Ha! Just I was ready to post this, the system warned me that a Kealios had already replied- thanks! I'll throw this lot in as well.
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What would be the 'recommended' basing to get the most out of the game (at 10mm scale) ? I started to work on the new armies with warmaster in mind, but if there is a more preferable basing system to be had Im willing to ditch the warmaster bases!
As already stated, 40x40 is the ideal base size for playing MAYHEM at 10mm. That would be equivalent to 2 Warmaster bases placed together. There are no requirements for how many [or few] miniatures are on each base either. This leaves you free to model your units how you choose and allows you to make each a mini-vignette if you like.
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How printer friendly is the rule book? I don't have a snazzy mobile device for using the rulebook in our games room and would much prefer a printed version, especially as I can then take it too work and read it there as well. I only ask as I dont own a printer, I borrow the use of the in-laws and Id rather warn them about how much I actually intend to print in one go!
If you printed pages 3-21 of the main rules and the quick reference sheets, then I don't think it would be too bad at all. I tried to keep the color images tight on those pages so that those printing at home wouldn't go through a couple of ink cartridges. Honestly, I think you might be fine with just the quick reference sheets after a couple of read throughs.
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Is there plans for a printed and bound hard copy?
After the STRONGHOLD expansion has been released, extended edits have been performed, and I've made any adjustments to the system that I'm going to, I'll be releasing a hardback edition that includes the core rules and expansion in a single book. I like to make sure that things are nice and tight before print so I don't have to come out with another version and corrections in 6 months!
Don't wait till then! There's plenty of gaming to get in now!
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Will the system be suitable for a wargames novice? My other half is new to wargames all together, and whilst I have a understanding behind wargames rules I have only ever really played warhammer and the like. I need a game that will allow us to have a lot of fun, but will allow me to have something deeper to delve into, if I ever get the chance too
I think the game is great for a wargame novice. It will be easy to learn what everything does and have a fun game. That said, there is sooo much in terms of both strategy and tactics to delve into long term that I won't even try to get into here. As you play, you'll find that the meta is constantly shifting and you will 'discover' new interactions and possibilities that you just couldn't see a few weeks prior. Establishing the core game is one of the reason that the material has been separated into 2 volumes.
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What size battles does the game really shine at? (both in army size and in gaming space) We planned for installing a fold away 6 foot by 8 foot warhammer table, but with lack of space the smaller sized table would be beneficial ! Is the game suitable for smaller sized army skirmishes for narratives in campaigns? I prefer the larger games of small scale but it would be nice to run campaigns will the same rule set for both sized battles with out feeling like we NEED to change rule sets ( I hate the way GW tries to encourage 3 or 4 rule sets to run one story!)
Playing at 10mm with forces constructed with a 150 crown limit, you really don't need more than a 3 foot X 3 foot playing area. There's a great report
here that was played on a 3X3 table.
I would play your first few games at this level [switching out units each game] to get a feel for how the counter system works and the best way to maneuver to gain advantage. After that, you can increase the army size to suit your tastes and continue to play on a 3X3 or increase to a 4X4. Also, moving a large army [300 crown] with coordinated advances in early game turns requires both skill and
player discipline- save it for later.
To expound on what Kealios said: Armies that feature 12-20 bases are large unwieldy things that lumber across the battlefield. They require a certain type of play [that represents how the force should behave and
feel], and there are definitely compositions that work better for horde and/or massed troop type armies. Using a force like this means that you can't use Overdrive to great effect [like midsized and elite forces] without having your army grind to a halt. There are ways to make your enemy come to you though!
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Is there/will there be a forum dedicated to the game? I saw that there will be the General’s Compendium included in the download but it would be great to have a place where everything could be discussed and army lists shared outside of just a living document! (though the General’s Compendium is one of the best ideas I have heard to be included in any rule set!)
I've run a small Yahoo group until now, but it's been giving people trouble when they try to join and not allowed members [including myself!] to post at times. So, there WILL be a true forum dedicated to my games in the future. For now, I try to be good about answering questions around the net, and there are quite a few very knowledgeable fans out there who sometimes beat me to the punch.
I'm glad you like the idea of the General's Compendium. I think it'll be a great way moving forward to get updates and distill discussions we have on the web into useful information.
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Sorry for all the questions! I really hope that this is the game for us because Id like to turn my back on warhammer all together, but I have yet to find a system that appeals to me!
No worries! I look forward to seeing you unleash some MAYHEM!