Hi
Creating a new thread, as the other game never happened due to real life hindrances and travels and I have since updated and thought more about it. I have a 3000 points game set for Sunday Sept. 21st.
Here is the army list I am toying with:
315 - 7 Halberdiers
195 - 3 Handgunners
330 - 6 Crossbowmen
210 - 3 Flagellants
125 - 5 Skirmishers
550 - 5 Knights
190 - 2 Pistoliers
100 - 2 Helblaster
255 - 3 Cannon
260 - 2 Steam Tank
205 - 1 General
- 1 Griffon (80)
160 - 2 Hero
105 - 2 Wizard
- 1 War Altar (15)
= 3000 pts.
http://wm-selector.appspot.com/army_sel ... 2=2&12-1=1Army is already based but unfortunately unpainted...
My concern is that I have 33 units and 17 breakage and my friend can easily muster 25/13:
450 - 3 Chaos Warriors
180 - 3 Chaos Marauders
210 - 2 Ogres
220 - 2 Trolls
270 - 3 Marauder Horsemen
200 - 1 Chaos Knights
150 - 5 Chaos Hounds
130 - 2 Harpies
500 - 2 Dragon Ogres
220 - 2 Chaos Spawn
225 - 1 General
- 1 Chaos Dragon (100)
160 - 2 Hero
90 - 1 Sorcerer
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3005 - 25/13 (five pts. too much - but this is approximately what he has, not what he will field)..
http://wm-selector.appspot.com/army_sel ... &12=2&13=1My army list does not give me much in terms of advantage of numbers. Almost all his troops are hard-hitting with high armour saves.
My reasoning around my army is that if I focus on shooting I can maybe break his lines with my no-save cannons and steam tanks and other shooting can drive him off.
The rest of my army does look rather fragile compared to his high-save, hard-hitting force.
I took the Griffon, steam tanks and War Altar more than anything because I wanted these iconic models on the table.
My questions are:
1. Is my army list viable? What would YOU change?
2. How useful are Wizards really compared with another halberdier unit?
3. How many heroes incl. general is needed / optimal for 3000 pts.?
4. How do you use brigades most optimal in an Empire army?
5. How do you field and protect cannons / steam tanks? Do you gather the cannons near each other or spread them out and do you use particular units to protect them?
6. How best to use a General on a Griffon (do's and don'ts)?
7. How best to break a chaos line?
8. How to best combat the many fast movers?