I keep thinking I need to to an edge highlight, but I don't want to screw them up. They've been washed already.
Now, I'd be interested to hear some feedback on this. Would these work for a demo table?
I've seen several people using these tiles for DZC, and they seemed like a good idea. And at $11.50 for the PDFs they're cheap, too. They're "Mayhem Streets of Legend" from WorldWorksGames - the same company that makes the Malifaux Terrain. They're basically a cardstock wrap around 3/16" foamcore, with slots for connectors. There's some other neat stuff like the ability to do multilevel layouts - they have all the abilites the Terraclips stuff does. Unfortunately the 3" level height and 1" rail height largely preclude the use of these for DZC because of the scale. 5m rails and 15m underpasses just wouldn't work.
I'm thinking of using these four tiles (6"x6" concrete pad, T-intersection, 6" straight road, and 6"x6" helipad) primarily, and adding some greenspaces by gluing the Woodland Scenics grass mats over some tiles and adding trees. Also sort of visible is the way the wall facing the camera is backed with transparency film; you can see the reflection from the flash on the ground. It's just taped right now - I'm still debating how to paint it.
Finally I'm considering the best way to make areas of rubble to replace leveled buildings, so if you have any suggestions let me know. Current best guess is foamcore covered by aquarium gravel and sand with bits of paperclip 'rebar', but that could change. I'm somewhat concerned it would leave a rubble field with too many soft edges.
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SG
Ghost's Paint Blog, where everything goes that isn't something else.