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Star Mogul http://www.tacticalwargames.net/taccmd/viewtopic.php?f=45&t=9366 |
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Author: | CyberShadow [ Thu May 03, 2007 12:27 pm ] |
Post subject: | Star Mogul |
While at Salute, I saw some of the Star Mogul miniatures. While they were really nice, they were crazy expensive (twenty of our finest UK pounds for a large droid?). That said, I have heard a few good things about the Star Mogul warband game. I wondered if anyone can recommend it as an interesting game. I am aware that Maksim has played it and finds a few balance issues (snipers, scavenging totals), and I wonder what is it about the game that makes it good or bad in your opinions? Thanks. |
Author: | MaksimSmelchak [ Fri May 04, 2007 2:01 am ] |
Post subject: | Star Mogul |
Hi Iain, The game mechanics are very straight forward and I've heard that the weapons balance issues have been solved in the latest version. I can definitely say that the designers are great guys, always friendly and willing to answer questions. Weapons hits are very simple: Under armor # = miss / no penetration Equal armor # = wound Over armor # = kill / death There is a campaign system, which rewarded human players over robots. The alien factions hadn't been integrated into the game when I last played. The Demo Bot is a HUNK of metal... probably worth the entire price. The minis are expensive, but they have alot of character. Matakishi of M's Teahouse like it. I have him linked from my blog. I find it to be a simplified Necromunda. In fact, we've considered using Necromunda for the next game. Hope that helps, Iain. Shalom, Maksim-Smelchak. |
Author: | CyberShadow [ Sat May 12, 2007 11:08 am ] |
Post subject: | Star Mogul |
Maksim. Thanks for your thoughts. I am interested in the rules, and I will probably pick them up in the near future... although I am also being drawn to Attack Vector: Tactical right now! ![]() |
Author: | MaksimSmelchak [ Sat May 12, 2007 2:59 pm ] |
Post subject: | Star Mogul |
Hi Iain, You're welcome! Shabbat Shalom, Maksim-Smelchak. |
Author: | CyberShadow [ Tue Sep 04, 2007 10:52 pm ] |
Post subject: | Star Mogul |
Just to bring this old thread back to life... Does the rules system have hit locations, or just a 'wound' characteristic? Also, does this hit location come into play during the game, or after the game? For example, can a model be hit in the arm during the game, or is it just 'hit' and suffers a bad arm from the end of the game, or are there no locations hit specifically at all? Thanks. |
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