Tactical Command
http://www.tacticalwargames.net/taccmd/

Star Mogul
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=45&t=9366
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Author:  CyberShadow [ Thu May 03, 2007 12:27 pm ]
Post subject:  Star Mogul

While at Salute, I saw some of the Star Mogul miniatures. While they were really nice, they were crazy expensive (twenty of our finest UK pounds for a large droid?).

That said, I have heard a few good things about the Star Mogul warband game. I wondered if anyone can recommend it as an interesting game.

I am aware that Maksim has played it and finds a few balance issues (snipers, scavenging totals), and I wonder what is it about the game that makes it good or bad in your opinions?

Thanks.

Author:  MaksimSmelchak [ Fri May 04, 2007 2:01 am ]
Post subject:  Star Mogul

Hi Iain,

The game mechanics are very straight forward and I've heard that the weapons balance issues have been solved in the latest version.

I can definitely say that the designers are great guys, always friendly and willing to answer questions.

Weapons hits are very simple:
Under armor # = miss / no penetration
Equal armor # = wound
Over armor # = kill / death

There is a campaign system, which rewarded human players over robots. The alien factions hadn't been integrated into the game when I last played.

The Demo Bot is a HUNK of metal... probably worth the entire price.

The minis are expensive, but they have alot of character.

Matakishi of M's Teahouse like it. I have him linked from my blog.

I find it to be a simplified Necromunda. In fact, we've considered using Necromunda for the next game.

Hope that helps, Iain.

Shalom,
Maksim-Smelchak.

Author:  CyberShadow [ Sat May 12, 2007 11:08 am ]
Post subject:  Star Mogul

Maksim.

Thanks for your thoughts. I am interested in the rules, and I will probably pick them up in the near future... although I am also being drawn to Attack Vector: Tactical right now!  :p

Author:  MaksimSmelchak [ Sat May 12, 2007 2:59 pm ]
Post subject:  Star Mogul

Hi Iain,

You're welcome!

Shabbat Shalom,
Maksim-Smelchak.

Author:  CyberShadow [ Tue Sep 04, 2007 10:52 pm ]
Post subject:  Star Mogul

Just to bring this old thread back to life... Does the rules system have hit locations, or just a 'wound' characteristic?

Also, does this hit location come into play during the game, or after the game?

For example, can a model be hit in the arm during the game, or is it just 'hit' and suffers a bad arm from the end of the game, or are there no locations hit specifically at all?

Thanks.

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