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Feral Ork Junkatrukks & Ork objectives...

 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Sat Mar 06, 2004 4:26 pm 
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Jimbo and Gang,

I have started my (Jimbo's) latest Epic project...
- My intention is to build them as Feral Ork Junkatrukks.


I'd like to build a Feral Ork army as well.

I have an idea to combine the two makes of plastic Ork vehicles. I've seen it before but I had the idea many years ago. Essentially the idea is to build half-tracks from the armored TL/E-40k chassis and the wheels from the AT-I/SM-II chassis.

Of course, I have so many Skorchas and Ork light vehicles surplus to my needs that I could go crazy with these as well.

---------------------------

Do you have any ideas for the Mega-Squiggoth AKA Orkeosaurus?

I remember that you were working on a Bio-Gargant at one time. Did this idea ever come to fruition? ?

----------------------------

How about Steam Gargantz?

I bought some Armorcast steam automatons and have looked at Deadlands automatons as well. I haven't converted my Armorcast robots yet. I bought them on a whim at a convention because I wanted to spend some money.

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- I am also working on some Ork objectives for E-A as well.


I'm having problems coming up with ideas for Ork objectives.

What have you been brainstorming?

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Take care and Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Sat Mar 06, 2004 11:59 pm 
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Quote (MaksimSmelchak @ 06 2004 Mar.,15:26)
I'd like to build a Feral Ork army as well.

I have an idea to combine the two makes of plastic Ork vehicles. I've seen it before but I had the idea many years ago. Essentially the idea is to build half-tracks from the armored TL/E-40k chassis and the wheels from the AT-I/SM-II chassis.

Sounds like a good idea and should look good.

Personally I seem to have a feeling that Junkatrukks should be very truck-like, wheels and no tracks. I did watch a programme once which said that making a tracked vehicles was much much more difficult than making a wheeled vehicle.

Do you have any ideas for the Mega-Squiggoth AKA Orkeosaurus?

I have been ?thinking of a large dinosaur style creature, stegosaurus or similar. In WD #100 there is a nice dinosaur model which I have always liked.

I remember that you were working on a Bio-Gargant at one time. Did this idea ever come to fruition? ?

It's still a work in progress (and I may add it to my Workbench at some point). Just to remind people, it is based on the WEG 25mm Star Wars Rancor from Return of the Jedi. Here is a link in case you can't remember what it looks like. In 25mm scale it is about the size of an Ork Gargant.

So far I have stuck the beast together, undercoated, and painted the base colour... and then the arm fell off (again). I am hoping to return to it at some time.

Weapons will be attached to the arms, and a howdah will be fixed to the back.

How about Steam Gargantz?

I bought some Armorcast steam automatons and have looked at Deadlands automatons as well. I haven't converted my Armorcast robots yet. I bought them on a whim at a convention because I wanted to spend some money.
Hmm, I still can't get my head round a Steam Gargant as I thought they were already driven by steam!!!

As we are talking about Feral Orks I guess we are talking about a very primitive Gargant which is *less" sophisticated than your atypical Ork Gargant.

I think I may use my original Ork Gargants (the round ones) as I have a*spare* one and they have a coal bunker at the back... I will add a bigger chimney and possibly some steam pistons as well.

I'm having problems coming up with ideas for Ork objectives.

What have you been brainstorming?
Most of my inspiration is coming from Gorkmorka, I am looking in old White Dwarfs. All mine are going to be on 60mm bases.

My ideas are:

Ork watchtower

Crashed spaceship

Large Krooz Missile

Junk heap

Gargant (half-made or semi-destroyed - is there a difference ;-))

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Mon Mar 08, 2004 7:14 pm 
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I made a bunch of speedfreek trukks last weekend, and I intend to paint them red and grey so I can use them with feral orks and not feel too dirty about it, but I agree they should have their own look.  Something like turn-of-the-century automobile prototypes, a la the stanley steamer, would be great.  I don't know of any steampunk 6mm lines, but if they are out there, they would be ripe for the picking.

Using 6mm chariots for junka trukks could also be cool.  Getting a bunch of wolf or boar chariots from a 6mm fantasy line would probably look pretty good next to the boar boyz.  Irregular's fantasy line has both.  This is in my "still considering Irregular" pile of things to possibly order, along with the war mammoth (squiggoth), rock lobbas and bombards (squig catapults).


As far as steam gargants, I intend to use stompas and bulk them up.  They are DC4, so they need to be big, but don't need to be huge.  I'm thinking a 40mm square base should be plenty.  I have the railwars automatons to use for bits.

Being that they are "steam" gargants, replacing the feet with model steam train piston-driven wheels would be cool.  And, again, a steampunk line would be a good source for bits.


Objectives could be all kinds of cool stuff.  Lots of medieval and agricultural things would work.  

6mm livestock would be amusing.  A squig herd could be made from little more than putty balls and a base.

A pile of (squig) beer kegs, or a small brewery/tavern.

A shrine to Mork or Gork could be made with some 40K icon pieces and some stonework, or just a grove of totem poles, or Orkified Easter island style statues (which should be fairly easy to sculpt from putty).  A boneyard, like an elephant graveyard, could be an orky holy site, too.

Windmill or waterwheel.

Algae farm ponds.

Giant nest with a clutch of dino eggs.

Weirdboy hut (on stilts, with the obligatory copper rod sticking out the side and down to the ground).

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Tue Mar 09, 2004 6:04 am 
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I have used WHFB Horse Skeletons for Dino bones.  I have added Mighty Empire and Warmaster bitz to my Epic terrain pieces.  And I did find a 1 inch Easter Island head in a toy set in a Dollar Store.   Plus the WHFB Ork Rock Lobber has a stone carved into an Ork head, with I converted to an Orkster Island head for my Epic terrain ... just some thoughts ...      :;):

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Thu Mar 11, 2004 7:37 am 
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Hi all, Squig catapult prototype for Feral Orks up for view at Spec. Games pic of day. Looks a bit WHFB to me!

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Thu Mar 11, 2004 3:43 pm 
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I like it, as I think it should look pretty medieval.  It should also stop the "but the squig catapults look like vehicles" complaints that have surfaced from time to time.

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Thu Mar 11, 2004 6:39 pm 
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Pic of Epic F-Ork Catapult is?neat! ?

But I see a disturbing trend with many of the E:A models... the models come on a base?! ?

I hope the models and bases are separate! ?

I recall the DKoK guns were shown that way too. Has Jervis mentioned this anywhere? ?

I don't like models molded on the base. They worried about saving money... don't waste it on bases... use the metal on the actual models. Like they did with the metal infantry, molded individually and not on strips.

Someone tell Jervis or I'll do a Tony Soprano move and he and whoever thought up the base & model as one - concept, "will be sleeping with the fishes!" :angry: :blues: :cool: }:)

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 Post subject: Feral Ork Junkatrukks & Ork objectives...
PostPosted: Tue Apr 06, 2004 3:44 pm 
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This topic has been archived!

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