Mystic Quests is a cross between a minature wargame and a role playing game. Set over 3,500 years in the future humans have landed on the planet Sarax, and built a colony, not touched by famine, disease or war like most of the human confederation.
Then hordes of creatures appeared, mainly from human mythology, in such numbers that they quickly overwhealmed the planetary milita.
Luckily for the colonists the scientists studying the creatures discovered were not creatures at all but were being controlled being controlled by a faint signal from the region of Lorus, a crack team headed there and discovered an alien device, that was creating and controlling the ceatures.
The team believed that the machine after scanning our litrature and culture believed these creatures to be our natural enemies so could drive us out without giving away its prescence. The team, surronded by creatures, decided to sacrifice themselves to save the colony and detonated thier fusion bombs, this severley damaged the device and temporarily stopped the creatures attack unfortunatley the resultant nuclear explosion caused the human survivors to revert to a medieval state were advanced technology is now considered magic.
The game is designed so that a quest map is agreed by players before the game begins. The quest map contains a number of arenas were challanges, may need to be overcome and battles fought!
Minatures can be used throught the quest map and are recomended as they can add a extra dimension to the game, however they are not compulsory. While the Mystic Quests has not released any figures it looks like there are apparently some in the pipeline!
Check out the
Mystic Quests website.