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Mongoose 6mm

 Post subject: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 10:03 am 
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So a few days ago I posted on the Mongoose Publishing forum "What should Mongoose publish next?" suggesting they did a 6mm scale mass battle game set in the Traveller universe with an accompanying range of miniatures (I also suggested they did ACTA: Traveller and made the two games compatible). I got a very cryptic response from M. S. Sprange. I poked around a bit and found reference to a forthcoming 6mm game that Mongoose had ready that was set in their own homebrew universe. Interestingly, M. S. Sprange said that they would first be using the engine from that system with a skin from one of their existing licenses.

Widening my inquery I then found a comment on a Yahoo group from a guy who said that he was working on Striker III for Mongoose and very much wanted to do a 6mm version as currently Striker only covers 15mm skirmish (I think Striker II might have stepped up to 28mm IIRC).

M. S. Sprange would not be drawn further on the matter but I cannot but help draw the conclusion that Mongoose has a 6mm mass battle system in the pipeline set in the Traveller verse.

Don't know how much love Traveller has here at TacComms but the oppotunity to wargame the Solomani Rim War or even the 5th Frontier War is quite appealing to me.

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 Post subject: Re: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 10:11 am 
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 Post subject: Re: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 1:50 pm 
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Striker III? I remember playing II when I was a kid. All the pics in the book had 15mm models but given the ground scale 6mm worked even better. To be honest you could have treated cm as mm and the ranges still would have been big.

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 Post subject: Re: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 4:37 pm 
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Had to say that some of their Call To Arms: Noble Armada stuff looked pretty tempting to pick up for some of the more obscure aliens like the Barghesi, Nekulli, or Stryxis

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 Post subject: Re: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 5:23 pm 
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I don't think I would be rushing into any Mongoose minatures game. They don't have a great track record. hit and miss with games launched and then dropped. Battlefield Evo, Starship Troopers, Babylon 5 War Without End. I know they lost the B5 license but was gutted when they pulled RPG and B5 ACTA.

For a company specialising in RPG's they went through a period of awful quality control. Not just abysmal proof reading but the spines of their books fell apart. For minatures gaming for a long while they were boosted by Agents of Gaming B5 models. But they allowed the moulds to deteriorate by overusing them and released some shockingly bad newly sculpted figures.

They then pulled all their minature games announcing that they were halting all minature production. Then having done so they performed an about turn and got back into maintures, using manufacturing in china without ensuring they had proper quality control.

Icing on the cake was the recent Star Trek ACTA figures- on the Mongoose forums I have seen story after story of how bad the resin ships were, and the number that had to be returned.

Even the B5 ACTA game went through effectively 4 editions and the B5 RPG went through 2 editions, all in a short time. I so wanted to like Mongoose and their products. The core ACTA rules are a direct development of the BFG rules, which I enjoyed.

The only good thing is that they have tightened up the ACTA rules over time. After B5 ACTA they released ACTA Noble Armada before doing the Star Trek version, and then War at Sea.

Sorry if that sounds a bit grouchy but just wanted to sound a note of caution before you expect too much of a new Mongoose game.

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 Post subject: Re: Mongoose 6mm
PostPosted: Fri Apr 13, 2012 6:29 pm 
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Mongoose have a history of doing crap figures with really shoddy rules and then dropping all support on a whim.

I'd be less than eager to get on board with them as well.


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 Post subject: Re: Mongoose 6mm
PostPosted: Sat Apr 14, 2012 5:34 am 
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Ouch! LOL. Little love for the capricious Mongoose and with some justification it would seem. I only have a very limited experience with the company, I just started playing Age of Dreadnoughts. I thought the production value of the rulebook was good but, like Forge World, the apparent lack of any editing or proof reading process damages that value.

I'm not trying to defend the company, but I'm quite a fan of the classic Traveller background and would welcome the oppotunity to dust off my old Spinward Marches campaign supplement and take to the tabletop in 6mm.

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 Post subject: Re: Mongoose 6mm
PostPosted: Sat Apr 14, 2012 7:02 pm 
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I do think rulewise they get it right eventually. They had 4 goes at B5 ACTA, another at Noble Armada ACTA, then VaS before doing AoD. So I guess 7th time round they had got it right!!

My only worry is that if Striker is an all-new rule mechanics system then this would effectively be the Alpha test, with 2nd edition to be the Beta test!!

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 Post subject: Re: Mongoose 6mm
PostPosted: Mon Apr 16, 2012 2:41 am 
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wargame_insomniac wrote:
Sorry if that sounds a bit grouchy but just wanted to sound a note of caution before you expect too much of a new Mongoose game.

Cheers

James


A bit grouchy? I think you used kid gloves. I am very vocal about this company's poor approach to miniature game development, support, and then the quick, eventual dropping/ditching of their games. I also take every opportunity I can find to voice my opinion on the subject. In my opinion, regarding how they treat their customers, these guys are just 1 level higher than GW, and thats not saying much.

