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Ultimative 6mm Game! Make the Game faster. Dice

 Post subject: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 1:11 pm 
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Ok, most of the tabletop games have all the same procedure. You roll the dice to hit, then a damage dice(or you have a consistent damage) and the you make your armor dice. 2-3 rolls. Too much time consuming.

With China or enough 3D printer you can make your own dice. One dice for units and one roll.


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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 2:30 pm 
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Eh.... Okay.

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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 7:06 pm 
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[about as much sense as this]
First words said was that only 1 day
could be used on Earth to not change
the 1 day bible. So they applied the 1
day and ignored the other 3 days.
The bible time was wrong then and it
proved wrong today. This a major lie
has so much evil feed from it's wrong.
No man on Earth has no belly-button,
it proves every believer on Earth a liar.

Children will be blessed for
Killing Of Educated Adults
Who Ignore 4 Simultaneous
Days Same Earth Rotation.
Practicing Evil ONEness -
Upon Earth Of Quadrants.
Evil Adult Crime VS Youth.
Supports Lie Of Integration.
1 Educated Are Most Dumb.
Not 1 Human Except Dead 1.
Man Is Paired, 2 Half 4 Self.
1 of God Is Only 1/4 Of God.
Bible A Lie & Word Is Lies.
Navel Connects 4 Corner 4s.
God Is Born Of A Mother –
She Left Belly B. Signature.
Every Priest Has Ma Sign
But Lies To Honor Queers.
Belly B. Proves 4 Corners.

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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 7:33 pm 
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- - and back to topic a second, not all rules have multiple roles per event (to shoot, check effect, check morale, check rout distance etc)

It is perfectly possible to combine such multiple dice rolls into a single roll, simply by working out the combined odds and translating these. For example, If there is a 70% chance of a shot being fired, a 50% chance of that shot hitting, a 40% chance of the shot killing etc, then this is a total of 14%; roughly a "1" on a six sided dice. where you need a greater spread of numbers to allow for variances in the factors, use a 10 or 20 sided dice, or two 10 sided dice for an exact number (percentage)


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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 11:08 pm 
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ok carlos, i think i comment prosa not.

Yeah, i think i name it Fighting Power. When a unit has FP (Fighting Power) 2. That Dice have 4 blank sides and one Bomb (1 Sucess) and the next is 2 Bombs. I have 4 chances to roll nothing and then 1 or 2. I can make many dices with symbols with printing services for me . A Warlord Titan and a Space Marine Tac Squad have one dice with other symbols (The Titan have more Bombs) and i can roll many units fast.


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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Sun Apr 19, 2015 11:20 pm 
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One dice roll was the system Epic 40K used. I quite liked it as it's faster. You do't get as fine grained interactions, but this wasn't such a problem if you want a faster game. I've been playng around with an update to E40k that uses the same speedy dice rolling, but didn't get too far with it.

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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Mon Apr 20, 2015 11:15 am 
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Markconz wrote:
One dice roll was the system Epic 40K used. I quite liked it as it's faster. You do't get as fine grained interactions, but this wasn't such a problem if you want a faster game. I've been playng around with an update to E40k that uses the same speedy dice rolling, but didn't get too far with it.


I was going to comment the very same thing. Good and fast system for 6mm with only one roll of dice.

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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Mon Apr 20, 2015 12:58 pm 
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Is there an pdf from this speddy variant?


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 Post subject: Re: Ultimative 6mm Game! Make the Game faster. Dice
PostPosted: Mon Apr 20, 2015 6:06 pm 
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Lot's of games use different systems than the one you just mention.

Besides more dice, you could also use a computer program, print out the list of results up to 1,000 and cross reference it everytime you needed a roll. Then no rolling needed.

I'm at the first roll, the first result was a 2. I failed. Cross-it of fthe list. Next time you need to roll look at result 2; it was a 6. I succeeded. Cross it off the list.

That's pretty fast and no bulky dice or computers needed. Just a sheet of paper and a pencil.

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