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Epic Armageddon World War II

 Post subject: Epic Armageddon World War II
PostPosted: Mon May 02, 2022 12:50 am 
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Based on the Epic Armageddon Rules Set, we have developed a variant along with armies lists for World War II. Attached is a brief description of our overall concept and some special rules for both WW II generally and specific national characteristics.

For those who are interested, we will be play texting this at the Time Machine in Connecticut on Saturday, May 7th. We are also running a demonstration game at Huzzah (https://mhwa.info) in Maine on May 13th in the afternoon.

Please post any questions or comments.

Nick Gross
Ben Gross
Eric McGrath


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Epic Armageddon WW II Rules Set-3.pdf [203.73 KiB]
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 Post subject: Re: Epic Armageddon World War II
PostPosted: Mon May 02, 2022 1:49 am 
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I likely won't be down for the next games day, but here's some feedback for you upon a quick readthrough.

The Half BP rule is unnecessary, EA already handles it via the rule on rounding fractions. Squat Mole Mortars used to have 1/2 BP.

Breaking CC and FF up into AP/AT shouldn't cause issues (I wish EA did this from the start). Effectively the opponent will just end up with a pool of AP CC&FF attacks to allocate and another of AT CC&FF hits to allocate in each assault. The presentation though could be better, I'd go with something like this:

Code:
Name         Type  Speed  Armour  CC    FF
US Infantry  INF   15cm   -       AP5+  AP6+/AT6+


It mixes two presentations that players are already familiar with: separate CC and FF columns, and AP/AT values from a weapon's Firepower column. One column for all that information is going to cause confusion.

What's with the "(against infantry)" in the notes for the tanks?

That "No firing penalty for double", make it a special rule like Sniper so it can be put on weapons or units.

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 Post subject: Re: Epic Armageddon World War II
PostPosted: Mon May 02, 2022 2:49 pm 
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Dave wrote:
That "No firing penalty for double", make it a special rule like Sniper so it can be put on weapons or units.


Onyx and I proposed the special keyword stable platform to express exactly that.

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 Post subject: Re: Epic Armageddon World War II
PostPosted: Mon May 02, 2022 8:58 pm 
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Ya, that stabilized or stable all sound good. It might worth including marshal's -1 in there in addition to double's as well. Or maybe not, that -1 might be due to the unit's being yelled at and distracted by NCOs, rather than their movement.

You could add unstable too, i.e. not getting the +1 from sustain.

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 Post subject: Re: Epic Armageddon World War II
PostPosted: Tue May 03, 2022 12:08 pm 
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Related, breaking Infiltraor into two parts would have be good. Since you're doing your own thing it's something to consider.

Infiltrate: can ignore enemy ZoC
Stormtrooper: can double charge distance when assaulting

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 Post subject: Re: Epic Armageddon World War II
PostPosted: Wed May 04, 2022 6:29 pm 
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Unfortunately, we can't make Huzzah! but we will be providing demo games in the Boston Metro area and at the Time Machine for those in CT.

NAGross wrote:
Based on the Epic Armageddon Rules Set, we have developed a variant along with armies lists for World War II. Attached is a brief description of our overall concept and some special rules for both WW II generally and specific national characteristics.

For those who are interested, we will be play texting this at the Time Machine in Connecticut on Saturday, May 7th. We are also running a demonstration game at Huzzah (https://mhwa.info) in Maine on May 13th in the afternoon.

Please post any questions or comments.

Nick Gross
Ben Gross
Eric McGrath


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 Post subject: Re: Epic Armageddon World War II
PostPosted: Thu Feb 16, 2023 1:05 am 
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any news about this project? I am with one of my own and I think our ideas are quite close. I would like to help them see if we can complement our work or I can continue theirs if they leave.


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