I took the bait: hook, line, and sinker when it came to GROPOS. I was about $700-$800 into it when they kicked it to the curb about a year after the initial release. They hadn't even released all the minis from the first wave and they canned the product. What's funny is that their company keeps revisiting this business model. Starship Trooper, Battlefield Evolution, Turning Point and I'm sure quite a few that I've missed.

When there was an article on TMP about the Star Trek minis announcement, I got into it with the current owner of Mongoose on TMP regarding their antics. He first tried to say he had nothing to do with AOG and that their company has no relationship to AoG. It was great how others joined in, dispelling that tripe. As one guy put it, "You don't think we know who you guys are?" Many TMPers supported me in that discussion. What astounded me is that the guy couldn't understand why I was so angry. I felt a bit silly explaining that with this hobby being so expensive, someone doesn't want to sink a bunch of money into a game that gets ditched a year after it gets released. If you're investing into a game, you want and expect that there is longevity to the game, and ultimately your investment in the product. That's were the value is in their product. But he didn't want to understand that. Probably because they do such a poor job at meeting that expectation. I see based on what's been posted on this thread that everyone else recognizes all that I'm discussing.

As far as this new 6mm release: the rumor years back was that they realized they made a mistake with 10mm GROPOS and were going to re-release the same game with the same minis in 6mm scale, without any reference to B5. I would bet a kidney that that is exactly what they're doing with this proposed 6mm release. The initial issue was that the minis were originally released with the B5 tag, so Mongoose/AoG couldn't reuse the minis in a generic game. I would bet that they found a way around that issue.

I remember one of their posts on the Mongoose site when they reorganized the company just after they said they were re-incarnating GROPOS in 10mm under a different name (which never happened) (Wargame Insomniac refers to this above). The post talked about how they're a great gaming company that does a good job at miniatures. More tripe....couldn't be further from reality. What would have given them that impression? Whoever authored that is a real spin doctor.

I loved the GROPOS minis. I think they were well designed, innovative, futuristic vehicles. In the past, if they had resized and re-released those minis in a generic 6mm game, I would have ate it up, being so desperate for something in 6mm. However, now, I would never buy them. There are too many good to great 6mm company's that are putting out nice minis and treating their customers with a whole lot more respect than these idiots. I would rather die than invest another penny into their company.

I can say that the odds of them releasing anything is slim to none anyway.

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 Post subject: Re: Mongoose 6mm
PostPosted: Sat Apr 21, 2012 6:01 pm 
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I discovered Mongoose by purchasing their D&D 3.5 books, and quickly found their balance somewhat (read: very) unbalanced, but they were still fun. I then joined their playtest program for Conan products...and the group I was running was initially shocked at the horrible writing and almost deliberately broken items and feats/spells that would wreck any average campaign. In the emails that followed, I ended up expressing my disgust and quit the program. I have not purchased a Mongoose book since.

As for their minis, I have never played a Mongoose game, but I did work at my FLGS for a bit, and never took the bait on any of their stuff (almost bought a fleet of their most recent B5 ships, but held my ground). I think they fall in line with the Spartan Games business of producing crap first, then worrying about game balance after.


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 Post subject: Re: Mongoose 6mm
PostPosted: Tue Apr 24, 2012 7:14 am 
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I think the main problem is that many companies don't seem to spend as much time playtesting as they should and none of them have any concept of proof reading. For example, I just bought Warhammer 8th edition and the first thing that happened upon opening the book was an errata flyer fell out of it. And that was before I went to the website and found the eleven page errata/clarification download.

I blame the existence of the internet for the slip in standards. Before the net strenuous efforts were made to get it right first time. Now the attitude seems to be "it doesn't matter we'll just put the errata up for free at our website and the chumps will keep on buying the rules anyway". This way game companies are making all of us beta testers and making us pay for the privilege.

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 Post subject: Re: Mongoose 6mm
PostPosted: Tue Apr 24, 2012 4:55 pm 
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Rastamann wrote:
Now I disagree with you, Kealios. I'd never compare Mongoose to Spartan. Spartan's games aren't terribly balanced but produce what are, to me, cinematic games. They have their issues, sure, but the minis are great and they *never* stopped supporting any of their lines. I've also found great customer support and I have to say I like the way that all new additions to the game, including updates to the rules, are available to download freely.


I have NO experience with their rules but the miniature products are good quality and reasonable priced.

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 Post subject: Re: Mongoose 6mm
PostPosted: Tue Apr 24, 2012 5:22 pm 
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Ouroboros wrote:
I blame the existence of the internet for the slip in standards.


My original copy of Rogue Trader was filled with "see page XXX" references. I suspect that bad editing and lack of proffreading standards predate the Internet :-)


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