to "watch" your game, but who really "watch and admire" your layout.

Chag Sameach and Shalom,
Maksim-Smelchak.

P.S.
Here's a company that sells "techno bitz" terrain that is specifically made to scale in several different scales:

http://www.xmarx.biz/

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 3:53 pm 
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Hi V. and Gang,

Quote (vanvlak @ 16 April 2006 (08:28))
Try alien-specific terrain - for example, Necron-style terrain could easily be used for 6-28mm, as long as there are no obvious give-aways such as doors or windows.


I have a number of alien terrain sets already built or in progress.

And you make a great point that Alien terrain is often multi-scaleable just by its nature as "stange" and "alien."

One of my terrain sets is a massive collection of "mushroom trees." I bought a large collection of resin mushrooms on E-bay last year.

Quote (vanvlak @ 16 April 2006 (08:28))
Necrons would use either techno-heavy or classic stone pyramid type stuff.


My Necron terrain set is set up to use my Mars Forgeworld board and has several archaotech bitz including the industrial "Easter Island Heads" and "Sphinx" from Armorcast.

I plan to add in some funky crystal fromations when I get a chance.

Quote (vanvlak @ 16 April 2006 (08:28))
Plan B: go for the Ultra-Adeptus Mechanicus look - loads of non-scale specific machinery and storage tanks and industrial bits as Maksim suggested.


I call these "techno bitz" and left a link for XMarx.biz on the previous post.

Quote (vanvlak @ 16 April 2006 (08:28))
Plan C: alien jungle - if its purely alien, with purple trees and stuff, who's to say what scale it should be?


I have my mushroom jungle and will probably buy some funky aquarium plants to make an "alien jungle" sometime in the future. It's on my long-term list of things to do.

Quote (vanvlak @ 16 April 2006 (08:28))
plan D - Nid space - as with plan C, difficult to say what scale this 'should' be. My 28mm spore chimney looks terrific with Epic stuff - or will when I've finished painting it. ?:p


I also have a "Nid bio-city" terrain set-up planned.

Quote (vanvlak @ 16 April 2006 (08:28))
plan E - desert or volcanic scenery - this time round you get features (dunes, hills, craters, lava streams) which are all non-scale specific.


I love my desert set-up... always adding pieces to it. It's amazing how one week the board is used for the Arab-Israeli conflict or WWII North Africa and then the next week, with the addition of a few sci-fi pieces, we're ready to fight E-A Tallarn battles...

Quote (vanvlak @ 16 April 2006 (08:28))
plan F - my favourite: Chaos terrain - it doesn't even matter if things are entirely out of scale, this IS chaos! So a 6mm scale skyscraper dwarfed by a 28mm scale Dreadnought is :cool: rather than daft. Well, it works for me, anyway.... :p


I avoid chaos...

Quote (vanvlak @ 16 April 2006 (08:28))
plan G - useful ONLY for ship OR space battles - play the game on an open-seas/deep space board, without any features at all! :p :p


I've used space set-ups for "moon base" battles using Monster Island.

Quote (vanvlak @ 16 April 2006 (08:28))
And I have very little terrain, other than the old 6mm Epic buildings and the 28mm Nid spore chimneys I mentioned above - and thanks for the thread, Dafrca, as I will now try to keep everything non-specific.


I mentioned is the other posts that having a terrain set that is not scale specific may not be a desirable goal, because...

Sometimes scale specificity really adds to the visual appeal of a terrain piece. It's those identifiable features of a terrain piece that really make people "Oooh" and "Aaah."

Chag Sameach and Shalom,
Maksim-Smelchak.

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 Post subject: Terrain and scale......
PostPosted: Sun Apr 16, 2006 10:01 pm 
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Yep, alien stuff can be most any scale ... And I've got to take pics of my Resin Grendel and GZG GIANT Mushrooms ! :alien:  :D

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 Post subject: Terrain and scale......
PostPosted: Mon Apr 17, 2006 1:26 am 
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Quote (MaksimSmelchak @ 16 April 2006 (07:53))
I mentioned is the other posts that having a terrain set that is not scale specific may not be a desirable goal, .......

I do agree, I would not try to get 100% of my terrain to be generic. That would be boring in some ways.

I think what I would like to do is shift the percent though. Presently I have about 35% generic, I would like to see it go more 50 or 65% non-scale specific and the remaining be scale specific.

Just my .02 of course.

dafrca

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